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<<nobr>> <div class="story-segment battle-segment"> <h2>遭遇永囚恶花</h2> <div class="enemy-block"> 一株巨大的【永囚恶花】从森林深处升起,触手蠕动,散发腐臭与淫靡的气息~<br> <strong>敌人状态:</strong> HP <<print $enemyhp>> | ATK EX(顶级掠食者,触手地狱等着你~)<br> 种族:触手 | 武器:中等长软阴茎(黏糊糊,双倍润滑) + 藤蔓(丝袜/绳子,润滑浸泡)<br> <<if $stun gt 0>>敌人眩晕中,下回合无法攻击<</if>> <<if $enemy_critical_next>>敌人下次攻击必定会心<</if>> </div> <div class="player-block"> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | ATK <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>><br> <<if $special_used>>指挥特权已用<<else>>指挥特权可用<</if>><br> <<if $calm_wine_bpm gt 0>>镇静之酒生效,bpm-30剩<<print $calm_wine_bpm>>回合<</if>> <<if $critical_next>>绿兽人肉干或护身符生效,下次攻击必定会心<</if>> </div> </div> <div class="random-buttons"> <<button "扔骰子攻击">> <<if $stun gt 0>> <<set $stun -= 1>> <</if>> <<set $player_dice = random(1, 6)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "BOSS战斗">> <</button>> <<button "扔粘稠蜂蜜">> <<set $honey -= 1>> <<set $enemy_boost = -1>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $aphrodisiac gt 0>> <<button "扔浓缩媚药">> <<set $aphrodisiac -= 1>> <<set $enemyhp -= 3>> <<set $enemy_boost = 2>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $climax_scroll gt 0>> <<button "用绝顶卷轴">> <<set $climax_scroll -= 1>> <<goto "绝顶卷轴任务">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $horse_milk gt 0>> <<button "喝牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<goto "BOSS战斗">> <</button>> <<button "菊穴吸收牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 10, $maxhp)>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $holy_spring gt 0>> <<button "用圣泉药剂">> <<set $holy_spring -= 1>> <<goto "圣泉药剂任务">> <</button>> <</if>> <<if $green_meat gt 0>> <<button "吃绿兽人肉干">> <<set $green_meat -= 1>> <<set $critical_next = true>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $slave_key gt 0>> <<button "用奴隶钥匙">> <<set $slave_key -= 1>> <<if $curses > 0>> <<set $curses -= 1>> <</if>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $lucky_charm gt 0 and !$lucky_used>> <<button "用幸运护身符">> <<set $lucky_used = true>> <<set $critical_next = true>> <<set $enemy_critical_next = true>> <<goto "BOSS战斗">> <</button>> <</if>> <<if $escape_rope gt 0>> <<button "用逃生绳">> <<set $escape_rope -= 1>> <<set $enemy = undefined>> <<goto "地图">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="game-title"> <h1>伪娘转生到淫乱世界跑团 RPG</h1> <h3>第零章:死亡和重生</h3> </div> <div class="story-segment"> <h2>转生前的最后一刻</h2> <p>某一天早上,你从床上爬起来,揉着惺忪的睡眼,准备去做那操蛋的日常工作。 你刚迈出家门,一辆大卡车突然他妈的从路边窜出来,轰隆一声,视野瞬间陷入一片黑暗…… 你心想:“操,这是要挂了?”</p> </div> <<set $hp to 14>> <<set $maxhp to 14>> <<set $atk to 2>> <<set $gold to 0>> <<set $curses to 0>> <<set $like_capture to 0>> <<set $enemyhp to 8>> <<set $enemyatk to "C">> <<set $stun to 0>> <<set $atkboost to 0>> <<set $class to undefined>> <<set $item to undefined>> <<set $potion to 0>> <<set $herb to 0>> <<set $mana to 0>> <<set $honey to 0>> <<set $aphrodisiac to 0>> <<set $climax_scroll to 0>> <<set $rune_lewd to 0>> <<set $rune_lewd_active to false>> <<set $calm_wine to 0>> <<set $calm_wine_bpm to 0>> <<set $horse_milk to 0>> <<set $holy_spring to 0>> <<set $green_meat to 0>> <<set $critical_next to false>> <<set $slave_key to 0>> <<set $chest_key to 0>> <<set $lucky_charm to 0>> <<set $lucky_used to false>> <<set $enemy_critical_next to false>> <<set $escape_rope to 0>> <<set $goddess_dice to 0>> <<set $goddess_dice_used to {}>> <<set $tentacle_curse to 0>> <<set $mind_submit to 0>> <<set $lewd_tattoo to 0>> <<set $insect_pregnancy to 0>> <<set $swallowed_curse to 0>> <<set $chest_locked to []>> <<set $shop_spent to undefined>> <<set $flesh_pain to 0>> <<set $special_used to false>> <<set $enemy_boost to 0>> <<set $honey_used to false>> <<set $last_x = 11>> <!-- 初始上一格设为出生点 --> <<set $last_y = 5>> <<set $map = [ ["墙", "墙", "墙", "墙", "墙", "第二章传送门", "墙", "墙", "墙", "墙"], ["墙", "墙", "墙", "墙", "金传送门", "空地", "墙", "墙", "墙", "墙"], ["墙", "墙", "墙", "墙", "墙", "BOSS", "墙", "银传送门", "墙", "宝箱"], ["墙", "墙", "墙", "敌人", "敌人", "随机事件", "随机事件", "随机事件", "敌人", "随机事件"], ["墙", "墙", "墙", "随机事件", "墙", "墙", "墙", "敌人", "墙", "墙"], ["铜传送门", "墙", "墙", "敌人", "墙", "宝箱", "随机事件", "随机事件", "墙", "墙"], ["敌人", "敌人", "敌人", "随机事件", "墙", "墙", "墙", "随机事件", "墙", "墙"], ["宝箱", "墙", "墙", "敌人", "随机事件", "墙", "墙", "敌人", "墙", "墙"], ["墙", "墙", "墙", "墙", "随机事件", "敌人", "敌人", "随机事件", "墙", "墙"], ["墙", "墙", "墙", "墙", "墙", "随机事件", "墙", "墙", "墙", "墙"], ["墙", "墙", "墙", "墙", "墙", "敌人", "墙", "墙", "墙", "墙"], ["墙", "墙", "墙", "墙", "墙", "开始", "墙", "墙", "墙", "墙"] ]>> <<set $player_x = 11>> <!-- 初始x坐标,行11 --> <<set $player_y = 5>> <!-- 初始y坐标,列5 --> <div class="random-buttons"> <<button "睁开眼">> <<goto "转生剧情">> <</button>> <<button "跳过教程">> <<set $class = "王室公主">> <<set $gold += 50>> <!-- 父王的钱包:50金币 --> <<set $chest_key += 1>> <!-- 父王的钱包:1把宝箱钥匙 --> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="stats-container"> <<if $class is undefined>> <div class="stats-block">属性未初始化,请选择角色!</div> <<else>> <div class="stats-block"> 角色:<<print $class>><br> HP: <span class="highlight"><<print $hp>></span>/<span class="highlight"><<print $maxhp>></span><br> ATK: <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>> </div> <<if $class == "王室公主" and $like_capture > 0>> <div class="curse-block"> [喜欢被捕]:<<print $like_capture>>次<br> - 最大HP+<<print Math.min($like_capture, 6)>>(上限6)<br> - ATK+<<print Math.min(Math.floor($like_capture / 3), 3)>>(上限3) </div> <</if>> <<if $curses > 0>> <div class="curse-block"> [奴隶标记]:<<print $curses>>层<br> <<if $curses >= 1>>- 戴项圈<br><</if>> <<if $curses >= 2>>- 戴口球<br><</if>> <<if $curses >= 3>>- 大腿烙印<br><</if>> <<if $curses >= 4>>- 捆绑销售(坏结局)<</if>> </div> <</if>> <<if $flesh_pain > 0>> <div class="curse-block"> [肉穴酸痛]:<<print $flesh_pain>>层<br> <<if $flesh_pain >= 1>>- 轻度扩张<br><</if>> <<if $flesh_pain >= 2>>- 中度痛感<br><</if>> <<if $flesh_pain >= 3>>- 酸胀难忍<br><</if>> <<if $flesh_pain >= 4>>- 兽嫁者(坏结局)<</if>> </div> <</if>> <<if $tentacle_curse > 0>> <div class="curse-block"> [触手寄生]:<<print $tentacle_curse>>层<br> <<if $tentacle_curse >= 1>>- 早期症状:后穴双倍润滑,肉棒绑跳蛋<br><</if>> <<if $tentacle_curse >= 2>>- 体征改变:乳头跳蛋,衣内塞面条<br><</if>> <<if $tentacle_curse >= 3>>- 深入骨髓:插入bpm+20,闲时插自慰棒<br><</if>> <<if $tentacle_curse >= 4>>- 与触手共生(坏结局)<</if>> </div> <</if>> <<if $mind_submit > 0>> <div class="curse-block"> [精神屈服]:<<print $mind_submit>>层<br> <<if $mind_submit >= 1>>- 强奸洗脑:项圈勒紧,120bpm后操<br><</if>> <<if $mind_submit >= 2>>- 肉棒清理:舔耻垢,拍脸侍奉<br><</if>> <<if $mind_submit >= 3>>- 兽人崇拜:不洗身,对绿兽人伤害减半<br><</if>> <<if $mind_submit >= 4>>- 兽人自慰套(坏结局)<</if>> </div> <</if>> <<if $lewd_tattoo > 0>> <div class="curse-block"> [淫纹刻印]:<<print $lewd_tattoo>>层<br> <<if $lewd_tattoo >= 1>>- 精液熟成:贞操带封印,肉棒任务改后庭<br><</if>> <<if $lewd_tattoo >= 2>>- 感度上异:肉棒尺寸+1级,伤害+1<br><</if>> <<if $lewd_tattoo >= 3>>- 永久发情:呻吟高潮脸,$maxhp -3<br><</if>> <<if $lewd_tattoo >= 4>>- 玛娜容器(坏结局)<</if>> </div> <</if>> <<if $insect_pregnancy > 0>> <div class="curse-block"> [体内受精]:<<print $insect_pregnancy>>层<br> <<if $insect_pregnancy >= 1>>- 胚胎期:小卵产出<br><</if>> <<if $insect_pregnancy >= 2>>- 成熟期:中卵+寸止<br><</if>> <<if $insect_pregnancy >= 3>>- 产卵期:大卵+多次寸止<br><</if>> <<if $insect_pregnancy >= 4>>- 昆虫苗床(坏结局)<</if>> </div> <</if>> <<if $swallowed_curse > 0>> <div class="curse-block"> [被丸吞]:<<print $swallowed_curse>>层<br> <<if $swallowed_curse >= 1>>- 细品美味:触手监狱<br><</if>> <<if $swallowed_curse >= 2>>- 消化阶段:粘液灌满<br><</if>> <<if $swallowed_curse >= 3>>- 无尽触手地狱(坏结局)<</if>> </div> <</if>> <<if $rune_lewd_active or $calm_wine_bpm > 0 or $critical_next>> <div class="buff-block"> <span class="buff-title">[Buff状态]</span><br> <<if $rune_lewd_active>>- 符文加成:伤害+1<br><</if>> <<if $calm_wine_bpm > 0>>- 镇静之酒:bpm-30剩<<print $calm_wine_bpm>>回合<br><</if>> <<if $critical_next and !$enemy_critical_next>>- 绿兽人肉干:下次攻击必定会心<br><</if>> <<if $critical_next and $enemy_critical_next>>- 幸运护身符:你和敌人下次攻击必定会心<</if>> </div> <</if>> <</if>> </div> <</nobr>>
<<if $class>> <<link "背包">> <<goto "背包">> <</link>> <<link "作弊">> <<goto "作弊页面">> <</link>> <<link "更新日志">> <<goto "更新日志">> <</link>> <</if>>
<<nobr>> <div class="story-segment choice-segment"> <h2>选择你的骚路</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(朝你挤眼,手指划过嘴唇):<br> “嘿,小骚货~现在轮到你挑路啦~ 是操上个敌人试试身手,撞点随机骚事,还是花点金币直接找那个抖M商人? 或者…挑战个大BOSS爽一把?这片淫地可没啥正经玩意儿,选吧,姐姐看好你哦~♥” </div> <div class="choice-options"> <p><strong>当前状态</strong><br> HP: <span class="highlight"><<print $hp>> / <<print $maxhp>></span> | 金币: <span class="highlight"><<print $gold>></span></p> </div> </div> <div class="random-buttons"> <<button "开战">> <<set $dice = random(1, 6)>> <<if $dice == 1>> <<set $enemy = "强盗兄弟">> <<set $enemyhp = 8>> <<set $enemyatk = "C">> <<goto "强盗兄弟战斗">> <<elseif $dice == 2>> <<set $enemy = "狼人">> <<set $enemyhp = 10>> <<set $enemyatk = "B">> <<goto "狼人战斗">> <<elseif $dice == 3>> <<set $enemy = "授精蜜蜂">> <<set $enemyhp = 6>> <<set $enemyatk = "D">> <<goto "授精蜜蜂战斗">> <<elseif $dice == 4>> <<set $enemy = "部落兽人">> <<set $enemyhp = 12>> <<set $enemyatk = "A">> <<goto "部落兽人战斗">> <<elseif $dice == 5>> <<set $enemy = "诱拐法师">> <<set $enemyhp = 7>> <<set $enemyatk = "C">> <<goto "诱拐法师战斗">> <<else>> <<set $enemy = "催情植物">> <<set $enemyhp = 10>> <<set $enemyatk = "C">> <<goto "催情植物战斗">> <</if>> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <<set $lucky_used = false>> <<set $enemy_critical_next = false>> <</button>> <<button "随机事件">> <<set $dice = random(1, 6)>> <<if $dice <= 3>> <<set $event_type = "苦难">> <<set $event_dice = random(1, 6)>> <<if $event_dice == 1>> <<goto "土匪路霸">> <<elseif $event_dice == 2>> <<goto "兽人的慈善机构">> <<elseif $event_dice == 3>> <<goto "花妖的邀请">> <<elseif $event_dice == 4>> <<goto "奴隶训练营">> <<elseif $event_dice == 5>> <<goto "魔法师的陷阱">> <<else>> <<goto "梦中惊喜">> <</if>> <<else>> <<set $event_type = "恩惠">> <<set $event_dice = random(1, 6)>> <<if $event_dice == 1>> <<goto "森林之泉">> <<elseif $event_dice == 2>> <<goto "兼职:妓院的工作">> <<elseif $event_dice == 3>> <<goto "流浪奴隶商人">> <<elseif $event_dice == 4>> <<goto "旅行牧师">> <<elseif $event_dice == 5>> <<goto "兼职:森林口交洞穴">> <<else>> <<goto "兼职:炼金药水品鉴师">> <</if>> <</if>> <</button>> <<if $gold >= 10 and !$shop_spent>> <<button "花10金币见商人">> <<set $gold -= 10>> <<set $shop_spent = 10>> <<goto "流浪奴隶商人">> <</button>> <</if>> <<if $gold >= 20 and $shop_spent and $shop_spent >= 10 and $shop_spent < 20>> <<button "花20金币见商人">> <<set $gold -= 20>> <<set $shop_spent = 20>> <<goto "流浪奴隶商人">> <</button>> <</if>> <<if $gold >= 30 and $shop_spent and $shop_spent >= 20 and $shop_spent < 30>> <<button "花30金币见商人">> <<set $gold -= 30>> <<set $shop_spent = 30>> <<goto "流浪奴隶商人">> <</button>> <</if>> <<if $gold >= 40 and $shop_spent and $shop_spent >= 30 and $shop_spent < 40>> <<button "花40金币见商人">> <<set $gold -= 40>> <<set $shop_spent = 40>> <<goto "流浪奴隶商人">> <</button>> <</if>> <<if $gold >= 50 and $shop_spent and $shop_spent >= 40>> <<button "花50金币见商人">> <<set $gold -= 50>> <<set $shop_spent = 50>> <<goto "流浪奴隶商人">> <</button>> <</if>> <<button "BOSS战斗">> <<set $enemy = "未知BOSS">> <<set $enemyhp = 20>> <<set $enemyatk = "A">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <<set $lucky_used = false>> <<set $enemy_critical_next = false>> <<goto "BOSS战斗">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>你的骚技回合</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~你骰子扔出<<print $player_dice>>,轮到你骚起来了~ 现在现实里使出骚招,5分钟内搞定,不然没伤到敌人哦~卖力点,姐姐盯着呢!♥” <<if $critical_next>> “肉干或护身符加持,这次必定会心,干翻它吧~” <</if>> </div> <div class="task-block"> <<if $critical_next or $player_dice > 4>> <h3>[会心] 皇家表演</h3> <p>你解下贞操带,后庭狂干<<if $calm_wine_bpm gt 0>>120<<else>><<if $lewd_tattoo >= 1>>150<<else>>150<</if>><</if>>bpm,边寸止边摆出啊嘿颜:“公主还能这么骚~”<br> 若射精直接输,成功则造成4点伤害(双倍)。<br> <strong>现实任务:</strong> 解下贞操带,<<if $calm_wine_bpm gt 0>>120<<else>><<if $lewd_tattoo >= 1>>150<<else>>150<</if>><</if>>bpm狂干后庭5分钟,寸止一次,失败没伤到敌人。</p> <<elseif $player_dice <= 2>> <h3>[弱击] 不雅照片</h3> <p>你掀开裙子,双腿大张,揉着奶头骚叫:“看好了,贱种!”<br> 让敌人盯着你下流的身体爽到鼻血狂喷,造成2点伤害。<br> <strong>现实任务:</strong> 双腿张开,以<<if $calm_wine_bpm gt 0>>0<<else>><<if $lewd_tattoo >= 1>>150<<else>>30<</if>><</if>>bpm<<if $lewd_tattoo >= 1>>操后庭<<else>>揉奶头自慰<</if>>5分钟,寸止一次,失败没伤到敌人。</p> <<else>> <h3>[有效] 贵族服务</h3> <p>你掏出自慰棒捅进后庭,挤出前列腺液,舔着手指朝敌人笑:“想要吗?”<br> 重点刺激你的骚点,造成3点伤害,下次攻击伤害+1。<br> <strong>现实任务:</strong> 用自慰棒<<if $calm_wine_bpm gt 0>>30<<else>><<if $lewd_tattoo >= 1>>150<<else>>60<</if>><</if>>bpm捅后庭5分钟,挤出前列腺液,失败没伤到敌人。</p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> <<if $mind_submit >= 3 and $enemy == "部落兽人">><p class="effect-note">(精神屈服效果:伤害减半)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $player_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $critical_next or $player_dice > 4>> <<if $mind_submit >= 3 and $enemy == "部落兽人">> <<set $enemyhp -= 2>> <<else>> <<set $enemyhp -= 4>> <</if>> <<set $critical_next = false>> <<elseif $player_dice <= 2>> <<if $mind_submit >= 3 and $enemy == "部落兽人">> <<set $enemyhp -= 1>> <<else>> <<set $enemyhp -= Math.max(2 + $atkboost, 0)>> <</if>> <<else>> <<if $mind_submit >= 3 and $enemy == "部落兽人">> <<set $enemyhp -= 1>> <<else>> <<set $enemyhp -= Math.max(3 + $atkboost, 0)>> <</if>> <<set $atkboost = 1>> <</if>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $enemyhp <= 0 and $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemyhp <= 0 and $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemyhp <= 0 and $enemy == "催情植物">> <<goto "催情植物胜利">> <<elseif $enemyhp <= 0 and $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemyhp <= 0 and $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemyhp <= 0 and $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemyhp <= 0 and $enemy == "未知BOSS">> <<goto "永囚恶花胜利">> <<elseif $enemyhp <= 0 and $enemy == "密林娃娘">> <<goto "密林娃娘胜利">> <!-- 新敌人 --> <<elseif $enemy == "狼人">> <<set $enemy_dice = random(1, 6)>> <<goto "狼人任务执行">> <<elseif $enemy == "强盗兄弟">> <<set $enemy_dice = random(1, 6)>> <<goto "强盗兄弟任务执行">> <<elseif $enemy == "催情植物">> <<set $enemy_dice = random(1, 6)>> <<goto "催情植物任务执行">> <<elseif $enemy == "部落兽人">> <<set $enemy_dice = random(1, 6)>> <<goto "部落兽人任务执行">> <<elseif $enemy == "诱拐法师">> <<set $enemy_dice = random(1, 6)>> <<goto "诱拐法师任务执行">> <<elseif $enemy == "授精蜜蜂">> <<set $enemy_dice = random(1, 6)>> <<goto "授精蜜蜂任务执行">> <<elseif $enemy == "未知BOSS">> <<set $enemy_dice = random(1, 6)>> <<goto "永囚恶花任务执行">> <<elseif $enemy == "密林娃娘">> <!-- 新敌人 --> <<set $enemy_dice = random(1, 6)>> <<goto "密林娃娘任务执行">> <</if>> <</button>> <<button "任务失败">> <<run $honey_used = false>> <<run if ($calm_wine_bpm > 0) $calm_wine_bpm -= 1>> <<if $enemyhp <= 0 and $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemyhp <= 0 and $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemyhp <= 0 and $enemy == "催情植物">> <<goto "催情植物胜利">> <<elseif $enemyhp <= 0 and $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemyhp <= 0 and $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemyhp <= 0 and $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemyhp <= 0 and $enemy == "未知BOSS">> <<goto "永囚恶花胜利">> <<elseif $enemyhp <= 0 and $enemy == "密林娃娘">> <<goto "密林娃娘胜利">> <!-- 新敌人 --> <<elseif $enemy == "狼人">> <<set $enemy_dice = random(1, 6)>> <<goto "狼人任务执行">> <<elseif $enemy == "强盗兄弟">> <<set $enemy_dice = random(1, 6)>> <<goto "强盗兄弟任务执行">> <<elseif $enemy == "催情植物">> <<set $enemy_dice = random(1, 6)>> <<goto "催情植物任务执行">> <<elseif $enemy == "部落兽人">> <<set $enemy_dice = random(1, 6)>> <<goto "部落兽人任务执行">> <<elseif $enemy == "诱拐法师">> <<set $enemy_dice = random(1, 6)>> <<goto "诱拐法师任务执行">> <<elseif $enemy == "授精蜜蜂">> <<set $enemy_dice = random(1, 6)>> <<goto "授精蜜蜂任务执行">> <<elseif $enemy == "未知BOSS">> <<set $enemy_dice = random(1, 6)>> <<goto "永囚恶花任务执行">> <<elseif $enemy == "密林娃娘">> <!-- 新敌人 --> <<set $enemy_dice = random(1, 6)>> <<goto "密林娃娘任务执行">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment bad-end-segment"> <h2 class="bad-end-title">坏结局:昆虫苗床</h2> <div class="bad-end-desc"> 你的身体被昆虫彻底改造,产卵的快感让你欲罢不能。 你自愿被捕,蜜蜂带你回巢制成苗床, 唯一的任务是无止境被强奸,产下连绵不断的卵。 这些卵能组成摧毁村庄的虫军,可你毫不在意, 只沉浸在产卵的快感中,永远沦为它们的繁殖傀儡~ </div> <div class="bad-end-task"> <h3>现实任务</h3> 在温暖房间,准备大量温润滑液浇满全身。 准备煮熟带壳鸡蛋、一串大号拉珠(直径约4.5cm)、一串超大号拉珠(直径约5cm)。 充分扩张后穴,先塞大号拉珠,再塞鸡蛋,一边寸止一边排出鸡蛋, 鸡蛋排出瞬间须寸止,然后1秒内快速拉出所有拉珠,此过程重复3次。 最后用超大号拉珠重复,鸡蛋排出瞬间寸止,拉珠时须开始射精,射精途中全拉出。 </div> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(咯咯笑着,朝你抛媚眼): “游戏结束,小贱货~姐姐在主页等你重来哦~♥” </div> </div> <div class="random-buttons"> <<button "回到主页">> <<set $shop_spent = undefined>> <!-- 重置商店花费 --> <<set $insect_pregnancy = 0>> <!-- 重置体内受精 --> <<goto "Start">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment curse-segment"> <h2>体内受精诅咒</h2> <div class="curse-block"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流):<br> “哎呀,小贱货~又被授精蜜蜂操翻了吧?它给你肚子里塞满卵啦~ 【体内受精】叠到第四层你就彻底完蛋啦~♥”<br> <<if $insect_pregnancy == 1>> <strong>[第一层] 胚胎期</strong><br> 你醒来时,肚子满满的,还暗喜没被怎么样。 直到某天肚子翻涌,你产下一堆卵,吓得你腿软~<br> <strong>现实任务:</strong> 准备一串小号拉珠(直径约3cm),润滑后塞入后穴。 30分钟后排出,排出前用手指后庭自慰10分钟,再排剩下卵。 <<elseif $insect_pregnancy == 2>> <strong>[第二层] 成熟期</strong><br> 你醒来发现被侵犯,肚子上凸起明显。 这次产的卵比上次大,身体似乎被改造了~<br> <strong>现实任务:</strong> 准备一串中号拉珠(直径约4cm),润滑后全塞入体内。 30分钟后排出,须一边排出一边寸止一次。 <<elseif $insect_pregnancy == 3>> <strong>[第三层] 产卵期</strong><br> 你醒来发现卵有三倍大,胸部变大,产卵的痛竟变成快感。 你感到狂喜,下次再输就成苗床了,小贱货~<br> <strong>现实任务:</strong> 准备一串大号拉珠(直径约4.5cm),充分扩张后全塞入。 排出前寸止3次,排卵时每两卵寸止一次。 <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<<if $class is undefined>> <div class="story-segment cheat-segment"> <strong>地狱轮盘女神</strong>(皱眉,手指敲你头): <br> “嘿,小贱货~没选角色你作个屁弊啊? 快去挑个骚身份再来吧,姐姐等着你呢~♥” </div> <div class="random-buttons"> <<return "返回">> </div> <<else>> <<nobr>> <div class="inventory-container cheat-container"> <h2>作弊面板</h2> <div class="inventory-grid"> <div class="inventory-item"> <div class="item-icon gold-icon"></div> <div class="item-details"> <span class="item-name">金币</span> <span class="item-count"><<print $gold>></span> <span class="item-desc">基本货币,可买道具或贿赂</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.gold += 50; SugarCube.Engine.play('作弊页面')">+50</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.gold += 100; SugarCube.Engine.play('作弊页面')">+100</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.gold = Math.max(0, SugarCube.State.active.variables.gold - 50); SugarCube.Engine.play('作弊页面')">-50</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.gold = Math.max(0, SugarCube.State.active.variables.gold - 100); SugarCube.Engine.play('作弊页面')">-100</button> </div> </div> <div class="inventory-item"> <div class="item-icon teleport-icon"></div> <div class="item-details"> <span class="item-name">跳到任意地块</span> <span class="item-count">-</span> <span class="item-desc">输入坐标传送(0-11, 0-9)</span> <input type="number" id="teleportX" min="0" max="11" placeholder="X (0-11)" style="width: 60px; margin: 5px;"> <input type="number" id="teleportY" min="0" max="9" placeholder="Y (0-9)" style="width: 60px; margin: 5px;"> <button class="cheat-button" onclick=" var x = parseInt(document.getElementById('teleportX').value); var y = parseInt(document.getElementById('teleportY').value); if (x >= 0 && x <= 11 && y >= 0 && y <= 9) { SugarCube.State.active.variables.player_x = x; SugarCube.State.active.variables.player_y = y; SugarCube.Engine.play('地图'); } else { alert('坐标得在0-11行,0-9列,小贱货!'); } ">传送</button> </div> </div> <div class="inventory-item"> <div class="item-icon teleport-icon"></div> <div class="item-details"> <span class="item-name">进入铜传送门</span> <span class="item-count">-</span> <span class="item-desc">直接跳到铜传送门地图</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.player_x = 2; SugarCube.State.active.variables.player_y = 0; SugarCube.State.active.variables.copper_used = false; SugarCube.Engine.play('铜传送门地图')">进入</button> </div> </div> <div class="inventory-item"> <div class="item-icon event-icon"></div> <div class="item-details"> <span class="item-name">触发铜传送门事件</span> <span class="item-count">-</span> <span class="item-desc">直接测试铜传送门事件</span> <button class="cheat-button" onclick="SugarCube.Engine.play('玛娜瓶收集者')">玛娜瓶</button> <button class="cheat-button" onclick="SugarCube.Engine.play('服务员')">服务员</button> <button class="cheat-button" onclick="SugarCube.Engine.play('精液喷泉')">精喷泉</button> <button class="cheat-button" onclick="SugarCube.Engine.play('兽人催眠陷阱')">兽人催眠</button> </div> </div> <div class="inventory-item"> <div class="item-icon enemy-icon"></div> <div class="item-details"> <span class="item-name">遭遇铜传送门敌人</span> <span class="item-count">-</span> <span class="item-desc">直接开战密林娃娘</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = '密林娃娘'; SugarCube.State.active.variables.enemyhp = 10; SugarCube.State.active.variables.enemyatk = 'C'; SugarCube.State.active.variables.special_used = false; SugarCube.State.active.variables.stun = 0; SugarCube.State.active.variables.atkboost = 0; SugarCube.State.active.variables.double_attack = 0; SugarCube.State.active.variables.lucky_used = false; SugarCube.Engine.play('密林娃娘战斗')">密林娃娘</button> </div> </div> <div class="inventory-item"> <div class="item-icon potion-icon"></div> <div class="item-details"> <span class="item-name">恢复药水</span> <span class="item-count"><<print $potion>></span> <span class="item-desc">喝一小杯果汁,恢复3点HP</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.potion += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.potion = Math.max(0, SugarCube.State.active.variables.potion - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon herb-icon"></div> <div class="item-details"> <span class="item-name">镇静草药</span> <span class="item-count"><<print $herb>></span> <span class="item-desc">嚼一嚼,恢复3点HP</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.herb += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.herb = Math.max(0, SugarCube.State.active.variables.herb - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon mana-icon"></div> <div class="item-details"> <span class="item-name">玛娜瓶</span> <span class="item-count"><<print $mana>></span> <span class="item-desc">白浊法师的精液容器</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.mana += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.mana = Math.max(0, SugarCube.State.active.variables.mana - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon honey-icon"></div> <div class="item-details"> <span class="item-name">粘稠蜂蜜</span> <span class="item-count"><<print $honey>></span> <span class="item-desc">喝10mL蜂蜜,回5HP</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.honey += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.honey = Math.max(0, SugarCube.State.active.variables.honey - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon aphrodisiac-icon"></div> <div class="item-details"> <span class="item-name">浓缩媚药</span> <span class="item-count"><<print $aphrodisiac>></span> <span class="item-desc">扔向敌人,HP-3</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.aphrodisiac += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.aphrodisiac = Math.max(0, SugarCube.State.active.variables.aphrodisiac - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon scroll-icon"></div> <div class="item-details"> <span class="item-name">绝顶卷轴</span> <span class="item-count"><<print $climax_scroll>></span> <span class="item-desc">使用绝顶HP-3,敌HP-5</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.climax_scroll += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.climax_scroll = Math.max(0, SugarCube.State.active.variables.climax_scroll - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon rune-icon"></div> <div class="item-details"> <span class="item-name">符文卷轴:淫</span> <span class="item-count"><<print $rune_lewd>></span> <span class="item-desc">刻淫符文,伤害+1</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.rune_lewd += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.rune_lewd = Math.max(0, SugarCube.State.active.variables.rune_lewd - 1); SugarCube.Engine.play('作弊页面')">-1</button> <<if $rune_lewd_active>> <button class="cheat-button" onclick="SugarCube.State.active.variables.rune_lewd_active = false; SugarCube.State.active.variables.atk -= 1; SugarCube.Engine.play('作弊页面')">擦除</button> <<else>> <button class="cheat-button" onclick="SugarCube.State.active.variables.rune_lewd_active = true; SugarCube.State.active.variables.atk += 1; SugarCube.Engine.play('作弊页面')">激活</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon wine-icon"></div> <div class="item-details"> <span class="item-name">镇静之酒</span> <span class="item-count"><<print $calm_wine>></span> <span class="item-desc">减1层随机诅咒,bpm-30×3回合</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.calm_wine += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.calm_wine = Math.max(0, SugarCube.State.active.variables.calm_wine - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon milk-icon"></div> <div class="item-details"> <span class="item-name">荷斯陶洛斯牛奶</span> <span class="item-count"><<print $horse_milk>></span> <span class="item-desc">喝回5HP,菊穴回10HP</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.horse_milk += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.horse_milk = Math.max(0, SugarCube.State.active.variables.horse_milk - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon spring-icon"></div> <div class="item-details"> <span class="item-name">圣泉药剂</span> <span class="item-count"><<print $holy_spring>></span> <span class="item-desc">菊穴减1层屁股诅咒</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.holy_spring += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.holy_spring = Math.max(0, SugarCube.State.active.variables.holy_spring - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon meat-icon"></div> <div class="item-details"> <span class="item-name">绿兽人肉干</span> <span class="item-count"><<print $green_meat>></span> <span class="item-desc">下次攻击必定会心</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.green_meat += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.green_meat = Math.max(0, SugarCube.State.active.variables.green_meat - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon slavekey-icon"></div> <div class="item-details"> <span class="item-name">奴隶钥匙</span> <span class="item-count"><<print $slave_key>></span> <span class="item-desc">减1层奴隶标记</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.slave_key += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.slave_key = Math.max(0, SugarCube.State.active.variables.slave_key - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon chestkey-icon"></div> <div class="item-details"> <span class="item-name">宝箱钥匙</span> <span class="item-count"><<print $chest_key>></span> <span class="item-desc">开启神秘宝箱,一次性</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.chest_key += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.chest_key = Math.max(0, SugarCube.State.active.variables.chest_key - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon charm-icon"></div> <div class="item-details"> <span class="item-name">幸运护身符</span> <span class="item-count"><<print $lucky_charm>></span> <span class="item-desc">战斗中双方下次攻击会心</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.lucky_charm += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.lucky_charm = Math.max(0, SugarCube.State.active.variables.lucky_charm - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon rope-icon"></div> <div class="item-details"> <span class="item-name">逃生绳</span> <span class="item-count"><<print $escape_rope>></span> <span class="item-desc">战斗中脱离至安全地点</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.escape_rope += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.escape_rope = Math.max(0, SugarCube.State.active.variables.escape_rope - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon dice-icon"></div> <div class="item-details"> <span class="item-name">女神的骰子</span> <span class="item-count"><<print $goddess_dice>></span> <span class="item-desc">重置骰子点数,每敌一次</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.goddess_dice += 1; SugarCube.Engine.play('作弊页面')">+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.goddess_dice = Math.max(0, SugarCube.State.active.variables.goddess_dice - 1); SugarCube.Engine.play('作弊页面')">-1</button> </div> </div> <div class="inventory-item"> <div class="item-icon enemy-icon"></div> <div class="item-details"> <span class="item-name">遭遇敌人</span> <span class="item-count">-</span> <span class="item-desc">直接开战测试</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = '狼人'; SugarCube.State.active.variables.enemyhp = 8; SugarCube.State.active.variables.enemyatk = 'B'; SugarCube.State.active.variables.special_used = false; SugarCube.State.active.variables.stun = 0; SugarCube.State.active.variables.atkboost = 0; SugarCube.State.active.variables.double_attack = 0; SugarCube.State.active.variables.lucky_used = false; SugarCube.Engine.play('狼人战斗')">狼人</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = '强盗兄弟'; SugarCube.State.active.variables.enemyhp = 8; SugarCube.State.active.variables.enemyatk = 'C'; SugarCube.State.active.variables.special_used = false; SugarCube.State.active.variables.stun = 0; SugarCube.State.active.variables.atkboost = 0; SugarCube.State.active.variables.double_attack = 0; SugarCube.State.active.variables.lucky_used = false; SugarCube.Engine.play('强盗兄弟战斗')">强盗</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = '催情植物'; SugarCube.State.active.variables.enemyhp = 10; SugarCube.State.active.variables.enemyatk = 'C'; SugarCube.State.active.variables.special_used = false; SugarCube.State.active.variables.stun = 0; SugarCube.State.active.variables.atkboost = 0; SugarCube.State.active.variables.double_attack = 0; SugarCube.State.active.variables.lucky_used = false; SugarCube.Engine.play('催情植物战斗')">催情植物</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = '部落兽人'; SugarCube.State.active.variables.enemyhp = 10; SugarCube.State.active.variables.enemyatk = 'A'; SugarCube.State.active.variables.special_used = false; SugarCube.State.active.variables.stun = 0; SugarCube.State.active.variables.atkboost = 0; SugarCube.State.active.variables.double_attack = 0; SugarCube.State.active.variables.lucky_used = false; SugarCube.Engine.play('部落兽人战斗')">部落兽人</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = '诱拐法师'; SugarCube.State.active.variables.enemyhp = 5; SugarCube.State.active.variables.enemyatk = 'B'; SugarCube.State.active.variables.special_used = false; SugarCube.State.active.variables.stun = 0; SugarCube.State.active.variables.atkboost = 0; SugarCube.State.active.variables.double_attack = 0; SugarCube.State.active.variables.lucky_used = false; SugarCube.Engine.play('诱拐法师战斗')">诱拐法师</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = '授精蜜蜂'; SugarCube.State.active.variables.enemyhp = 5; SugarCube.State.active.variables.enemyatk = 'C'; SugarCube.State.active.variables.special_used = false; SugarCube.State.active.variables.stun = 0; SugarCube.State.active.variables.atkboost = 0; SugarCube.State.active.variables.double_attack = 0; SugarCube.State.active.variables.lucky_used = false; SugarCube.Engine.play('授精蜜蜂战斗')">授精蜜蜂</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = '未知BOSS'; SugarCube.State.active.variables.enemyhp = 20; SugarCube.State.active.variables.enemyatk = 'A'; SugarCube.State.active.variables.special_used = false; SugarCube.State.active.variables.stun = 0; SugarCube.State.active.variables.atkboost = 0; SugarCube.State.active.variables.double_attack = 0; SugarCube.State.active.variables.lucky_used = false; SugarCube.Engine.play('BOSS战斗')">未知BOSS</button> </div> </div> <div class="inventory-item"> <div class="item-icon event-icon"></div> <div class="item-details"> <span class="item-name">随机事件</span> <span class="item-count">-</span> <span class="item-desc">直接触发事件测试</span> <!-- 苦难事件 --> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('土匪路霸')">土匪路霸</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('兽人的慈善机构')">兽人慈善</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('花妖的邀请')">花妖邀请</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('奴隶训练营')">奴隶训练</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('魔法师的陷阱')">魔法师陷阱</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('梦中惊喜')">梦中惊喜</button> <!-- 恩惠事件 --> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('森林之泉')">森林之泉</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('兼职:妓院的工作')">妓院工作</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('旅行牧师')">旅行牧师</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('兼职:森林口交洞穴')">口交洞穴</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('兼职:炼金药水品鉴师')">药水品鉴</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('流浪奴隶商人')">奴隶商人</button> </div> </div> <div class="inventory-item"> <div class="item-icon curse-icon"></div> <div class="item-details"> <span class="item-name">诅咒</span> <span class="item-count">-</span> <span class="item-desc">调整诅咒层数</span> <button class="cheat-button" onclick="SugarCube.State.active.variables.curses += 1; SugarCube.Engine.play('作弊页面')">奴隶+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.curses = Math.max(0, SugarCube.State.active.variables.curses - 1); SugarCube.Engine.play('作弊页面')">奴隶-1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.flesh_pain += 1; SugarCube.Engine.play('作弊页面')">肉穴+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.flesh_pain = Math.max(0, SugarCube.State.active.variables.flesh_pain - 1); SugarCube.Engine.play('作弊页面')">肉穴-1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.tentacle_curse += 1; SugarCube.Engine.play('作弊页面')">触手+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.tentacle_curse = Math.max(0, SugarCube.State.active.variables.tentacle_curse - 1); SugarCube.Engine.play('作弊页面')">触手-1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.mind_submit += 1; SugarCube.Engine.play('作弊页面')">屈服+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.mind_submit = Math.max(0, SugarCube.State.active.variables.mind_submit - 1); SugarCube.Engine.play('作弊页面')">屈服-1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.lewd_tattoo += 1; SugarCube.Engine.play('作弊页面')">淫纹+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.lewd_tattoo = Math.max(0, SugarCube.State.active.variables.lewd_tattoo - 1); SugarCube.Engine.play('作弊页面')">淫纹-1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.insect_pregnancy += 1; SugarCube.Engine.play('作弊页面')">受精+1</button> <button class="cheat-button" onclick="SugarCube.State.active.variables.insect_pregnancy = Math.max(0, SugarCube.State.active.variables.insect_pregnancy - 1); SugarCube.Engine.play('作弊页面')">受精-1</button> </div> </div> </div> <<if $rune_lewd_active>> <div class="goddess-message"> <strong>符文状态</strong>:你身上刻着“淫荡<<print $class>>”,伤害+1生效中! </div> <</if>> <<if $calm_wine_bpm > 0>> <div class="goddess-message"> <strong>酒劲状态</strong>:镇静之酒生效中,bpm-30剩余<<print $calm_wine_bpm>>回合! </div> <</if>> <<if $critical_next and !$enemy_critical_next>> <div class="goddess-message"> <strong>肉干状态</strong>:绿兽人肉干生效,下次攻击必定会心! </div> <</if>> <<if $critical_next and $enemy_critical_next>> <div class="goddess-message"> <strong>护身符状态</strong>:幸运护身符生效,你和敌人下次攻击必定会心! </div> <</if>> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(偷笑,手指戳你脸): “哟,小贱货~想作弊是吧?姐姐给你开个后门,别告诉别人哦~♥” </div> </div> <div class="random-buttons"> <<return "返回">> </div> <</nobr>> <</if>>
<<nobr>> <div class="story-segment task-segment"> <h2>催情植物反击</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~催情植物骰子扔出<<print $enemy_dice>>,现在轮到它玩你啦~ 现实里配合它的骚招,5分钟内顶住,不然伤害翻倍哦~老实点,姐姐不管你爽不爽!♥” <<if $double_attack gt 0>><br> “指挥特权没搞定,连操你<<print $double_attack>>回合,撑住哦~”<</if>> <<if $enemy_critical_next>> “护身符力量,敌人这次必定会心,小心点~”<</if>> </div> <div class="task-block"> <<if $enemy_critical_next or $enemy_dice > 4>> <h3>[会心] 触手缠绕</h3> <p>它成功地绑住了你…触手开始缠绕你的身体为寄生做准备。你试图抵抗它的俘获。很幸运,如果你还有HP的话,就可以轻松逃离。<br> <strong>现实任务:</strong> 拿些绳子把自己绑起来。把绳子覆盖在你的胸部、大腿和腿上。一旦系紧了,你必须使自己寸止。当你寸止时,你必须试图通过扭动你的身体来解开自己。如果你在做这个任务时射精,增加3点伤害给自己。<br> 基础伤害3,失败双倍6<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice <= 2>> <h3>[弱击] 信息素迷雾</h3> <p>它向你喷射了大量信息素…触须植物会伸出它的触须,争先恐后地扑向你的脸。它向你射出一些白色的精液。这种信息素具有强大的催情作用。<br> <strong>现实任务:</strong> 准备50毫升精液和一些大香肠或软而长的肉棒。跪下给所有肉棒口交,想象它们射在你的脸上。一边吮吸肉棒,一边慢慢地把精液滴在脸上和身上。你必须做出非常饥渴的样子。<br> 基础伤害1,失败双倍2<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<else>> <h3>[有效] 溶解酸液</h3> <p>它试着把你捆绑起来…这种植物用它的藤蔓覆盖你的身体。分泌出的粘液开始溶解你的衣服,还把它的一些催情信息素喷到你裸露的皮肤上。催情液对你会很有效。<br> <strong>现实任务:</strong> 准备50毫升精液,脱到只剩BDSM装备。裸体使用2根肉棒将精液涂抹在身体上。一定要把它擦遍全身。5分钟内必须把精液全涂上去。<br> 基础伤害2,失败双倍4<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $enemy_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "催情植物任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (3 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (1 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "催情植物投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "催情植物任务执行">> <<else>> <<goto "催情植物战斗">> <</if>> <</button>> <<button "任务失败">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (6 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (4 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "催情植物投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "催情植物任务执行">> <<else>> <<goto "催情植物战斗">> <</if>> <</button>> <<if $enemy_dice > 4>> <<button "射精">> <<set $hp -= (6 + ($enemy_boost gt 0 ? 1 : 0) + 3)>> <<set $enemy_critical_next = false>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "催情植物投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "催情植物任务执行">> <<else>> <<goto "催情植物战斗">> <</if>> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment battle-segment"> <h2>遭遇催情植物</h2> <div class="enemy-block"> 你误入了一片湿热的沼泽,一株【催情植物】从泥地里钻出,触手扭动着朝你扑来,散发着浓烈的催情气味~<br> <strong>敌人状态:</strong> HP <<print $enemyhp>> | ATK C(中等诱惑力,骚得你头晕~)<br> 种族:触手 | 阴茎:小,但长且软(滑腻腻的,恶心又带感)<br> <<if $stun gt 0>>敌人眩晕中,下回合无法攻击<</if>> <<if $enemy_critical_next>>敌人下次攻击必定会心<</if>> </div> <div class="player-block"> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | ATK <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>><br> <<if $special_used>>指挥特权已用<<else>>指挥特权可用<</if>><br> <<if $calm_wine_bpm gt 0>>镇静之酒生效,bpm-30剩<<print $calm_wine_bpm>>回合<</if>> <<if $critical_next>>绿兽人肉干或护身符生效,下次攻击必定会心<</if>> </div> </div> <div class="random-buttons"> <<button "扔骰子攻击">> <<if $stun gt 0>> <<set $stun -= 1>> <</if>> <<set $player_dice = random(1, 6)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "催情植物战斗">> <</button>> <<button "扔粘稠蜂蜜">> <<set $honey -= 1>> <<set $enemy_boost = -1>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $aphrodisiac gt 0>> <<button "扔浓缩媚药">> <<set $aphrodisiac -= 1>> <<set $enemyhp -= 3>> <<set $enemy_boost = 2>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $climax_scroll gt 0>> <<button "用绝顶卷轴">> <<set $climax_scroll -= 1>> <<goto "绝顶卷轴任务">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $horse_milk gt 0>> <<button "喝牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<goto "催情植物战斗">> <</button>> <<button "菊穴吸收牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 10, $maxhp)>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $holy_spring gt 0>> <<button "用圣泉药剂">> <<set $holy_spring -= 1>> <<goto "圣泉药剂任务">> <</button>> <</if>> <<if $green_meat gt 0>> <<button "吃绿兽人肉干">> <<set $green_meat -= 1>> <<set $critical_next = true>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $slave_key gt 0>> <<button "用奴隶钥匙">> <<set $slave_key -= 1>> <<if $curses > 0>> <<set $curses -= 1>> <</if>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $lucky_charm gt 0 and !$lucky_used>> <<button "用幸运护身符">> <<set $lucky_used = true>> <<set $critical_next = true>> <<set $enemy_critical_next = true>> <<goto "催情植物战斗">> <</button>> <</if>> <<if $escape_rope gt 0>> <<button "用逃生绳">> <<set $escape_rope -= 1>> <<set $enemy = undefined>> <<goto "地图">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment defeat-segment"> <h2>被催情植物操翻</h2> <div class="defeat-block"> 你被【催情植物】操翻了,倒在沼泽里浪叫着屈服~ 触手缠着你喷了一身粘液,催情气味把你操得神志不清。<br> <strong>地狱轮盘女神</strong>(嘲笑,手指戳你脸): “小贱货~被操死了还想赖在这里?滚回上一格去吧~”<br> <<set $player_x = $last_x>> <!-- 回退到上一格 --> <<set $player_y = $last_y>> <<set $tentacle_curse += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <</if>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <</if>> <<set $hp = $maxhp>> <<set $enemyhp = 10>> <<set $enemyatk = "C">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <strong>后果:</strong> [触手寄生] +1层(现<<print $tentacle_curse>>层)<br> <<if $class == "王室公主">> [喜欢被捕] <<print $like_capture>>次<br> <<if $like_capture <= 6>>最大HP+1(现<<print $maxhp>>,上限20)<<else>>最大HP已达上限(<<print $maxhp>>)<</if>><br> <<if $like_capture % 3 == 0>> <<if $atk < 5>>ATK+1(现<<print $atk>>,上限5)<<else>>ATK已达上限(<<print $atk>>)<</if>> <<else>>ATK无变化(现<<print $atk>>)<</if>><br> <</if>> HP已恢复至最大值(<<print $maxhp>>),位置退回(<<print $player_x>>, <<print $player_y>>)<br> </div> </div> <div class="random-buttons"> <<button "查看诅咒">> <<if $tentacle_curse >= 4>> <<goto "触手寄生坏结局">> <<else>> <<goto "触手寄生诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment victory-segment"> <h2>胜利!你干翻了催情植物</h2> <p>你喘着粗气,挣脱了那堆恶心的触手,催情植物瘫软在沼泽里,散发着最后一丝催情气味。你擦掉脸上的粘液,感觉自己真他妈硬气!</p> <<set $drop_dice = random(1, 6)>> <div class="drop-block"> <strong>战利品:</strong><br> - 金币 +3(你从触手里抠出来的脏钱)<br> <<set $gold += 3>> <<if $drop_dice <= 3>> - 浓缩媚药 x1(它分泌的玩意儿还能用)<br> <<set $aphrodisiac += 1>> <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>兼职:妓院的工作</h2> <div class="event-desc"> 你在森林中跋涉许久,终于看到一家客栈,灯火摇曳,温暖诱人。 你决定进去休息一晚,可一踏进门,浓烈的香水味和淫笑声扑面而来, 这他妈根本不是客栈,是个妓院! 老鸨瞅见你,笑得暧昧:“新来的?休息一晚就得干活,服务费少不了你~” 你想想,干脆将错就错,干一晚还能赚点金币~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 接下这份“兼职”,赚一晚的服务费~ </div> </div> <div class="random-buttons"> <<button "开始服务">> <<goto "妓院的工作任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>兼职:森林口交洞穴</h2> <div class="event-desc"> 你在森林里晃荡,突然看到一棵粗大的空心树,树干上有个拳头大的洞。 旁边站着个老精灵,手提一个鼓鼓囊囊的袋子,眯着眼打量你: “你就是我们预定的那个魅魔?”他愣了下,“哦,不是你啊? 这棵树可是著名的森林口交洞,当地的兽人和人类都在这发泄欲望。 要是没人干活,那些家伙会发疯的!你今天要不要试试在这工作? 干好了,这袋金子就是你的!” 他晃了晃袋子,里面金币哗哗作响~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 接下这份“兼职”,赚一袋金币~ </div> </div> <div class="random-buttons"> <<button "开始工作">> <<goto "森林口交洞穴任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>兼职:炼金药水品鉴师</h2> <div class="event-desc"> 你在森林小路上听到马蹄声,一辆破旧马车停下, 一个穿长袍的家伙跳出来,满脸狂热地盯着你: “嘿!你想赚点外快吗?我叫帕拉赛修斯,世上最伟大的炼金术士! 这份工作很简单,只要喝下我用‘天然’原料制的特殊药剂就行! 这可是力量药水,能增强你对性诱惑的精神抵抗力!” 他递给你一个瓶子,里面晃荡着白浊的液体,闻起来像是……精液~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 接下这份“兼职”,试试他的药水~ </div> </div> <div class="random-buttons"> <<button "开始品鉴">> <<goto "炼金药水品鉴师任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>兽人的慈善机构</h2> <div class="event-desc"> 你走在森林深处,空荡荡的肚子让你头晕眼花,终于撑不住晕了过去。 醒来时,你发现自己躺在一个臭气熏天的畜栏里,一个绿兽人正盯着你,咧嘴露出黄牙: “饿了吧,小贱货?我这只有喂牲畜剩下的食物,你要是肯跟它们一块儿呆着,我就让你吃。” 他晃着手里的铃铛,眼中满是下流笑意~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 你只能接受这绿兽人的“善意”提议~ </div> </div> <div class="random-buttons"> <<button "接受提议">> <<goto "兽人的慈善机构任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>兽人的慈善机构 - 牲畜喂食</h2> <div class="task-desc"> 你点头接受了绿兽人的提议,他摇响铃铛,畜栏里顿时挤满了各种奴隶, 她们眼神空洞,嘴里只能发出牲畜般的哼哼,再也说不出人话。 绿兽人丢给你一碗“宠物食物”,咧嘴道:“吃吧,小畜生,吃干净点!” 周围的奴隶已经开始狼吞虎咽,你也只能跟着一起低下头~ </div> <div class="task-block"> <strong>现实任务:</strong> 准备你的家畜饲料:把一些食物放在宠物碗里,倒入20mL精液,搅拌均匀。 现在跪下,把手背在背后,不允许用手吃这碗饭。 如果你没吃掉所有食物并舔干净碗,绿兽人会惩罚你,你将获得1层[精神屈服]。 如果你像顺从的奴隶一样吃光并舔干净,则免受惩罚。 </div> <div class="task-result"> <<if $task_completed>> 你像牲畜一样低头吃光了碗里的“饲料”,舌头舔得碗底发亮, 绿兽人满意地点点头,放你离开,嘴里还嘀咕着:“真他妈听话~” <<else>> 你没能吃完,碗里还剩些黏糊糊的残渣,绿兽人怒骂:“没用的畜生!” 他狠狠教训了你一顿,精神上的屈辱让你更听话了~ <</if>> </div> </div> <div class="random-buttons"> <<button "任务完成">> <<set $task_completed = true>> <<goto "地图">> <</button>> <<button "任务失败">> <<set $task_completed = false>> <<set $mind_submit += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $mind_submit >= 3>> <<goto "精神屈服坏结局">> <<else>> <<goto "精神屈服诅咒">> <</if>> <</button>> </div> <</nobr>>
<div class="story-segment role-intro"> 你转生成了【冷血僵尸】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 17 ATK: 1 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<div class="story-segment curse-segment"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流): <br> “哎呀,小贱货~被敌人操翻了吧?这家伙还没写好诅咒, 暂时没啥骚印记哦~♥” </div> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>>
<<nobr>> <div class="story-segment event-segment"> <h2>土匪路霸</h2> <div class="event-desc"> 你路过一片阴森的森林,突然撞上一个强盗营寨。 几个猥琐的土匪堵住路,在林子里竖起一道破烂大门,拦住你嚷嚷:“嘿,小贱货!想过路就留下买路财,不然就用你的骚身子伺候我们一晚!” 他们淫笑着,手里晃着刀,眼神下流地上下打量你~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 当前金币:<<print $gold>> </div> </div> <div class="random-buttons"> <<if $gold >= 20>> <<button "我会付钱的!别碰我你这个猥琐男!">> <<set $gold -= 20>> <div class="event-result"> 你咬牙扔出20金币,土匪接过钱,咧嘴笑:“行吧,小娘们儿够爽快!” 他们没碰你,放你通过了大门,背后还传来几声下流调笑~ </div> <<goto "地图">> <</button>> <<else>> <div class="event-note"> (金币不足20,无法选择付钱!) </div> <</if>> <<button "我没钱...被一群强盗干到第二天早上">> <<goto "土匪路霸任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>土匪路霸 - 肉体奉侍</h2> <div class="task-desc"> 你没钱过路,土匪们淫笑着把你拖进营寨,四个猥琐男围着你, 掏出肉棒准备操你一整夜,粗糙的手已经在你身上乱摸~ “嘿,小贱货!没钱就用身子还债吧!” </div> <div class="task-block"> <strong>现实任务:</strong> 准备4个中号肉棒,设置15分钟倒计时。 你必须同时奉侍所有肉棒: - 第1个:用胶带固定在嘴里。 - 第2和第3个:垂直贴在身体左右两侧的地面上。 - 第4个:插入后穴并固定好。 跪在地上,让所有肉棒满足,直到计时结束。 </div> <div class="task-result"> 你跪在地上被土匪们轮番操弄,肉棒塞满你全身, 一夜过去,他们满足地放你走,身上满是他们的臭味和痕迹~ </div> </div> <div class="random-buttons"> <<button "任务完成">> <<goto "地图">> <</button>> </div> <</nobr>>
<div class="story-segment role-intro"> 你转生成了【圣乳骑士】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 18 ATK: 2 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<<nobr>> <div class="story-segment task-segment holy-spring"> <h2 class="spring-title">圣泉药剂任务</h2> <div class="goddess-talk"> <strong>地狱轮盘女神</strong>(淫笑,手指滑过你臀缝,低喘挑逗):<br> “嘿,小贱货~圣泉药剂灌满你那骚菊了吧,咕噜咕噜撑得要喷啦~ 现实里快塞满,30分钟吸干它,姐姐要看你屁股流水哦~不许漏,贱货!♥” </div> <div class="spring-desc"> <strong>圣泉药剂效果</strong><br> 你抖着腿把药水全灌进菊穴,骚洞被圣水撑得满满当当,治愈的快感直冲脑门~<br> <strong>现实任务:</strong> 用1000mL水灌满你那淫荡菊穴,憋30分钟吸收, 期间只能小喘,不能偷懒排出,不然白灌!射了也得憋着,爽到腿软才算数~<br> 成功后可选去除1层[肉穴酸痛]或[体内受精]。 </div> <div class="random-buttons"> <<button "任务完成:治肉穴酸痛">> <<if $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> 你骚叫着吸收圣水,菊穴爽得一缩一缩,酸痛少了一层! <<if $enemy isnot undefined>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂战斗">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人战斗">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师战斗">> <<elseif $enemy == "催情植物">> <<goto "催情植物战斗">> <<elseif $enemy == "未知BOSS">> <<goto "BOSS战斗">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘战斗">> <</if>> <<else>> <<goto "背包">> <</if>> <</button>> <<button "任务完成:清体内受精">> <<if $insect_pregnancy > 0>> <<set $insect_pregnancy -= 1>> <</if>> 你浪喘着挤出圣水,骚肚子里卵液流光,爽得直翻白眼! <<if $enemy isnot undefined>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂战斗">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人战斗">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师战斗">> <<elseif $enemy == "催情植物">> <<goto "催情植物战斗">> <<elseif $enemy == "未知BOSS">> <<goto "BOSS战斗">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘战斗">> <</if>> <<else>> <<goto "背包">> <</if>> <</button>> <<button "任务失败">> 你没憋住,水喷一地,女神嘲笑:“贱货,连骚水都管不住?” <<if $enemy isnot undefined>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂战斗">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人战斗">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师战斗">> <<elseif $enemy == "催情植物">> <<goto "催情植物战斗">> <<elseif $enemy == "未知BOSS">> <<goto "BOSS战斗">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘战斗">> <</if>> <<else>> <<goto "背包">> <</if>> <</button>> </div> </div> <</nobr>>
<<nobr>> <div class="story-segment map-segment"> <h2>淫乱森林地图</h2> <div class="map-desc"> 你站在【<<print $map[$player_x][$player_y]>>】(坐标:<<print $player_x>>, <<print $player_y>>),周围淫气弥漫~ <strong>地狱轮盘女神</strong>(媚笑,手指戳你脸):<br> “小贱货~骚地图全画好了,点点格子挪挪脚,撞啥骚事看运气~♥” </div> <<if $chest_locked.length > 0 and $chest_key > 0>> <div class="chest-options"> <p><strong>上锁宝箱:</strong> <<print $chest_locked.length>> 个 | 钥匙:<<print $chest_key>> 把</p> <<button "开启上锁宝箱">> <<goto "开锁宝箱">> <</button>> </div> <</if>> <div class="map-grid"> <canvas id="mapCanvas" width="600" height="720"></canvas> </div> <div class="map-options"> <p><strong>当前状态</strong><br> HP: <span class="highlight"><<print $hp>> / <<print $maxhp>></span> | 金币: <span class="highlight"><<print $gold>></span></p> <p><strong>移动方向(备选):</strong></p> <<if $player_x > 0 and $map[$player_x - 1][$player_y] != "墙">> <<button "向上">> <<set $last_x = $player_x>> <<set $last_y = $player_y>> <<set $player_x -= 1>> <<goto "地图触发">> <</button>> <</if>> <<if $player_x < 11 and $map[$player_x + 1][$player_y] != "墙">> <<button "向下">> <<set $last_x = $player_x>> <<set $last_y = $player_y>> <<set $player_x += 1>> <<goto "地图触发">> <</button>> <</if>> <<if $player_y > 0 and $map[$player_x][$player_y - 1] != "墙">> <<button "向左">> <<set $last_x = $player_x>> <<set $last_y = $player_y>> <<set $player_y -= 1>> <<goto "地图触发">> <</button>> <</if>> <<if $player_y < 9 and $map[$player_x][$player_y + 1] != "墙">> <<button "向右">> <<set $last_x = $player_x>> <<set $last_y = $player_y>> <<set $player_y += 1>> <<goto "地图触发">> <</button>> <</if>> </div> </div> <</nobr>> <<script>> setTimeout(function() { console.log("Canvas script running..."); var canvas = document.getElementById('mapCanvas'); if (!canvas) { console.error("Canvas element not found!"); return; } var ctx = canvas.getContext('2d'); if (!ctx) { console.error("Failed to get 2D context!"); return; } var map = SugarCube.State.active.variables.map; var px = SugarCube.State.active.variables.player_x; var py = SugarCube.State.active.variables.player_y; var tileSize = 60; console.log("Map dimensions:", map.length, map[0].length); console.log("Player position:", px, py); console.log("Last position:", SugarCube.State.active.variables.last_x, SugarCube.State.active.variables.last_y); function drawTile(x, y, text, color, textColor) { ctx.fillStyle = color; ctx.fillRect(y * tileSize, x * tileSize, tileSize - 2, tileSize - 2); if (text === '墙') { ctx.fillStyle = '#8b4513'; for (let brickY = 0; brickY < tileSize; brickY += 10) { for (let brickX = (brickY % 20 === 0 ? 0 : 30); brickX < tileSize; brickX += 60) { ctx.fillRect(y * tileSize + brickX, x * tileSize + brickY, 30, 10); } } } else { ctx.fillStyle = textColor; ctx.font = '12px Arial'; ctx.textAlign = 'center'; ctx.fillText(text, y * tileSize + tileSize / 2, x * tileSize + tileSize / 2 + 4); } } function drawMap() { console.log("Drawing map..."); for (var i = 0; i < 12; i++) { for (var j = 0; j < 10; j++) { if (i == px && j == py) { drawTile(i, j, '你', '#ff00ff', '#fff'); } else if (map[i][j] == '墙') { drawTile(i, j, '墙', '#555', '#ccc'); } else if (map[i][j] == '敌人') { drawTile(i, j, '敌人', '#ff4500', '#fff'); } else if (map[i][j] == '随机事件') { drawTile(i, j, '随机事件', '#8a2be2', '#fff'); } else if (map[i][j] == 'BOSS') { drawTile(i, j, 'BOSS', '#dc143c', '#fff'); } else if (map[i][j] == '宝箱') { drawTile(i, j, '宝箱', '#ffd700', '#000'); } else if (map[i][j] == '第二章传送门') { drawTile(i, j, '第二章传送门', '#00ced1', '#fff'); } else if (map[i][j] == '金传送门') { drawTile(i, j, '金传送门', '#00ced1', '#fff'); } else if (map[i][j] == '银传送门') { drawTile(i, j, '银传送门', '#00ced1', '#fff'); } else if (map[i][j] == '铜传送门') { drawTile(i, j, '铜传送门', '#00ced1', '#fff'); } else { drawTile(i, j, '空地', '#3a4a3a', '#f0d0f0'); } } } } canvas.addEventListener('click', function(e) { console.log("Canvas clicked!"); var rect = canvas.getBoundingClientRect(); var clickX = e.clientX - rect.left; var clickY = e.clientY - rect.top; var x = Math.floor(clickY / tileSize); var y = Math.floor(clickX / tileSize); console.log("Clicked at (pixels):", clickX, clickY); console.log("Clicked at (grid):", x, y); console.log("Player at:", px, py); console.log("Distance:", Math.abs(x - px), Math.abs(y - py)); if (x >= 0 && x < 12 && y >= 0 && y < 10 && map[x][y] != '墙' && Math.abs(x - px) + Math.abs(y - py) <= 1) { console.log("Valid move, updating position to:", x, y); SugarCube.State.active.variables.last_x = px; <!-- 点击存上一格 --> SugarCube.State.active.variables.last_y = py; SugarCube.State.active.variables.player_x = x; SugarCube.State.active.variables.player_y = y; SugarCube.Engine.play('地图触发'); } else { console.log("Invalid move!"); } }); drawMap(); }, 100); <</script>>
<<nobr>> <<set $current_tile = $map[$player_x][$player_y]>> <<if $current_tile == "敌人">> <<set $dice = random(1, 6)>> <<if $dice == 1>> <<set $enemy = "强盗兄弟">> <<set $enemyhp = 8>> <<set $enemyatk = "C">> <<goto "强盗兄弟战斗">> <<elseif $dice == 2>> <<set $enemy = "狼人">> <<set $enemyhp = 10>> <<set $enemyatk = "B">> <<goto "狼人战斗">> <<elseif $dice == 3>> <<set $enemy = "授精蜜蜂">> <<set $enemyhp = 6>> <<set $enemyatk = "D">> <<goto "授精蜜蜂战斗">> <<elseif $dice == 4>> <<set $enemy = "部落兽人">> <<set $enemyhp = 12>> <<set $enemyatk = "A">> <<goto "部落兽人战斗">> <<elseif $dice == 5>> <<set $enemy = "诱拐法师">> <<set $enemyhp = 7>> <<set $enemyatk = "C">> <<goto "诱拐法师战斗">> <<else>> <<set $enemy = "催情植物">> <<set $enemyhp = 10>> <<set $enemyatk = "C">> <<goto "催情植物战斗">> <</if>> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <<set $lucky_used = false>> <<set $enemy_critical_next = false>> <<elseif $current_tile == "随机事件">> <<set $dice = random(1, 6)>> <<if $dice <= 3>> <<set $event_type = "苦难">> <<set $event_dice = random(1, 6)>> <<if $event_dice == 1>> <<goto "土匪路霸">> <<elseif $event_dice == 2>> <<goto "兽人的慈善机构">> <<elseif $event_dice == 3>> <<goto "花妖的邀请">> <<elseif $event_dice == 4>> <<goto "奴隶训练营">> <<elseif $event_dice == 5>> <<goto "魔法师的陷阱">> <<else>> <<goto "梦中惊喜">> <</if>> <<else>> <<set $event_type = "恩惠">> <<set $event_dice = random(1, 6)>> <<if $event_dice == 1>> <<goto "森林之泉">> <<elseif $event_dice == 2>> <<goto "兼职:妓院的工作">> <<elseif $event_dice == 3>> <<goto "流浪奴隶商人">> <<elseif $event_dice == 4>> <<goto "旅行牧师">> <<elseif $event_dice == 5>> <<goto "兼职:森林口交洞穴">> <<else>> <<goto "兼职:炼金药水品鉴师">> <</if>> <</if>> <<elseif $current_tile == "商店">> <<goto "流浪奴隶商人">> <!-- 免票进入 --> <<elseif $current_tile == "BOSS">> <<set $enemy = "未知BOSS">> <<set $enemyhp = 25>> <<set $enemyatk = "EX">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <<set $lucky_used = false>> <<set $enemy_critical_next = false>> <<goto "BOSS战斗">> <<elseif $current_tile == "宝箱">> <<if $chest_key >= 1>> <<set $chest_key -= 1>> <<set $dice = random(1, 6)>> <div class="story-segment"> <p>你用[宝箱钥匙]打开了宝箱,骰子扔出<<print $dice>>!</p> <<if $dice == 1>> <<set $slave_key += 1>> <p>获得:奴隶钥匙 x1</p> <<elseif $dice == 2>> <<set $escape_rope += 1>> <p>获得:逃生绳 x1</p> <<elseif $dice == 3>> <<set $gold += 50>> <p>获得:50 金币</p> <<elseif $dice == 4>> <<set $goddess_dice += 1>> <p>获得:女神的骰子 x1</p> <<elseif $dice == 5>> <<set $lucky_charm += 1>> <p>获得:幸运护身符 x1</p> <<else>> <<set $potion += 5>> <p>获得:恢复药水 x5</p> <</if>> <<set $map[$player_x][$player_y] = "空地">> <button onclick="SugarCube.Engine.play('地图')">继续冒险</button> </div> <<else>> <div class="story-segment"> <p>你找到一个上锁的宝箱,但没有[宝箱钥匙]! 已标记此宝箱位置(<<print $player_x>>, <<print $player_y>>),去找钥匙吧~</p> <<set $chest_locked.push([$player_x, $player_y])>> <<set $map[$player_x][$player_y] = "空地">> <button onclick="SugarCube.Engine.play('地图')">继续冒险</button> </div> <</if>> <<elseif $current_tile == "第二章传送门">> <<goto "第二章传送门">> <<elseif $current_tile == "铜传送门">> <<goto "铜传送门地图">> <!-- 跳铜传送门地图 --> <<elseif $current_tile == "银传送门" or $current_tile == "金传送门">> <div class="story-segment"> <p>你站在【<<print $current_tile>>】前,传送门散发出神秘光芒,但现在未开放~</p> <button onclick="SugarCube.Engine.play('地图')">返回</button> </div> <<else>> <<goto "地图">> <</if>> <</nobr>>
<<nobr>> <div class="story-segment goddess-talk"> <h2>女神的骚话</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(娇笑着,手指戳着你的脸):<br> “Yo yo,小弟弟~欢迎来到地狱!嘻嘻,开个玩笑啦~其实这里是你们俗称的地狱边境哦~ 你,嗯,应该是挂了吧?然后被送来我这骚地方。 最近天堂地狱都塞爆了,像超市打折人满为患似的,所以呢~ 我们给近几十年的死鬼开了个特别VIP通道! 可以转生去最近的异世界啦~是不是超棒棒?♥” </div> <div class="goddess-talk-block"> <p>她凑近你,吐气如兰,wink了一下:<br> “我可是地狱轮盘女神,超资深的那种哦~全程监督你的小旅程, 路上可能会撞见我那些骚姐妹,记得甩个媚眼说‘嗨,姐姐们好~’, 她们可能会给你点小福利哦,嘿嘿~♥ 你的任务嘛,就是干翻那些恶魔领主! 他们用下流的魔法把那片大地搞得淫乱不堪,太坏了~ 我会给你祝福,塞点特殊能力和属性,送你下去浪,库库库~”</p> </div> <div class="goddess-talk-block"> <p>她突然捂嘴偷笑,眼神有点坏:<br> “不过呢~作为轮盘女神,我的buff有点……随机啦~ 你可能会扑街然后又被我捞回来~我是不是剧透了? 哎呀,别瞪我嘛~不管你死了多少次,姐姐我都会把你一次又一次复活, 直到你把恶魔领主操翻为止,怎么样,小可爱?♥ 对了,那边的世界有套操蛋的规则,你得听好了~”</p> </div> </div> <div class="random-buttons"> <<button "听规则">> <<goto "律令说明">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment bad-end-segment"> <h2 class="bad-end-title">坏结局:捆绑销售</h2> <div class="bad-end-desc"> 你彻底向强盗兄弟屈服,接受了自己沦为人类奴隶的操蛋命运。 他们给你套上个特制项圈,内侧插着根阳具直捅喉咙, 口球和项圈合二为一,逃跑?想都别想。 你被打包卖给下一个主人,身体在城镇间辗转, 口穴和后庭被无情调教,等新主人接手时, 你已是个完美的性奴隶,永远沉沦在这片淫地, 顺从地服侍着,浪叫着,永无止境~ </div> <div class="bad-end-task"> <h3>现实任务</h3> 买个肉棒口球和绳子,学会龟甲缚或其他紧缚(注意安全!)。 戴上口球,自缚双手反绑,双脚捆住连20kg重物, 后庭插震动棒,肉棒绑跳蛋,爬30米(30分钟内)。 若超时或震动棒/跳蛋掉落,扇屁股和生殖器各20下,重来直到完成。 完成后不解绑让自己绝顶,迎接你的奴隶人生~ </div> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(舔着嘴唇,朝你抛媚眼): “游戏结束,小贱货~姐姐在主页等你重来哦~♥” </div> </div> <div class="random-buttons"> <<button "回到主页">> <<set $shop_spent = undefined>> <!-- 重置商店花费 --> <<set $curses = 0>> <!-- 重置奴隶标记 --> <<goto "Start">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment curse-segment"> <h2>奴隶标记诅咒</h2> <div class="curse-block"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流):<br> “哎呀,小公主~又被强盗兄弟操翻了吧?他们给你留了个骚记号哦~ 【奴隶标记】叠到第四层你就彻底完蛋啦~♥”<br> <<if $curses == 1>> <strong>[第一层] 戴上项圈</strong><br> 你醒了,发现脖子上套了个操蛋的项圈,扯都扯不掉。 身体酸得要命,那些贱种在你晕过去时肯定干了啥下流事~<br> 现实任务:戴上项圈,用敌人大小的肉棒以100bpm操后庭5分钟,结束后灌50mL精液,想象强盗兄弟的臭味钻进你鼻子里。 <<elseif $curses == 2>> <strong>[第二层] 戴上口球</strong><br> 你醒了,嘴里被塞了个口球,口水止不住地流,说话都成哼哼~<br> 现实任务:戴上口球,持续游戏直到死亡,无法买道具或找牧师,含着口水好好体会吧~ <<elseif $curses == 3>> <strong>[第三层] 永久烙印</strong><br> 强盗在大腿内侧烙了个骚符文,你反抗不了他们的命令,下次再输就等着坏结局吧,小贱货~<br> 现实任务:用笔在大腿内侧写“奴隶”+带翅膀爱心,后庭或口穴被玩时大声呻吟,持续游戏直到死亡。 <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>奴隶训练营</h2> <div class="event-desc"> 你偷偷路过一个强盗营地,远远看见一群奴隶被绑在木杆上, 强盗们手持鞭子,逼着她们接受“训练”。 你小心翼翼想绕过去,却不慎踩断一根树枝,暴露了位置。 “嘿,新货来了!”一个强盗狞笑着扑过来,把你抓住, 像其他奴隶一样绑在“训练杆”上,整天被迫“练习”口交技巧~ </div> <div class="event-options"> <strong>你的处境:</strong><br> 你被绑住了,只能一边训练一边计划逃跑~ </div> </div> <div class="random-buttons"> <<button "开始训练">> <<goto "奴隶训练营任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>奴隶训练营 - 口交训练</h2> <div class="task-desc"> 你被绑在一根粗糙的训练杆上,强盗丢给你一根肉棒, “练好了才能吃东西,小贱货!”他们站在一旁监视,鞭子随时落下。 你一边被迫口交,一边暗自计划逃跑路线,脑子里全是逃脱的念头~ </div> <div class="task-block"> <strong>现实任务:</strong> 找一个中等大小的肉棒,水平贴在杆子或墙上,高度正好适合跪着插入你的口穴。 把双手铐起来或绑在背后,认真给肉棒口交。 设置一个5分钟计时器,在口交时想办法解开束缚: - 如果5分钟内解开束缚且没被发现偷懒,你可以逃跑。 - 如果计时器响时束缚没解开,或被警卫发现心不在焉(停止口交), 你将受到惩罚:解开束缚,用力打自己屁股20下,然后继续第2轮训练。 第2个5分钟计时器开始,若成功解开束缚且没被发现,你逃跑成功; 若失败,你再受惩罚并等待下次机会。 </div> <div class="task-result"> <<if $slave_training_attempts == undefined>> <<set $slave_training_attempts = 1>> <</if>> <<if $task_completed>> 你终于找到机会,趁强盗不注意解开束缚, 成功逃离了这个鬼地方,装备居然还完好无损,真他妈走运~ <<elseif $task_failed and $slave_training_attempts == 1>> 5分钟过去,你没能解开束缚,警卫咆哮着抽了你一鞭子, “没用的奴隶!再练!”你挨了惩罚,只能继续第2轮训练~ <<elseif $task_failed and $slave_training_attempts == 2>> 第2轮你还是没逃掉,强盗怒骂着把你绑得更紧, “看来你得在这多呆几天了!”你只能等待下次机会~ <</if>> </div> </div> <div class="random-buttons"> <<button "任务完成(解开束缚逃跑)">> <<set $task_completed = true>> <<set $slave_training_attempts += 1>> <<goto "地图">> <</button>> <<button "任务失败(未解开或被发现)">> <<set $task_failed = true>> <<set $slave_training_attempts += 1>> <<if $slave_training_attempts <= 2>> <<goto "奴隶训练营任务">> <<else>> <<goto "地图">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>兼职:妓院的工作 - 服务顾客</h2> <div class="task-desc"> 你戴上面罩遮住身份,老鸨推搡着把你塞进一间昏暗的小屋, 三个顾客已经等得不耐烦了:一个狼人龇着牙, 一个绿兽人肌肉鼓胀,一个强盗满脸淫笑。 “快点伺候我们,小婊子!”他们粗声吼道,肉棒已经硬邦邦地等着~ </div> <div class="task-block"> <strong>现实任务:</strong><br> 准备一个口罩隐藏身份,再准备3个不同特征的肉棒: ① 狼人 ,② 绿兽人,③ 强盗。 你必须给两根肉棒口交,另一根插入你的后穴,组合随意选择。 给每位顾客服务5分钟(共15分钟),期间不能停下, 完成后你将获得15金币的报酬~ </div> <div class="task-result"> 你喘着气完成了服务,三个顾客满意地拍拍你的头, 老鸨丢给你一袋金币:“干得不错,小婊子,这是你的15金币!” <br> 你赚了15金币(现<<print $gold + 15>>),带着疲惫和满足离开~ </div> </div> <div class="random-buttons"> <<button "任务完成">> <<set $gold += 15>> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>强盗兄弟反击</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~强盗兄弟骰子扔出<<print $enemy_dice>>,现在轮到他们反击啦~ 现实里配合他们的骚招,5分钟内顶住,不然伤害翻倍哦~老实点,姐姐不管你爽不爽!♥” <<if $double_attack > 0>> <br>“指挥特权没搞定,连操你<<print $double_attack>>回合,爽歪歪吧~”<</if>> <<if $enemy_critical_next>> “护身符力量,敌人这次必定会心,小心点~”<</if>> </div> <div class="task-block"> <<if $enemy_critical_next or $enemy_dice > 4>> <h3>[会心] 双人夹击</h3> <p>强盗一前一后夹住你,狂摸全身,还逼你寸止一口精液。<br> <strong>现实任务:</strong> 骑一根自慰棒,口交另一根5分钟,过半停止口交但含住,专注刺激乳头并寸止一次,结束后喝10mL精液,想象被猥亵全身。<br> 基础伤害3,失败双倍6<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice <= 2>> <h3>[弱击] 强盗颜射</h3> <p>强盗兄弟掏出肉棒对着你狂撸,射了一脸精液,臭气熏天。<br> <strong>现实任务:</strong> 准备10mL精液,跪在自慰棒前,以<<if $calm_wine_bpm gt 0>>30<<else>>60<</if>>bpm自慰5分钟,结束后浇在脸上,想象强盗兄弟的臭味扑鼻。<br> 基础伤害1,失败双倍2<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<else>> <h3>[有效] 肉棒脸部按摩</h3> <p>他们强迫你跪下,用肉棒摩擦你的脸,精液淋了你两波。<br> <strong>现实任务:</strong> 准备20mL精液,跪在两根自慰棒前,一边口交一边手交5分钟,过半时倒10mL在脸上,结束后倒完剩下10mL,想象被玷污的脸。<br> 基础伤害2,失败双倍4<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $enemy_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "强盗兄弟任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (3 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (1 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "强盗兄弟投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "强盗兄弟任务执行">> <<else>> <<goto "强盗兄弟战斗">> <</if>> <</button>> <<button "任务失败">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (6 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (4 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "强盗兄弟投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "强盗兄弟任务执行">> <<else>> <<goto "强盗兄弟战斗">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment battle-segment"> <h2>遭遇强盗兄弟</h2> <div class="enemy-block"> 你走进森林,撞上一对【强盗兄弟】,两个猥琐的人类盗贼,眼神下流,舔着嘴唇嘿嘿笑道:“小骚货,今天要爽翻你!”<br> <strong>敌人状态:</strong> HP <<print $enemyhp>> | ATK C(中等诱惑力,看你顶不顶得住~)<br> 种族:人类 | 阴茎:中等(不长不短,正好够用) | 特性:[多汗](攻击前阴茎泡盐水,骚味更浓)<br> <<if $stun gt 0>>敌人眩晕中,下回合无法攻击<</if>> <<if $enemy_critical_next>>敌人下次攻击必定会心<</if>> </div> <div class="player-block"> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | ATK <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>><br> <<if $special_used>>指挥特权已用<<else>>指挥特权可用<</if>><br> <<if $calm_wine_bpm gt 0>>镇静之酒生效,bpm-30剩<<print $calm_wine_bpm>>回合<</if>> <<if $critical_next>>绿兽人肉干或护身符生效,下次攻击必定会心<</if>> </div> </div> <div class="random-buttons"> <<button "扔骰子攻击">> <<if $stun gt 0>> <<set $stun -= 1>> <</if>> <<set $player_dice = random(1, 6)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "强盗兄弟战斗">> <</button>> <<button "扔粘稠蜂蜜">> <<set $honey -= 1>> <<set $enemy_boost = -1>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $aphrodisiac gt 0>> <<button "扔浓缩媚药">> <<set $aphrodisiac -= 1>> <<set $enemyhp -= 3>> <<set $enemy_boost = 2>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $climax_scroll gt 0>> <<button "用绝顶卷轴">> <<set $climax_scroll -= 1>> <<goto "绝顶卷轴任务">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $horse_milk gt 0>> <<button "喝牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<goto "强盗兄弟战斗">> <</button>> <<button "菊穴吸收牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 10, $maxhp)>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $holy_spring gt 0>> <<button "用圣泉药剂">> <<set $holy_spring -= 1>> <<goto "圣泉药剂任务">> <</button>> <</if>> <<if $green_meat gt 0>> <<button "吃绿兽人肉干">> <<set $green_meat -= 1>> <<set $critical_next = true>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $slave_key gt 0>> <<button "用奴隶钥匙">> <<set $slave_key -= 1>> <<if $curses > 0>> <<set $curses -= 1>> <</if>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $lucky_charm gt 0 and !$lucky_used>> <<button "用幸运护身符">> <<set $lucky_used = true>> <<set $critical_next = true>> <<set $enemy_critical_next = true>> <<goto "强盗兄弟战斗">> <</button>> <</if>> <<if $escape_rope gt 0>> <<button "用逃生绳">> <<set $escape_rope -= 1>> <<set $enemy = undefined>> <<goto "地图">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment defeat-segment"> <h2>被强盗兄弟操翻</h2> <div class="defeat-block"> 你被【强盗兄弟】操翻了,倒在地上浪叫着屈服~ 他们对着你射了一地,把你操得理智全无。<br> <strong>地狱轮盘女神</strong>(嘲笑,手指戳你脸): “小贱货~被操死了还想赖在这里?滚回上一格去吧~”<br> <<set $player_x = $last_x>> <!-- 回退到上一格 --> <<set $player_y = $last_y>> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <</if>> <<set $hp = $maxhp>> <<set $gold = Math.max(0, $gold - 50)>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <<set $curses += 1>> <<set $enemyhp = 8>> <<set $enemyatk = "C">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <strong>后果:</strong> [奴隶标记] +1层(现<<print $curses>>层) | [喜欢被捕] <<print $like_capture>>次<br> 失去50金币(剩<<print $gold>>)<br> <<if $like_capture <= 6>>最大HP+1(现<<print $maxhp>>,上限20)<<else>>最大HP已达上限(<<print $maxhp>>)<</if>><br> <<if $like_capture % 3 == 0>> <<if $atk < 5>>ATK+1(现<<print $atk>>,上限5)<<else>>ATK已达上限(<<print $atk>>)<</if>> <<else>>ATK无变化(现<<print $atk>>)<</if>> HP已恢复至最大值(<<print $maxhp>>),位置退回(<<print $player_x>>, <<print $player_y>>)<br> </div> </div> <div class="random-buttons"> <<button "查看诅咒">> <<if $curses >= 4>> <<goto "奴隶标记坏结局">> <<else>> <<goto "奴隶标记诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment victory-segment"> <h2>强盗兄弟被干翻</h2> <div class="victory-block"> 你干翻了【强盗兄弟】,他们软趴趴倒在地上,浪叫着求饶。<br> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | 金币 <<print $gold + 5>><br> <<set $gold += 5>> <<set $drop_dice = random(1, 6)>> <<if $drop_dice <= 3>> <<set $potion += 1>> 战利品:5金币 + 1恢复药水 <<else>> 战利品:5金币 <</if>> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "强盗兄弟胜利">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "强盗兄弟胜利">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "强盗兄弟胜利">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "强盗兄弟胜利">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment law-segment"> <h2>恶魔领主律令</h2> <div class="goddess-talk-block"> <p>女神咯咯笑着,丢给你一本淫光闪闪的法典:“这是那骚娘们儿莉莉丝定的规矩,记牢了,小弟弟~”</p> </div> <div class="law-block"> <p><strong>1.</strong> 这片骚地禁止抢劫、谋杀和战争,想打架?用鸡巴解决吧!</p> <p><strong>2.</strong> 所有争端都得靠性爱战斗摆平,操到对方服为止,够刺激吧?</p> <p><strong>3.</strong> 性爱战斗里,你们轮流给对方爽,先浪叫投降或爽晕的算输,爽到死也行哦~</p> <p><strong>4.</strong> 在这场淫战里,只要规则允许,你爱咋玩咋玩,尽情释放你的骚劲儿吧!</p> <p><strong>5.</strong> 不违反第一条的话,赢家可以对输家为所欲为,想操就操,谁管得着?♥</p> <p><strong>6.</strong> 对方晕了就别下狠手,留口气让人家喘喘也好再战嘛~</p> <p><strong>7.</strong> 没脑子的野兽能有点特权,但抢劫杀人还是不行,性爱战斗照旧哦!</p> <p><strong>8.</strong> 这堆破律令只有一种情况废掉——那就是我,莉莉丝,恶魔领主被你干翻那天,库库库~等着瞧吧!</p> </div> </div> <div class="random-buttons"> <<button "随机选公主">> <<set $class = "王室公主">> <<set $hp = 14>> <<set $maxhp = 14>> <<set $atk = 2>> <<set $gold = 50>> <<set $item = "宝箱钥匙">> <<goto "王室公主开场">> <</button>> <<button "自选英雄">> <<goto "职业选择">> <</button>> </div> <</nobr>>
<div class="story-segment event-segment"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指轻弹): <br> “嘿,小骚货~骰子扔出<<print $dice>>,你撞上了个恩惠事件~ 这次运气不错哦,姐姐掷了个<<print $event_dice>>,看看啥好康的吧~♥” <br><br> <<if $event_dice == 1>> <strong>1. 森林之泉</strong> “还没写好呢,小骚货先等等~” <<elseif $event_dice == 2>> <strong>2. 兼职:妓院的工作</strong> “还没写好呢,小骚货先等等~” <<elseif $event_dice == 3>> <strong>3. 流浪奴隶商人</strong> 你在森林里看到一个流浪的奴隶。路过的旁人解释说,她被土匪抓住了,“被迫”在森林里当商店。 她光着身子,抖M气质满满,毫不介意地站在那儿对你笑:“我只接受金币付款,不接受以物易物! 你能把金币放进我的背包吗?我就能给你你想要的东西了~” <br> <strong>商品列表</strong> - 恢复药水:5金币(喝一小杯果汁,恢复3点HP) <<if $gold >= 5>> <<button "购买恢复药水">> <<set $gold -= 5>> <<set $potion += 1>> 你把5金币塞进她的背包,她递给你一瓶恢复药水,笑得更骚了~ <<goto "恩惠事件">> <</button>> <<else>> “金币不够哦,小贱货~去搞点钱再来吧!” <</if>> <<elseif $event_dice == 4>> <strong>4. 旅行牧师</strong> “还没写好呢,小骚货先等等~” <<elseif $event_dice == 5>> <strong>5. 兼职:森林口交洞穴</strong> “还没写好呢,小骚货先等等~” <<else>> <strong>6. 兼职:炼金药水品鉴师</strong> “还没写好呢,小骚货先等等~” <</if>> </div> <<button "返回">> <<goto "地图">> <</button>>
<div class="story-segment battle-segment"> 你走进森林,迎面撞上一对【强盗兄弟】,两个猥琐的人类盗贼,眼神里满是下流。 他们舔着嘴唇,嘿嘿笑道:“小骚货,送上门来了,今天要爽翻你!” 小心点,这俩货虽然普通,但制服你可是拿手好戏~ <br><br> <strong>敌人:强盗兄弟</strong> 种族:人类 HP: 8(他们的理智,能扛住你的骚技吗?) ATK: C(中等诱惑力,看你能不能顶住~) 阴茎:中等(不长不短,正好够用) 特性:[多汗](攻击前阴茎泡盐水,骚味更浓) <br> 你的状态:HP <<print $hp>> / <<print $maxhp>> 敌人HP:<<print $enemyhp>> <<if $special_used>> 特殊技能已使用 <<else>> 特殊技能可用 <</if>> <<if $stun > 0>> 敌人眩晕中,下回合无法攻击 <</if>> </div> <<button "扔骰子攻击">> <<if $stun > 0>> <<set $stun -= 1>> <</if>> <<set $dice = random(1, 3)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion > 0>> <<button "使用恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> 你喝下一瓶恢复药水(现实里喝一小杯果汁),HP+3(现<<print $hp>>)。 <<goto "战斗1">> <</button>> <</if>>
<<nobr>> <div class="story-segment tutorial-segment"> <h2>战斗教学</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(歪着头,朝你抛了个媚眼):<br> “嘿,小骚货~恭喜你挑了个身份!现在你得动用你那迷死人的魅力去征服敌人啦~ 别跟我提什么‘强大智慧’,在这片淫地,你的攻击力全看你的诱惑力有多骚, 而你的HP嘛~嘿嘿,那是你的理智值,能不能扛住那些下流的攻势就看它了! 在莉莉丝那骚娘们儿的新规则下,所有战斗都得靠性爱解决~♥” </div> <div class="tutorial-block"> <p>她舔了舔嘴唇,继续咯咯笑着:<br> “规则很简单,你的回合就得使出浑身解数魅惑对手, 让他们爽到腿软、浪叫着求饶为止!他们也会反过来对你下手, 只要双方点头,想怎么玩都行~就算是虫子还是植物,也得照这规矩来, 因为这律令绑死了所有生物,连我也不例外哦~嘿嘿~♥”</p> </div> <div class="dice-block"> <p>女神掏出一颗闪着淫光的骰子,抛到你手里:<br> “开干时,你得扔这颗骚骰子,决定你的攻击方式。 每个种族有三种骚招,每招对敌人理智的伤害都不一样~ 如果对手没爽晕,下回合就轮到他们扔骰子反击你。 你扛得住就再来一轮,循环下去,直到有人爽翻或理智归零为止~ 懂了吗,小可爱?还有点进阶骚规要讲哦~”</p> </div> </div> <div class="random-buttons"> <<button "听进阶规则">> <<goto "进阶教学">> <</button>> </div> <</nobr>>
<div class="story-segment"> 你被【<<print $enemy>>】操翻了,倒在地上浪叫着屈服~ 他们对着你射了一地,把你操得理智全无。 <br> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <<set $hp = $maxhp>> <<else>> <<set $hp = $maxhp>> <</if>> <<if $gold >= 50>> <<set $gold -= 50>> <<else>> <<set $gold = 0>> <</if>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <<if $enemy == "强盗兄弟">> <<set $curses += 1>> [奴隶标记] +1层(当前<<print $curses>>层), <<set $enemyhp = 8>> <<set $enemyatk = "C">> <<elseif $enemy == "狼人">> <<set $flesh_pain += 1>> [肉穴酸痛] +1层(当前<<print $flesh_pain>>层), <<set $enemyhp = 8>> <<set $enemyatk = "B">> <<else>> (<<print $enemy>>的诅咒待定) <<set $enemyhp = 8>> <<set $enemyatk = "C">> <</if>> 触发[喜欢被捕](<<print $like_capture>>次)。 失去50金币(剩<<print $gold>>), <<if $like_capture <= 6>> 最大HP+1(现<<print $maxhp>>,上限20), <<else>> 最大HP已达上限(<<print $maxhp>>), <</if>> <<if $like_capture % 3 == 0>> <<if $atk < 5>> ATK+1(现<<print $atk>>,上限5) <<else>> ATK已达上限(<<print $atk>>) <</if>> <<else>> ATK无变化(现<<print $atk>>) <</if>> <<set $special_used to false>> <<set $stun to 0>> <<set $atkboost to 0>> <<set $double_attack to 0>> <<if $enemy == "强盗兄弟" and $curses >= 4>> <<goto "坏结局">> <<elseif $enemy == "狼人" and $flesh_pain >= 4>> <<goto "兽嫁者坏结局">> <<else>> <<goto "诅咒详情">> <</if>> </div>
<<nobr>> <div class="story-segment task-segment"> <h2>授精蜜蜂反击</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~授精蜜蜂骰子扔出<<print $enemy_dice>>,现在轮到它操你啦~ 现实里配合它的骚招,5分钟内顶住,不然伤害翻倍哦~老实点,姐姐不管你爽不爽!♥” <<if $double_attack gt 0>> <br>“指挥特权没搞定,连操你<<print $double_attack>>回合,撑住哦~”<</if>> <<if $enemy_critical_next>> “护身符力量,敌人这次必定会心,小心点~”<</if>> </div> <div class="task-block"> <<if $enemy_critical_next or $enemy_dice > 4>> <h3>[会心] 授精攻势</h3> <p>蜜蜂把你紧紧抱住并射入了它的卵…这只蜜蜂试图将它的卵射入你体内。它成功了,但你需要立即把卵排出来,防止卵子在你体内成熟。<br> <strong>现实任务:</strong> 用绳子或束缚胶带把你的胸部绑紧(勿呼吸困难)。准备一串中等大小拉珠(直径约3.5cm),把它和500mL水/润滑油混合灌肠液一起塞进你的后面。然后在剩下的5分钟内必须寸止至少一次,在寸止瞬间将灌肠液和拉珠排出。<br> 基础伤害3,失败双倍6<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice <= 2>> <h3>[弱击] 甜蜜蜜攻击</h3> <p>蜜蜂向你抛射出了它携带的蜂蜜…蜜蜂常常携带少量的蜂蜜作为防御掠夺者的武器。一般情况下,这种蜂蜜可以让任何东西都动弹不得。这种蜂蜜来自于一种催情植物的花粉,所以有很不错的催情效果…<br> <strong>现实任务:</strong> 准备大约20毫升蜂蜜。倒一些在你的脸上和胸上,并且用蜂蜜作为润滑液让自己寸止至少一次。催情蜂蜜让你变得兴奋且逐渐失去注意力。你下次攻击造成的伤害减2。<br> 基础伤害1,失败双倍2<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<else>> <h3>[有效] 身体探针</h3> <p>蜜蜂正在分析你的身体…蜜蜂将你抓住并且在你面前展示了它即将插入你体内的“毒刺”。它用触角抚摸着你的身体,用“毒刺”在你身上涂抹粘液,奇怪的是,你忽然感到很热。<br> <strong>现实任务:</strong> 拿出自慰棒,用它“探测”你的身体敏感部位,刺激你的乳头等位置。然后把毒刺深深地插入你的菊穴3秒。拔出后继续这个过程。<br> 基础伤害2,失败双倍4<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $enemy_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "授精蜜蜂任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (3 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (1 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $atkboost -= 2>> <<else>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "授精蜜蜂投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "授精蜜蜂任务执行">> <<else>> <<goto "授精蜜蜂战斗">> <</if>> <</button>> <<button "任务失败">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (6 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $atkboost -= 2>> <<else>> <<set $hp -= (4 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "授精蜜蜂投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "授精蜜蜂任务执行">> <<else>> <<goto "授精蜜蜂战斗">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment battle-segment"> <h2>遭遇授精蜜蜂</h2> <div class="enemy-block"> 一只【授精蜜蜂】嗡嗡飞来,小小的身体却满载淫意,盯着你准备授精~<br> <strong>敌人状态:</strong> HP <<print $enemyhp>> | ATK C(中等诱惑力,小心被种满~)<br> 种族:昆虫 | 阴茎:小(嗡嗡震动,黏糊糊)<br> <<if $stun gt 0>>敌人眩晕中,下回合无法攻击<</if>> <<if $enemy_critical_next>>敌人下次攻击必定会心<</if>> </div> <div class="player-block"> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | ATK <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>><br> <<if $special_used>>指挥特权已用<<else>>指挥特权可用<</if>><br> <<if $calm_wine_bpm gt 0>>镇静之酒生效,bpm-30剩<<print $calm_wine_bpm>>回合<</if>> <<if $critical_next>>绿兽人肉干或护身符生效,下次攻击必定会心<</if>> </div> </div> <div class="random-buttons"> <<button "扔骰子攻击">> <<if $stun gt 0>> <<set $stun -= 1>> <</if>> <<set $player_dice = random(1, 6)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "授精蜜蜂战斗">> <</button>> <<button "扔粘稠蜂蜜">> <<set $honey -= 1>> <<set $enemy_boost = -1>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $aphrodisiac gt 0>> <<button "扔浓缩媚药">> <<set $aphrodisiac -= 1>> <<set $enemyhp -= 3>> <<set $enemy_boost = 2>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $climax_scroll gt 0>> <<button "用绝顶卷轴">> <<set $climax_scroll -= 1>> <<goto "绝顶卷轴任务">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $horse_milk gt 0>> <<button "喝牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<goto "授精蜜蜂战斗">> <</button>> <<button "菊穴吸收牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 10, $maxhp)>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $holy_spring gt 0>> <<button "用圣泉药剂">> <<set $holy_spring -= 1>> <<goto "圣泉药剂任务">> <</button>> <</if>> <<if $green_meat gt 0>> <<button "吃绿兽人肉干">> <<set $green_meat -= 1>> <<set $critical_next = true>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $slave_key gt 0>> <<button "用奴隶钥匙">> <<set $slave_key -= 1>> <<if $curses > 0>> <<set $curses -= 1>> <</if>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $lucky_charm gt 0 and !$lucky_used>> <<button "用幸运护身符">> <<set $lucky_used = true>> <<set $critical_next = true>> <<set $enemy_critical_next = true>> <<goto "授精蜜蜂战斗">> <</button>> <</if>> <<if $escape_rope gt 0>> <<button "用逃生绳">> <<set $escape_rope -= 1>> <<set $enemy = undefined>> <<goto "地图">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment defeat-segment"> <h2>被授精蜜蜂操翻</h2> <div class="defeat-block"> 你被【授精蜜蜂】操翻了,瘫在地上浪叫着屈服~ 它的小阴茎在你体内射满卵,嗡嗡声把你搞得神志不清。<br> <strong>地狱轮盘女神</strong>(嘲笑,手指戳你脸): “小贱货~被操死了还想赖在这里?滚回上一格去吧~”<br> <<set $insect_pregnancy += 1>> <<set $player_x = $last_x>> <!-- 回退到上一格 --> <<set $player_y = $last_y>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <</if>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <</if>> <<set $hp = $maxhp>> <<set $enemyhp = 5>> <<set $enemyatk = "C">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <strong>后果:</strong> [体内受精] +1层(现<<print $insect_pregnancy>>层)<br> <<if $class == "王室公主">> [喜欢被捕] <<print $like_capture>>次<br> <<if $like_capture <= 6>>最大HP+1(现<<print $maxhp>>,上限20)<<else>>最大HP已达上限(<<print $maxhp>>)<</if>><br> <<if $like_capture % 3 == 0>> <<if $atk < 5>>ATK+1(现<<print $atk>>,上限5)<<else>>ATK已达上限(<<print $atk>>)<</if>> <<else>>ATK无变化(现<<print $atk>>)<</if>><br> <</if>> HP已恢复至最大值(<<print $maxhp>>),位置退回(<<print $player_x>>, <<print $player_y>>)<br> </div> </div> <div class="random-buttons"> <<button "查看诅咒">> <<if $insect_pregnancy >= 4>> <<goto "体内受精坏结局">> <<else>> <<goto "体内受精诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment victory-segment"> <h2>胜利!你干翻了授精蜜蜂</h2> <p>你喘着粗气,把这只骚蜜蜂拍得嗡嗡落地,小阴茎瘫软,再也没法种你了。你擦掉身上的蜂蜜黏液,感觉自己真他妈牛逼!</p> <<set $drop_dice = random(1, 6)>> <div class="drop-block"> <strong>战利品:</strong><br> - 金币 +3(从它翅膀缝里抖出来的)<br> <<set $gold += 3>> <<if $drop_dice <= 2>> - 蜂蜜 x1(它身上残留的催情玩意儿)<br> <<set $honey += 1>> <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<div class="story-segment task-segment"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口): <br> “嘿,小贱货~轮到<<print $enemy>>反击啦,他们骰子扔出<<print $dice>>~ 现在现实里配合他们的骚招,5分钟内顶住,不然伤害翻倍哦~自己老实点,姐姐可不管你爽不爽!♥” <<if $double_attack and $double_attack > 0>> <br> “哦对了,你指挥特权没搞定,他们要连操你<<print $double_attack>>回合,撑住哦~” <</if>> <br><br> <<if $enemy == "强盗兄弟">> <<if $dice == 1>> <strong>[弱击] 强盗颜射</strong> 强盗兄弟掏出肉棒对着你狂撸,射了一脸精液,臭气熏天。 在现实里准备10mL精液,跪在自慰棒前,以60bpm自慰5分钟, 结束后浇在脸上,想象强盗兄弟的臭味扑鼻。 (基础伤害1,失败双倍2) <<elseif $dice == 2>> <strong>[有效] 肉棒脸部按摩</strong> 他们强迫你跪下,用肉棒摩擦你的脸,精液淋了你两波。 在现实里准备20mL精液,跪在两根自慰棒前,一边口交一边手交5分钟, 过半时倒10mL在脸上,结束后倒完剩下10mL,想象被玷污的脸。 (基础伤害2,失败双倍4) <<else>> <strong>[会心] 双人夹击</strong> 强盗一前一后夹住你,狂摸全身,还逼你寸止一口精液。 在现实里骑一根自慰棒,口交另一根5分钟,过半停止口交但含住, 专注刺激乳头并寸止一次,结束后喝10mL精液,想象被猥亵全身。 (基础伤害3,失败双倍6) <</if>> <<elseif $enemy == "狼人">> <<if $dice == 1>> <strong>[弱击] 荒野的召唤</strong> 狼人在你面前露出了它巨大且怪异的生殖器… 在现实里将一根异形自慰棒吸在墙上合适高度,跪在前面, 用脸从下往上撑住龟头后一边闻肉棒气味一边自慰,至少寸止一次, 想象那带刺的肉棒即将疯狂操你,持续5分钟。 (基础伤害2,失败双倍4) <<elseif $dice == 2>> <strong>[有效] 野兽颜射</strong> 狼人对你射出了它的野兽精液… 在现实里准备100mL精液,混入30mL新鲜尿液,浇在身上(脸到大腿), 在被覆盖时寸止一次,结束后用手擦干净并舔掉手上精液,持续5分钟。 (基础伤害3,失败双倍6) <<else>> <strong>[会心] "射"置领地</strong> 狼人强行将肉棒抵在你的脸上… 在现实里用混有尿液和香水的润滑油涂满自慰棒,擦脸和身上, 以80bpm口交,期间寸止一次,若时间剩则100bpm操你,持续5分钟。 (基础伤害4,失败双倍8) <</if>> <<else>> <<if $dice == 1>> <strong>[弱击] 随便撸撸</strong> <<print $enemy>>随便撸了撸,对着你下手… (基础伤害1,失败双倍2,待定) <<elseif $dice == 2>> <strong>[有效] 随便撸撸</strong> <<print $enemy>>随便撸了撸,对着你下手… (基础伤害2,失败双倍4,待定) <<else>> <strong>[会心] 随便撸撸</strong> <<print $enemy>>随便撸了撸,对着你下手… (基础伤害3,失败双倍6,待定) <</if>> <</if>> </div> <div class="random-buttons"> <<button "任务完成">> <<if $enemy == "强盗兄弟">> <<if $dice == 1>> <<set $hp -= 1>> <<elseif $dice == 2>> <<set $hp -= 2>> <<else>> <<set $hp -= 3>> <</if>> <<elseif $enemy == "狼人">> <<if $dice == 1>> <<set $hp -= 2>> <<elseif $dice == 2>> <<set $hp -= 3>> <<else>> <<set $hp -= 4>> <</if>> <<else>> <<if $dice == 1>> <<set $hp -= 1>> <<elseif $dice == 2>> <<set $hp -= 2>> <<else>> <<set $hp -= 3>> <</if>> <</if>> <<if $double_attack and $double_attack > 0>> <<set $double_attack -= 1>> <<if $double_attack > 0>> <<set $dice = random(1, 3)>> <<goto "敌人任务执行">> <<elseif $hp <= 0>> <<goto "投降1">> <<elseif $enemyhp <= 0>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemy == "催情植物">> <<goto "催情植物胜利">> <</if>> <<elseif $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<else>> <<goto "地图">> <</if>> <<elseif $hp <= 0>> <<goto "投降1">> <<elseif $enemyhp <= 0>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemy == "催情植物">> <<goto "催情植物胜利">> <</if>> <<elseif $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<else>> <<goto "地图">> <</if>> <</button>> <<button "任务失败">> <<if $enemy == "强盗兄弟">> <<if $dice == 1>> <<set $hp -= 2>> <<elseif $dice == 2>> <<set $hp -= 4>> <<else>> <<set $hp -= 6>> <</if>> <<elseif $enemy == "狼人">> <<if $dice == 1>> <<set $hp -= 4>> <<elseif $dice == 2>> <<set $hp -= 6>> <<else>> <<set $hp -= 8>> <</if>> <<else>> <<if $dice == 1>> <<set $hp -= 2>> <<elseif $dice == 2>> <<set $hp -= 4>> <<else>> <<set $hp -= 6>> <</if>> <</if>> <<if $double_attack and $double_attack > 0>> <<set $double_attack -= 1>> <<if $double_attack > 0>> <<set $dice = random(1, 3)>> <<goto "敌人任务执行">> <<elseif $hp <= 0>> <<goto "投降1">> <<elseif $enemyhp <= 0>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemy == "催情植物">> <<goto "催情植物胜利">> <</if>> <<elseif $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<else>> <<goto "地图">> <</if>> <<elseif $hp <= 0>> <<goto "投降1">> <<elseif $enemyhp <= 0>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemy == "催情植物">> <<goto "催情植物胜利">> <</if>> <<elseif $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<else>> <<goto "地图">> <</if>> <</button>> </div>
<<nobr>> <div class="story-segment event-segment"> <h2>旅行牧师</h2> <div class="event-desc"> 你在森林小路上遇到一个自称僧侣的女人, 她穿着大胆暴露,薄纱下曲线毕露,哪像什么正经牧师。 她笑眯眯地走近:“想解除你的诅咒吗?我可以用我的圣体净化它~ 嘿嘿嘿,来吧,不过请把香油钱留下,我们的祭司需要金币建圣殿哦~” 她舔舔嘴唇,眼神满是下流意味~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 当前金币:<<print $gold>> </div> </div> <div class="random-buttons"> <<if $gold >= 20>> <<button "请治愈我的身体吧!(20金币)">> <<goto "旅行牧师治愈">> <</button>> <<else>> <div class="event-note"> (金币不足20,无法选择治愈!) </div> <</if>> <<if $gold >= 30>> <<button "请净化我的淫欲吧!(30金币)">> <<goto "旅行牧师净化">> <</button>> <<else>> <div class="event-note"> (金币不足30,无法选择净化!) </div> <</if>> <<button "没钱就滚">> <div class="event-result"> 你翻遍口袋没掏出金币,牧师翻脸冷哼:“没钱就滚,别浪费我时间!” 她扭着屁股走开,留下你一脸懵逼~ </div> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>旅行牧师 - 净化淫欲</h2> <div class="task-desc"> 你掏出30金币递过去,牧师眼放光:“哦~慷慨的小家伙!” 她咯咯笑着靠近:“让我用圣体净化你的淫欲吧~” 她的手滑过你的身体,薄纱几乎贴上你的皮肤~ </div> <div class="task-block"> <strong>现实任务:</strong> 移除身上的贞操带,用润滑液覆盖你的胸部和下体, 一边玩弄乳头一边绝顶一次(射精时不可停止刺激)。 完成后移除1层[淫纹刻印],并恢复所有HP~ </div> <div class="task-result"> 你按她的指示高潮了一次,牧师满意地点头: “很棒的表现~你的淫欲被净化了!” 移除1层[淫纹刻印](现<<print $lewd_tattoo - ($lewd_tattoo > 0 ? 1 : 0)>>层),HP恢复至<<print $maxhp>>~ </div> </div> <div class="random-buttons"> <<button "任务完成">> <<set $gold -= 30>> <<if $lewd_tattoo > 0>> <<set $lewd_tattoo -= 1>> <</if>> <<set $hp = $maxhp>> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>旅行牧师 - 治愈身体</h2> <div class="task-desc"> 你掏出20金币递过去,牧师接过钱笑得更媚: “好啦,小可爱~让我用圣体治愈你吧!” 她靠近你,薄纱下的身体散发暖意,手指轻抚你的皮肤~ </div> <div class="task-block"> <strong>现实任务:</strong> 在你的肉棒上涂满润滑油并寸止一次。 如果你戴着贞操锁,则以60bpm的速度后庭自慰5分钟。 完成后你的HP将完全恢复~ </div> <div class="task-result"> 你按她的要求完成了“仪式”,牧师拍手:“真乖~感觉好多了吧?” 你的HP恢复至最大值(<<print $maxhp>>),她笑着离开~ </div> </div> <div class="random-buttons"> <<button "任务完成">> <<set $gold -= 20>> <<set $hp = $maxhp>> <<goto "地图">> <</button>> </div> <</nobr>>
2025.2.24----1.0.3 增加符文卷轴:淫 更新全部视觉效果 流浪商人制作完毕 道具除了净化草都制作完毕了(净化草我觉得没必要添加) 2025.2.25----1.0.4 修复手机显示按钮太小的问题 全部敌人已经写完 全部诅咒已经写完 Boss也写完了!耶✌️ 地图已经写完 2025.2.26----1.0.4 现在被敌方击败后会跳回上一个地块 修复了公主特殊技能跳转错误的问题 修复了绝顶卷轴的使用逻辑。 更新了第二章传送门的页面 增加了作弊中传送到指定地块的代码 更新了圣泉药剂任务的跳转 更新角色攻击失败对敌方不造成伤害 2025.2.27 写了第二章传送门的页面(回主页或者回到开始地块) 铜传送门已经开启 写了铜传送门内的4个事件和一个敌人 2025.2.28 魔兽11.1开启,我今天不更!
<<set $player_x to 1>> <!-- 玩家初始X坐标 --> <<set $player_y to 1>> <!-- 玩家初始Y坐标 --> <<set $map = [ <!-- 主地图,10x10网格 --> ["墙", "墙", "墙", "墙", "墙", "第二章传送门", "墙", "墙", "墙", "墙"], ["墙", "墙", "墙", "墙", "金传送门", "空地", "墙", "墙", "墙", "墙"], ["墙", "墙", "墙", "墙", "墙", "BOSS", "墙", "银传送门", "墙", "宝箱"], ["墙", "墙", "墙", "敌人", "敌人", "随机事件", "随机事件", "随机事件", "敌人", "随机事件"], ["墙", "墙", "墙", "随机事件", "墙", "墙", "墙", "敌人", "墙", "墙"], ["铜传送门", "墙", "墙", "敌人", "墙", "宝箱", "随机事件", "随机事件", "墙", "墙"], ["敌人", "敌人", "敌人", "随机事件", "墙", "墙", "墙", "随机事件", "墙", "墙"], ["宝箱", "墙", "墙", "敌人", "随机事件", "墙", "墙", "敌人", "墙", "墙"], ["墙", "墙", "墙", "墙", "随机事件", "敌人", "敌人", "随机事件", "墙", "墙"], ["墙", "墙", "墙", "墙", "墙", "随机事件", "墙", "墙", "墙", "墙"], ["墙", "墙", "墙", "墙", "墙", "敌人", "墙", "墙", "墙", "墙"], ["墙", "墙", "墙", "墙", "墙", "开始", "墙", "墙", "墙", "墙"] ]>> ["墙", "墙", "墙", "墙", "宝箱", "墙", "墙"], ["墙", "墙", "墙", "墙", "事件", "墙", "墙"], ["开始", "事件", "敌人", "事件", "事件", "事件", "出口"], ["墙", "墙", "墙", "墙", "墙", "墙", "墙"]
<div class="story-segment role-intro"> 你转生成了【未知暗影】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 16 ATK: 2 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<div class="story-segment role-intro"> 你转生成了【极恶堕者】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 13 ATK: 3 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<<nobr>> <div class="story-segment event-segment"> <h2>梦中惊喜</h2> <div class="event-desc"> 夜幕降临,你在森林里扎下营地,疲惫地钻进睡袋。 你睡得死沉,仿佛坠入深渊,可醒来时,事情不对劲了…… 身体黏腻腻的,满是干涸的精液,明显被什么东西玷污了! 你惊慌起身,试图调查到底是谁或什么在你睡着时动了手脚~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 投个骰子,看看是什么鬼东西干的~ </div> </div> <div class="random-buttons"> <<button "投骰子调查">> <<set $dream_dice = random(1, 6)>> <<goto "梦中惊喜结果">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>梦中惊喜 - 调查结果</h2> <div class="event-desc"> 你抖着身子检查四周,试图找出昨夜的罪魁祸首。 骰子滚出<<print $dream_dice>>点,线索渐渐浮出水面~ </div> <div class="event-result"> <<if $dream_dice == 1>> 你发现脚边有根断裂的铁链,带着强盗营地的臭味…… “一定是那些该死的强盗!”你获得1层[奴隶印记](现<<print $curses + 1>>层)。 <<set $curses += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $curses >= 4>> 铁链的重量压垮了你的意志,你彻底沦为奴隶,直奔坏结局! <<endif>> <<elseif $dream_dice == 2>> 屁股一阵剧痛,像是被野兽狠狠操过…… “可恶的畜生!”你获得1层[肉穴酸痛](现<<print $flesh_pain + 1>>层)。 <<set $flesh_pain += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $flesh_pain >= 4>> 屁股的酸痛让你彻底臣服野兽,直奔坏结局! <<endif>> <<elseif $dream_dice == 3>> 身体黏糊糊的,热得像发烧,触手的痕迹无处不在…… “是那些该死的触手!”你获得1层[触手寄生](现<<print $tentacle_curse + 1>>层)。 <<set $tentacle_curse += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $tentacle_curse >= 4>> 触手完全占据你的身体,直奔坏结局! <<endif>> <<elseif $dream_dice == 4>> 地上滚落一个空的玛娜瓶,散发着魔法的余韵…… “操,是法师干的!”你获得1层[淫纹刻印](现<<print $lewd_tattoo + 1>>层)。 <<set $lewd_tattoo += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $lewd_tattoo >= 4>> 淫纹彻底改造你为玛娜容器,直奔坏结局! <<endif>> <<elseif $dream_dice == 5>> 身体痛得像散架,精神恍惚几乎晕过去…… “谁干的?我好痛…”你获得1层[精神屈服](现<<print $mind_submit + 1>>层)。 <<set $mind_submit += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $mind_submit >= 4>> 精神崩溃让你臣服兽人,直奔坏结局! <<endif>> <<elseif $dream_dice == 6>> 后面一阵异动,像有什么要出来…卵?! “操,蛋是怎么回事!”你获得1层[体内受精](现<<print $insect_pregnancy + 1>>层)。 <<set $insect_pregnancy += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $insect_pregnancy >= 4>> 卵塞满你的身体,沦为昆虫苗床,直奔坏结局! <<endif>> <</if>> </div> </div> <div class="random-buttons"> <<if $dream_dice == 1>> <<button "进入奴隶命运">> <<if $curses >= 4>> <<goto "奴隶标记坏结局">> <<else>> <<goto "奴隶标记诅咒">> <</if>> <</button>> <<elseif $dream_dice == 2>> <<button "进入野兽命运">> <<if $flesh_pain >= 4>> <<goto "兽嫁者坏结局">> <<else>> <<goto "肉穴酸痛诅咒">> <</if>> <</button>> <<elseif $dream_dice == 3>> <<button "进入触手命运">> <<if $tentacle_curse >= 4>> <<goto "触手寄生坏结局">> <<else>> <<goto "触手寄生诅咒">> <</if>> <</button>> <<elseif $dream_dice == 4>> <<button "进入玛娜命运">> <<if $lewd_tattoo >= 4>> <<goto "淫纹刻印坏结局">> <<else>> <<goto "淫纹刻印诅咒">> <</if>> <</button>> <<elseif $dream_dice == 5>> <<button "进入兽人命运">> <<if $mind_submit >= 4>> <<goto "精神屈服坏结局">> <<else>> <<goto "精神屈服诅咒">> <</if>> <</button>> <<elseif $dream_dice == 6>> <<button "进入苗床命运">> <<if $insect_pregnancy >= 4>> <<goto "体内受精坏结局">> <<else>> <<goto "体内受精诅咒">> <</if>> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>森林之泉</h2> <div class="event-desc"> 你在森林深处发现一处隐秘的泉眼,清澈的泉水泛着微光, 周围弥漫着神圣的气息,显然是祭司或森林神灵的秘密之地。 这泉水据说能治愈一切内疾,无论是疼痛还是受精成瘾。 你刚想取些圣泉药剂,一个精灵守卫从水雾中现身, 她轻声道:“只有神圣之人才能进入圣泉。我可以给你泉水,但需要回报…… 我在这漫长的时光里太孤独了,想要一个伴侣~” 她的眼神既纯净又带点下流意味~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 接受她的考验,证明你的耐力~ </div> </div> <div class="random-buttons"> <<button "接受考验">> <<goto "森林之泉任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>森林之泉 - 耐力考验</h2> <div class="task-desc"> 你点头答应,精灵守卫露出满意的微笑, “那就让我看看你的耐力吧,小家伙~别让我失望哦~” 她轻轻挥手,空气中弥漫起一股温暖的魔力, 你感到身体被某种无形的力量催促着行动~ </div> <div class="task-block"> <strong>现实任务:</strong> 准备一个温暖且紧致的仿真小穴自慰套,将你的肉棒插入, 以自己的速度抽插5分钟,期间不可停下。 - 如果5分钟内射精,精灵守卫会失望,你将受到惩罚: 射精后肉棒继续被以100bpm搾精180秒,并获得1层[淫纹刻印]。 - 如果坚持5分钟不射精,精灵守卫会高兴,奖励你1瓶[圣泉药剂]。 </div> </div> <div class="random-buttons"> <<button "任务完成(坚持5分钟)">> <<set $task_completed = true>> <<set $holy_spring += 1>> <<goto "地图">> <</button>> <<button "任务失败(射精)">> <<set $task_completed = false>> <<set $lewd_tattoo += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $lewd_tattoo >= 3>> <<goto "淫纹刻印坏结局">> <<else>> <<goto "淫纹刻印诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>兼职:森林口交洞穴 - 服务顾客</h2> <div class="task-desc"> 你点头接下活,老精灵咧嘴一笑,把你推到树洞前: “好嘞,小家伙!头伸进去,干完活金子就是你的~” 你刚把头塞进洞,就听见外面一阵粗野的脚步声, 一根根肉棒从洞外伸进来,散发着各种怪味,等着你的服务~ </div> <div class="task-block"> <strong>现实任务:</strong> 准备一个口交洞:拿一个能装进你头的纸盒,在口穴位置打个洞。 准备5根不同特征的肉棒: ① [麝香](见狼人),② [耻垢](见绿兽人),③ [多汗](见强盗), ④ [麝香+耻垢],⑤ [魔法](见魔法师)。 将你的口穴对准洞口,随机拿起一根肉棒通过洞插入, 每根肉棒口交3分钟(共15分钟),每次结束含入10mL精液。 下班后领取你的报酬~ </div> <div class="task-result"> 你满嘴精液,忙活了15分钟,终于伺候完这群家伙, 老精灵拍手笑道:“干得漂亮!这袋金子归你了!” 你赚了30金币(现<<print $gold + 30>>),带着满嘴怪味离开~ </div> </div> <div class="random-buttons"> <<button "任务完成">> <<set $gold += 30>> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>永囚恶花反击</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~永囚恶花骰子扔出<<print $enemy_dice>>,触手要玩你啦~ 现实里配合它的淫招,5分钟内顶住,不然伤害翻倍哦~撑住,姐姐看着呢!♥” <<if $double_attack gt 0>><br> “指挥特权没搞定,连操你<<print $double_attack>>回合,撑住哦~”<</if>> <<if $enemy_critical_next>> “护身符力量,敌人这次必定会心,小心点~”<</if>> </div> <div class="task-block"> <<if $enemy_dice == 1>> <h3>[弱击] 触手喷射</h3> <p>它用它的触手缠住你并射出了粘液…触手没有把你束缚起来,但它们开始揉搓你的身体。几分钟后,几只触手在你身上射下大量看上去是无害的白色粘性液体。你没有反抗的余地,接受了这次羞辱。<br> <strong>现实任务:</strong> 准备一小杯约100mL精液。用一些精液覆盖你的上半身,并用精液做润滑液,手抓一只触手按摩你的胸部和乳头。计时结束后让剩余精液射在你的整个胸部。<br> 基础伤害1,失败双倍2<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice == 2>> <h3>[弱击] 孢子攻击</h3> <p>它向你抛出了一团孢子…食人花似乎会向你扔出一小簇触手,这些触手会快速爬向你。在它们枯萎之前,触须丛会骚扰你几分钟。这些幼体似乎活不了多久。<br> <strong>现实任务:</strong> 将一堆泡过润滑液的丝袜和绳子压在自己身上,并且在后穴中插入一根小自慰棒。一边用它们刺激自己的敏感部位,一边寸止至少一次。想象你正在被大量触手侵犯。<br> 基础伤害2,失败双倍4<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice == 3>> <h3>[有效] 幼芽寄生</h3> <p>天上下雨般落下了大量种子…几颗小小的种子落在了你的视线盲区内。几分钟后,种子附着在你的皮肤上迅速发芽,并试图在你的全身生长和侵犯。<br> <strong>现实任务:</strong> 准备一些“种子”(衣夹)夹在身上,在身体不同部位安装至少5个晾衣夹,每个乳头必须夹一个。种子附着时,用一只手以60bpm速度抽插你的后庭,一边让自己寸止至少一次。<br> 基础伤害3,失败双倍6<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice == 4>> <h3>[有效] 淫花精喷</h3> <p>它用有催情作用的粘液浇满了你的全身…一些小藤蔓向你扑来,缠绕在你身上。不一会,几朵花迅速绽放。它们向你喷射着白色的液体。这种花的花粉有很强的发情效果,你感觉无法控制自己,开始自慰。<br> <strong>现实任务:</strong> 准备100mL精液和浸泡过润滑液的藤蔓(丝袜/绳子)。把藤蔓缠绕在身上,将触手肉棒塞进口穴,插入前涂满精液。以60bpm速度口交,同时寸止至少两次。<br> 基础伤害4,失败双倍8<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_critical_next or $enemy_dice == 5>> <h3>[会心] 狂乱扑杀</h3> <p>你被大量的触手控制…粗大的触手缠上了你,并且开始侵犯你。它插入了你身上所有的洞,用尽全力让你在触手地狱中平常绝望。你开始对触手的攻势变得毫无抵抗力。<br> <strong>现实任务:</strong> 让自己被藤蔓捆绑,浇上50mL精液。口穴和后穴同时被黏滑长触手侵犯,同时寸止至少一次。<br> 基础伤害5,失败双倍10<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_critical_next or $enemy_dice == 6>> <h3>[会心] 弱点特攻</h3> <p>食人花找到了你的弱点,你要受苦了…在交战中触手们发现你身上的某个部位在受到刺激后反应会特别大。它们没有放过这个机会。你再一次失误被束缚了起来。就当你以为你的肉穴又要被侵犯时,触手们开始集中攻击你的龟头(阴蒂)。<br> <strong>现实任务:</strong> 让自己被藤蔓捆绑,留出一条丝袜充分浸润滑液后套手上当手套。用丝袜手套集中欺负龟头(阴蒂),以30bpm套弄,计时器过半后补充润滑并速度翻倍至60bpm。<br> 基础伤害6,失败双倍12<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $enemy_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "永囚恶花任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $enemy_critical_next or $enemy_dice >= 5>> <<set $hp -= (5 + ($enemy_dice == 6 ? 1 : 0) + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= ($enemy_dice + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= ($enemy_dice + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "永囚恶花投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "永囚恶花任务执行">> <<else>> <<goto "BOSS战斗">> <</if>> <</button>> <<button "任务失败">> <<if $enemy_critical_next or $enemy_dice >= 5>> <<set $hp -= (10 + ($enemy_dice == 6 ? 2 : 0) + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (($enemy_dice * 2) + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (($enemy_dice * 2) + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "永囚恶花投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "永囚恶花任务执行">> <<else>> <<goto "BOSS战斗">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment defeat-segment"> <h2>被永囚恶花操翻</h2> <div class="defeat-block"> 你被【永囚恶花】操翻了,瘫在触手堆里浪叫着屈服~ 它张开巨口将你吞入体内,粘液和藤蔓裹满你全身~<br> <strong>地狱轮盘女神</strong>(嘲笑,手指戳你脸): “小贱货~被操死了还想赖在BOSS门口?滚回上一格去吧~”<br> <<set $swallowed_curse += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <</if>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <</if>> <<set $hp = $maxhp>> <<set $enemyhp = 25>> <<set $enemyatk = "EX">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <strong>后果:</strong> [被丸吞] +1层(现<<print $swallowed_curse>>层)<br> <<if $class == "王室公主">> [喜欢被捕] <<print $like_capture>>次<br> <<if $like_capture <= 6>>最大HP+1(现<<print $maxhp>>,上限20)<<else>>最大HP已达上限(<<print $maxhp>>)<</if>><br> <<if $like_capture % 3 == 0>> <<if $atk < 5>>ATK+1(现<<print $atk>>,上限5)<<else>>ATK已达上限(<<print $atk>>)<</if>> <<else>>ATK无变化(现<<print $atk>>)<</if>><br> <</if>> HP已恢复至最大值(<<print $maxhp>>),位置退回(<<print $player_x>>, <<print $player_y>>)<br> </div> </div> <div class="random-buttons"> <<button "查看诅咒">> <<set $player_x = $last_x>> <!-- 回退到上一格 --> <<set $player_y = $last_y>> <<if $swallowed_curse >= 3>> <<goto "被丸吞坏结局">> <<else>> <<goto "被丸吞诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment victory-segment"> <h2>胜利!你干翻了永囚恶花</h2> <p>你喘着粗气,拼尽全力把这株淫乱的【永囚恶花】打得藤断花残,触手无力地瘫在地上,粘液淌了一地。它再也无法吞噬你,你擦掉身上的精液残渣,感觉自己他妈硬气爆了!</p> <<set $drop_dice = random(1, 6)>> <div class="drop-block"> <strong>战利品:</strong><br> - 金币 +20(从它根部挖出的宝藏)<br> <<set $gold += 20>> <<if $drop_dice <= 3>> - 圣泉药剂 x1(从花蕊中淌出的神圣液体)<br> <<set $holy_spring += 1>> <<else>> - 宝箱钥匙 x1(从触手中掉落的钥匙)<br> <<set $chest_key += 1>> <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment shop-segment"> <h2>流浪奴隶商人的货摊</h2> <div class="shop-intro"> 一个猥琐的男人坐在破烂的篷车旁,周围堆满了叮当作响的锁链和散发着怪味的瓶子。他咧嘴一笑,露出黄牙,朝你挥手:“嘿,小贱货~来瞧瞧老子的好货吧,保证让你爽翻天!” </div> <div class="shop-container"> <div class="shop-items"> <div class="shop-item"> <div class="item-icon potion-icon"></div> <div class="item-details"> <span class="item-name">恢复药水</span> <span class="item-price">5金币</span> <span class="item-desc">喝一小杯果汁,恢复3点HP</span> <<if $gold >= 5>> <button class="buy-button" onclick="SugarCube.State.active.variables.gold -= 5; SugarCube.State.active.variables.potion += 1; SugarCube.Engine.play('流浪奴隶商人')">购买</button> <<else>> <span class="no-gold">金币不够,穷鬼!</span> <</if>> </div> </div> <div class="shop-item"> <div class="item-icon aphrodisiac-icon"></div> <div class="item-details"> <span class="item-name">浓缩媚药</span> <span class="item-price">10金币</span> <span class="item-desc">扔敌HP-3,下回合敌骰子+2</span> <<if $gold >= 10>> <button class="buy-button" onclick="SugarCube.State.active.variables.gold -= 10; SugarCube.State.active.variables.aphrodisiac += 1; SugarCube.Engine.play('流浪奴隶商人')">购买</button> <<else>> <span class="no-gold">金币不够,穷鬼!</span> <</if>> </div> </div> <div class="shop-item"> <div class="item-icon milk-icon"></div> <div class="item-details"> <span class="item-name">荷斯陶洛斯牛奶</span> <span class="item-price">15金币</span> <span class="item-desc">喝回5HP,菊穴回10HP</span> <<if $gold >= 15>> <button class="buy-button" onclick="SugarCube.State.active.variables.gold -= 15; SugarCube.State.active.variables.horse_milk += 1; SugarCube.Engine.play('流浪奴隶商人')">购买</button> <<else>> <span class="no-gold">金币不够,穷鬼!</span> <</if>> </div> </div> <div class="shop-item"> <div class="item-icon rune-icon"></div> <div class="item-details"> <span class="item-name">符文卷轴:淫</span> <span class="item-price">20金币</span> <span class="item-desc">使用刻淫符文,伤害+1</span> <<if $gold >= 20>> <button class="buy-button" onclick="SugarCube.State.active.variables.gold -= 20; SugarCube.State.active.variables.rune_lewd += 1; SugarCube.Engine.play('流浪奴隶商人')">购买</button> <<else>> <span class="no-gold">金币不够,穷鬼!</span> <</if>> </div> </div> <div class="shop-item"> <div class="item-icon slavekey-icon"></div> <div class="item-details"> <span class="item-name">奴隶钥匙</span> <span class="item-price">20金币</span> <span class="item-desc">减1层奴隶标记</span> <<if $gold >= 20>> <button class="buy-button" onclick="SugarCube.State.active.variables.gold -= 20; SugarCube.State.active.variables.slave_key += 1; SugarCube.Engine.play('流浪奴隶商人')">购买</button> <<else>> <span class="no-gold">金币不够,穷鬼!</span> <</if>> </div> </div> <div class="shop-item"> <div class="item-icon chestkey-icon"></div> <div class="item-details"> <span class="item-name">宝箱钥匙</span> <span class="item-price">50金币</span> <span class="item-desc">开启神秘宝箱,一次性</span> <<if $gold >= 50>> <button class="buy-button" onclick="SugarCube.State.active.variables.gold -= 50; SugarCube.State.active.variables.chest_key += 1; SugarCube.Engine.play('流浪奴隶商人')">购买</button> <<else>> <span class="no-gold">金币不够,穷鬼!</span> <</if>> </div> </div> </div> <div class="shop-footer"> <strong>你的金币:</strong> <<print $gold>> </div> </div> <div class="random-buttons"> <<button "离开">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> </div> <</nobr>>
<div class="story-segment role-intro"> 你转生成了【淫狐武士】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 13 ATK: 3 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<<nobr>> <div class="story-segment bad-end-segment"> <h2 class="bad-end-title">坏结局:玛娜榨取容器</h2> <div class="bad-end-desc"> 多重淫纹让你崩溃,你自愿成为法师的玛娜容器, 以禁绝多时的射精为代价换取屈服。 你被捆绑固定在她们的秘密洋馆,身上标着“玛娜容器”, 炼金术和魔法改造了你的身体,精液产量增50倍。 一次射精就让你在强烈快感中臣服,而这榨精每天无数次, 你彻底沉沦,永为她们的淫魔傀儡~ </div> <div class="bad-end-task"> <h3>现实任务</h3> 准备肉棒振动锤或强力跳蛋,自缚装备, 在身上写“精液容器”和“强制绝顶”。 乳头固定两跳蛋,后穴插振动棒, 将振动锤/跳蛋紧绑未勃起肉棒,确保牢固。 将脚、腰、肩固定在椅子/拘束架,戴眼罩和肉棒口球, 所有震动开最大后双手固定(务必能逃脱,备安全剪刀!)。 在敏感点全开下榨精45分钟,无论射精与否须计时满。 </div> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(咯咯笑着,朝你抛媚眼): “游戏结束,小贱货~姐姐在主页等你重来哦~♥” </div> </div> <div class="random-buttons"> <<button "回到主页">> <<set $shop_spent = undefined>> <!-- 重置商店花费 --> <<set $lewd_tattoo = 0>> <!-- 重置淫纹刻印 --> <<goto "Start">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment curse-segment"> <h2>淫纹刻印诅咒</h2> <div class="curse-block"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流):<br> “哎呀,小贱货~又被诱拐法师操翻了吧?她给你刻了个骚纹哦~ 【淫纹刻印】叠到第四层你就彻底完蛋啦~♥”<br> <<if $lewd_tattoo == 1>> <strong>[第一层] 精液熟成</strong><br> 你醒来时,小腹上多了个怪图案…被刻上了封印淫纹! 法师为了榨取浓精封住了你的射精,肉棒被魔法贞操带锁死~<br> <strong>现实任务:</strong> 在小腹画中等心形淫纹,强制佩戴贞操带, 禁用震动道具,所有肉棒任务改后庭任务,寸止任务用150bpm操后庭。 <<elseif $lewd_tattoo == 2>> <strong>[第二层] 感度上异</strong><br> 你醒来感觉身体怪怪的,小腹淫纹多了些花样。 敏感度变得下流又诡异,快感和痛苦都翻倍了~<br> <strong>现实任务:</strong> 升级小腹淫纹,加翅膀和复杂装饰, 所有肉棒尺寸增大一级,所有伤害+1。 <<elseif $lewd_tattoo == 3>> <strong>[第三层] 永久发情</strong><br> 你被打晕后醒来,淫纹更大更色情,身体无时无刻不在发情, 只想绝顶,可惜肉棒还被封着,下次再输就完蛋了~<br> <strong>现实任务:</strong> 再次升级淫纹,加大并加色情装饰, 插入任务须大声呻吟+高潮脸,想象前列腺绝顶,$maxhp -3。 <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<div class="story-segment role-intro"> 你转生成了【淬茎师】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 16 ATK: 1 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<<nobr>> <div class="story-segment task-segment"> <h2>兼职:炼金药水品鉴师 - 试喝药剂</h2> <div class="task-desc"> 你接过瓶子,帕拉赛修斯搓着手,兴奋地盯着你: “快喝吧,小家伙!一口气干了,我的杰作可不能浪费~” 瓶子里的白浊液体散发着怪味,你硬着头皮准备试试~ </div> <div class="task-block"> <strong>现实任务:</strong> 制作特殊精液药水:准备100毫升精液,加入15g糖、少许盐和一些辣椒,搅拌均匀。 一口气喝光所有药剂,完成任务领取报酬。 如果中途停止,奖励金币减半,因为炼金术士会觉得你在侮辱他的药水~ </div> </div> <div class="random-buttons"> <<button "任务完成(一口气喝光)">> <<set $task_completed = true>> <<set $gold += 20>> <<goto "地图">> <</button>> <<button "任务失败(中途停止)">> <<set $task_completed = false>> <<set $gold += 10>> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment special-skill"> <h2 class="skill-title">指挥特权</h2> <div class="goddess-talk"> <strong>地狱轮盘女神</strong>(娇笑,手指滑过你下巴,舔唇低语):<br> “嘿,小公主~要用‘指挥特权’震这帮贱民啦~ 快在现实里骚起来,5分钟搞定,不然这群畜生要连操你两洞哦~ 姐姐盯着你那小屁股,加油浪起来吧,贱货!♥” </div> <div class="skill-desc"> <strong>[特殊技能] 指挥特权</strong><br> “跪下,贱民!”用自慰棒捅后庭挤前列腺液,指挥敌人发呆。<br> 现实里用假阳具以120bpm抽插菊穴5分钟,舔干净前列腺液, 想象<<print $enemy>>被你震得满地打滚,硬得不敢动! </div> <div class="random-buttons"> <<button "任务完成">> <<set $enemyhp -= 2>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $stun = 1>> <<set $skip_enemy_turn = true>> 你娇喝:“跪下,贱民!”后庭喷前列腺液,<<print $enemy>>呆若木鸡!<br> 敌人HP -2,你回复5HP,敌人吓得本回合不敢动,下回合还得发愣。 <<if $hp <= 0>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟投降">> <<elseif $enemy == "狼人">> <<goto "狼人投降">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂投降">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人投降">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师投降">> <<elseif $enemy == "催情植物">> <<goto "催情植物投降">> <<elseif $enemy == "未知BOSS">> <<goto "永囚恶花投降">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘投降">> <</if>> <<elseif $enemyhp <= 0>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemy == "催情植物">> <<goto "催情植物胜利">> <<elseif $enemy == "未知BOSS">> <<goto "永囚恶花胜利">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘胜利">> <</if>> <<else>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂战斗">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人战斗">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师战斗">> <<elseif $enemy == "催情植物">> <<goto "催情植物战斗">> <<elseif $enemy == "未知BOSS">> <<goto "BOSS战斗">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘战斗">> <</if>> <</if>> <</button>> <<button "任务失败">> <<set $stun = 0>> <<set $double_attack = 1>> <!-- 两轮连操 --> 你没挤出前列腺液,<<print $enemy>>回神,淫笑着要连操你两轮! <<set $enemy_dice = random(1, 6)>> <<if $hp <= 0>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟投降">> <<elseif $enemy == "狼人">> <<goto "狼人投降">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂投降">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人投降">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师投降">> <<elseif $enemy == "催情植物">> <<goto "催情植物投降">> <<elseif $enemy == "未知BOSS">> <<goto "永囚恶花投降">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘投降">> <</if>> <<elseif $enemyhp <= 0>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemy == "催情植物">> <<goto "催情植物胜利">> <<elseif $enemy == "未知BOSS">> <<goto "永囚恶花胜利">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘胜利">> <</if>> <<else>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟任务执行">> <<elseif $enemy == "狼人">> <<goto "狼人任务执行">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂任务执行">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人任务执行">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师任务执行">> <<elseif $enemy == "催情植物">> <<goto "催情植物任务执行">> <<elseif $enemy == "未知BOSS">> <<goto "永囚恶花任务执行">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘任务执行">> <</if>> <</if>> <</button>> </div> </div> <</nobr>>
<<nobr>> <div class="story-segment tutorial-segment"> <h2>特殊技能教学</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(抛媚眼,手指轻点你胸口):<br> “嘿,小骚货~听好了,【特殊技能】可是你的王牌,能扭转乾坤的骚招! 每个种族都有独门绝技,和她们的特性搭得那叫一个绝~ 不过呢,每场战斗——也就是每个敌人——只能用一次,机会宝贵哦~♥” </div> <div class="tutorial-block"> <p>“怎么用?在投骰子前使出来,先把敌人干懵再说~ 比如你这小公主的【指挥特权】,能让敌人呆站一回合,还回你5点HP, 够骚吧?有策略地用,别随便浪费,不然姐姐可要笑话你啦~ 懂了就去试试身手吧,小贱货!”</p> </div> </div> <div class="random-buttons"> <<button "选好了">> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>狼人反击</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~狼人骰子扔出<<print $enemy_dice>>,现在轮到它反击啦~ 现实里配合它的骚招,5分钟内顶住,不然伤害翻倍哦~老实点,姐姐不管你爽不爽!♥” <<if $double_attack > 0>> <br>“指挥特权没搞定,连操你<<print $double_attack>>回合,爽歪歪吧~”<</if>> <<if $enemy_critical_next>> “护身符力量,敌人这次必定会心,小心点~”<</if>> </div> <div class="task-block"> <<if $enemy_critical_next or $enemy_dice > 4>> <h3>[会心] "射"置领地</h3> <p>狼人强行将肉棒抵在你脸上…<br> <strong>现实任务:</strong> <<if $enemy_boost lt 0>>在润滑液中混蜂蜜<<else>>用混有尿液和香水的润滑油<</if>>涂满自慰棒,擦脸和身上,以<<if $calm_wine_bpm gt 0>>50<<else>>80<</if>>bpm口交,期间寸止一次,若时间剩则<<if $calm_wine_bpm gt 0>>70<<else>>100<</if>>bpm操你,持续5分钟。<br> 基础伤害4,失败双倍8<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice <= 2>> <h3>[弱击] 荒野的召唤</h3> <p>狼人在你面前露出了它巨大且怪异的生殖器…<br> <strong>现实任务:</strong> 将异形自慰棒吸在墙上合适高度,跪前面,用脸从下往上撑住龟头,一边闻肉棒气味一边自慰,至少寸止一次,想象那带刺的肉棒即将狂操你,持续5分钟。<br> 基础伤害2,失败双倍4<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<else>> <h3>[有效] 野兽颜射</h3> <p>狼人对你射出了它的野兽精液…<br> <strong>现实任务:</strong> 准备100mL精液混30mL新鲜尿液,浇身上(脸到大腿),被覆盖时寸止一次,结束后用手擦干净并舔掉手上精液,持续5分钟。<br> 基础伤害3,失败双倍6<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $enemy_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "狼人任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (4 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (3 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "狼人投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "狼人任务执行">> <<else>> <<goto "狼人战斗">> <</if>> <</button>> <<button "任务失败">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (8 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (4 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (6 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "狼人投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "狼人任务执行">> <<else>> <<goto "狼人战斗">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment battle-segment"> <h2>遭遇狼人</h2> <div class="enemy-block"> 你撞上了一个【狼人】,毛茸茸的野兽,眼神透着淫光,尤其在满月前更加嗜血又饥渴~<br> <strong>敌人状态:</strong> HP <<print $enemyhp>> | ATK B(挺强的诱惑力,小心被干翻~)<br> 种族:野兽 | 阴茎:中等,弯曲/带刺/动物形状(怪得一批,够味儿)<br> <<if $stun gt 0>>敌人眩晕中,下回合无法攻击<</if>> <<if $enemy_critical_next>>敌人下次攻击必定会心<</if>> </div> <div class="player-block"> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | ATK <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>><br> <<if $special_used>>指挥特权已用<<else>>指挥特权可用<</if>><br> <<if $calm_wine_bpm gt 0>>镇静之酒生效,bpm-30剩<<print $calm_wine_bpm>>回合<</if>> <<if $critical_next>>绿兽人肉干或护身符生效,下次攻击必定会心<</if>> </div> </div> <div class="random-buttons"> <<button "扔骰子攻击">> <<if $stun gt 0>> <<set $stun -= 1>> <</if>> <<set $player_dice = random(1, 6)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "狼人战斗">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "狼人战斗">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "狼人战斗">> <</button>> <<button "扔粘稠蜂蜜">> <<set $honey -= 1>> <<set $enemy_boost = -1>> <<goto "狼人战斗">> <</button>> <</if>> <<if $aphrodisiac gt 0>> <<button "扔浓缩媚药">> <<set $aphrodisiac -= 1>> <<set $enemyhp -= 3>> <<set $enemy_boost = 2>> <<goto "狼人战斗">> <</button>> <</if>> <<if $climax_scroll gt 0>> <<button "用绝顶卷轴">> <<set $climax_scroll -= 1>> <<goto "绝顶卷轴任务">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "狼人战斗">> <</button>> <</if>> <<if $horse_milk gt 0>> <<button "喝牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<goto "狼人战斗">> <</button>> <<button "菊穴吸收牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 10, $maxhp)>> <<goto "狼人战斗">> <</button>> <</if>> <<if $holy_spring gt 0>> <<button "用圣泉药剂">> <<set $holy_spring -= 1>> <<goto "圣泉药剂任务">> <</button>> <</if>> <<if $green_meat gt 0>> <<button "吃绿兽人肉干">> <<set $green_meat -= 1>> <<set $critical_next = true>> <<goto "狼人战斗">> <</button>> <</if>> <<if $slave_key gt 0>> <<button "用奴隶钥匙">> <<set $slave_key -= 1>> <<if $curses > 0>> <<set $curses -= 1>> <</if>> <<goto "狼人战斗">> <</button>> <</if>> <<if $lucky_charm gt 0 and !$lucky_used>> <<button "用幸运护身符">> <<set $lucky_used = true>> <<set $critical_next = true>> <<set $enemy_critical_next = true>> <<goto "狼人战斗">> <</button>> <</if>> <<if $escape_rope gt 0>> <<button "用逃生绳">> <<set $escape_rope -= 1>> <<set $enemy = undefined>> <<goto "地图">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment defeat-segment"> <h2>被狼人操翻</h2> <div class="defeat-block"> 你被【狼人】操翻了,倒在地上浪叫着屈服~ 它们对着你射了一地,把你操得理智全无。<br> <strong>地狱轮盘女神</strong>(嘲笑,手指戳你脸): “小贱货~被操死了还想赖在这里?滚回上一格去吧~”<br> <<set $player_x = $last_x>> <!-- 回退到上一格 --> <<set $player_y = $last_y>> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <</if>> <<set $hp = $maxhp>> <<if $gold >= 50>> <<set $gold -= 50>> <<else>> <<set $gold = 0>> <</if>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <<set $flesh_pain += 1>> <<set $enemyhp = 8>> <<set $enemyatk = "B">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <strong>后果:</strong> [肉穴酸痛] +1层(现<<print $flesh_pain>>层) | [喜欢被捕] <<print $like_capture>>次<br> 失去50金币(剩<<print $gold>>)<br> <<if $like_capture <= 6>>最大HP+1(现<<print $maxhp>>,上限20)<<else>>最大HP已达上限(<<print $maxhp>>)<</if>><br> <<if $like_capture % 3 == 0>> <<if $atk < 5>>ATK+1(现<<print $atk>>,上限5)<<else>>ATK已达上限(<<print $atk>>)<</if>> <<else>>ATK无变化(现<<print $atk>>)<</if>> HP已恢复至最大值(<<print $maxhp>>),位置退回(<<print $player_x>>, <<print $player_y>>)<br> </div> </div> <div class="random-buttons"> <<button "查看诅咒">> <<if $flesh_pain >= 4>> <<goto "兽嫁者坏结局">> <<else>> <<goto "肉穴酸痛诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment victory-segment"> <h2>狼人被干翻</h2> <div class="victory-block"> 你干翻了【狼人】,毛茸茸的野兽倒在地上,嗷嗷求饶。<br> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | 金币 <<print $gold + 7>><br> <<set $gold += 7>> <<set $drop_dice = random(1, 6)>> <<if $drop_dice <= 4>> <<set $herb += 1>> 战利品:7金币 + 1镇静草药 <<else>> 战利品:7金币 <</if>> <<set $special_used = false>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "狼人胜利">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "狼人胜利">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "狼人胜利">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "狼人胜利">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment role-intro"> <h2>你转生成了【王室公主】</h2> 人类王室的一员,可别高兴得太早——在这个淫乱世界里,贵族身份更像是个操蛋的诅咒。 所有公主最后都逃不过悲惨的命运——被绑架,被强奸,又或是堕落成烂货, 这就是这片骚地里大多数公主的结局。 你能顶着这顶破冠活下来吗,小贱货? <div class="stats-block"> <h3>属性</h3> <p>HP: <span class="highlight"><<print $hp>> / <<print $maxhp>></span>(你的理智值,能扛住多骚的攻势就看它了~)</p> <p>ATK: <span class="highlight"><<print $atk>></span>(你的诱惑力,够不够骚全在这儿)</p> </div> <div class="skills-block"> <h3>攻击方式</h3> <p><strong>[弱击] 不雅照片</strong><br>掀开裙子,双腿大张,揉着奶头骚叫:“看好了,贱种!”<br>让敌人盯着你下流的身体爽到鼻血狂喷,造成基础伤害。<br>现实任务:双腿张开,揉奶头30bpm自慰5分钟,寸止一次。</p> <p><strong>[有效] 贵族服务</strong><br>掏出自慰棒捅进后庭,挤出前列腺液,舔着手指朝敌人笑:“想要吗?”<br>重点刺激你的骚点,下次攻击伤害+1。<br>现实任务:用自慰棒60bpm捅后庭5分钟,挤出前列腺液。</p> <p><strong>[会心] 皇家表演</strong><br>解下贞操带,后庭狂干150bpm,边寸止边摆出啊嘿颜:“公主还能这么骚~”<br>若射精直接输,成功则造成双倍伤害。<br>现实任务:解下贞操带,150bpm狂干后庭5分钟,寸止一次。</p> <p><strong>[特殊技能] 指挥特权</strong><br>“跪下,贱民!”用自慰棒捅后庭挤出前列腺液,指挥敌人发呆。<br>敌人眩晕1回合(跳过其回合),你回复5点HP。</p> </div> <div class="passive-block"> <h3>种族被动</h3> <p><strong>[父王的钱包]</strong><br>王室富得流油,你从金库顺了50金币和一把[宝箱钥匙]当启动资金。<br>但每次被诅咒,丢50金币,没钱就清零哦~</p> <p><strong>[喜欢被捕]</strong><br>公主天生就是被抓的命,贞洁教育让她们被绑时脑子里全是下流幻想。<br>每次被诅咒+1最大HP并回复(最多6次),每3次被诅咒+1ATK(最多3次)。<br>当前触发:<span class="highlight"><<print $like_capture>>次</span></p> </div> <div class="gear-block"> <h3>服饰 [皇家装束]</h3> <p>金色长发,长连衣裙,长手套,外加贞操带锁住你的小弟弟。<br>所有肉棒任务改后庭任务,寸止任务变150bpm后庭狂干。</p> </div> <div class="items-block"> <h3>道具</h3> <p>金币:<span class="highlight"><<print $gold>></span>(基本货币,可买道具或贿赂,无法战斗中使用)</p> <p>宝箱钥匙:<span class="highlight"><<print $chest_key>></span>(开启神秘宝箱的钥匙,一次性)</p> </div> </div> <div class="random-buttons"> <<button "准备开干">> <<goto "战斗教学">> <</button>> <<if $potion > 0>> <<button "使用恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> 你喝下一瓶恢复药水(现实里喝一小杯果汁),HP+3(现<<print $hp>>)。 <<goto "王室公主开场">> <</button>> <</if>> </div> <</nobr>>
<div class="story-segment role-intro"> 你转生成了【白浊法师】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 10 ATK: 3 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<div class="story-segment role-intro"> 你转生成了【禁欲教徒】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 15 ATK: 2 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<<nobr>> <div class="story-segment bad-end-segment"> <h2 class="bad-end-title">坏结局:兽人专属自慰套</h2> <div class="bad-end-desc"> 绿兽人彻底洗脑了你,你心甘情愿成为他们的专属自慰套。 你自愿加入部落,被捆绑带到山中深处, 一群体型各异的绿兽人盯着你,淫笑不止。 他们把你固定在牢房格子上,姿势方便操弄, 每次兽人想干你,只需打开栅栏门, 你毫无反抗之力,内心却满足无比, 每天在快感中升天,永远沉沦这兽欲深渊~ </div> <div class="bad-end-task"> <h3>现实任务</h3> 戴上口球,以小狗姿势自缚,或用宠物拘束服(双手脚折叠固定,只能用肘膝爬)。 练习此姿势活动,准备好后将大吸盘自慰棒吸在墙上(或方便插入处,如门框), 爬10米后试着插入体内,成功后被操15分钟。 中途解开一只手绝顶,但无论何时绝顶,都须操满15分钟。 </div> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(咯咯笑着,朝你抛媚眼): “游戏结束,小贱货~姐姐在主页等你重来哦~♥” </div> </div> <div class="random-buttons"> <<button "回到主页">> <<set $shop_spent = undefined>> <!-- 重置商店花费 --> <<set $mind_submit = 0>> <!-- 重置精神屈服 --> <<goto "Start">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment curse-segment"> <h2>精神屈服诅咒</h2> <div class="curse-block"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流):<br> “哎呀,小贱货~又被部落兽人操翻了吧?他们的巨屌给你留了个骚印记哦~ 【精神屈服】叠到第四层你就彻底完蛋啦~♥”<br> <<if $mind_submit == 1>> <strong>[第一层] 强奸洗脑</strong><br> 一大群绿兽人包围了你,那是你晕厥前的最后景象。 你被干醒了,兽人勒着你脖子狂暴强奸,痛中竟有一丝快感~<br> <strong>现实任务:</strong> 佩戴项圈稍收紧(注意安全!勿影响呼吸或血流,有症状立刻停止)。 用大自慰棒以120bpm站立或跪立姿势从后面操自己5分钟,可后射。 <<elseif $mind_submit == 2>> <strong>[第二层] 肉棒清理上瘾</strong><br> 你睁眼时,几个绿兽人围着你,肮脏巨屌对着你的脸,等你清理。 你竟然觉得没理由不侍奉它们~<br> <strong>现实任务:</strong> 用两根大自慰棒,龟头冠状沟加耻垢(芝士+盐)。 一根含嘴里舔干净,一根拍脸和鼻子,清理完后手交一根,口交另一根。 <<elseif $mind_submit == 3>> <strong>[第三层] 兽人崇拜</strong><br> 你再次被轮奸至醒,奇怪地对它们的肉棒大小和气味感到熟悉,甚至享受起来。 兽人性癖觉醒,下次再输就彻底沦陷吧,小贱货~<br> <strong>现实任务:</strong> 不允许清理身体(包括任务中射的精液), 对绿兽人敌人伤害减半,持续游戏想象兽人肉棒的味道。 <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<div class="story-segment role-intro"> 你转生成了【精饮魅魔】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 11 ATK: 4 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<<nobr>> <<set $hp -= 3>> <!-- 卷轴生效扣血 --> <div class="story-segment task-segment climax-scroll"> <h2 class="scroll-title">绝顶卷轴</h2> <div class="goddess-talk"> <strong>地狱轮盘女神</strong>(淫笑,手指滑过你胯下,舔唇低喘):<br> “哟,小贱货~撕开绝顶卷轴啦?一股骚热直冲你那小肉棒,腿软得要跪了吧~ 快在现实里浪起来,5分钟把自己操到喷汁,姐姐要看你射得满地都是!♥” </div> <<if $hp <= 0 and $enemy isnot undefined>> <div class="defeat-block"> <p>卷轴快感把你弄得晕死过去,<<print $enemy>>趁机操翻你!</p> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟投降">> <<elseif $enemy == "狼人">> <<goto "狼人投降">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂投降">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人投降">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师投降">> <<elseif $enemy == "催情植物">> <<goto "催情植物投降">> <<elseif $enemy == "未知BOSS">> <<goto "永囚恶花投降">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘投降">> <</if>> </div> <<else>> <div class="scroll-desc"> <strong>[绝顶卷轴任务]</strong><br> 你抖着手撕开卷轴,淫咒瞬间爬满全身,快感像潮水淹没你那锁在贞操带里的骚货~<br> - 你的HP已掉3滴(现<<print $hp>>),敌人被爽波冲击,任务成功后HP已减5(现<<print $enemyhp>>)。<br> - 现实里,五分钟内把自己弄到绝顶喷射:<br> 扯下贞操带,用手或骚玩具疯狂撸,逼自己射一次, 从头到尾不许停,操到射空,爽得叫出来才算数! </div> <div class="random-buttons"> <<button "任务完成">> <<set $enemyhp -= 5>> <!-- 卷轴生效扣敌人血 --> 你浪叫着射满手,<<print $enemy>>被你的骚劲震得头晕眼花!<br> <<if $enemyhp <= 0 and $enemy isnot undefined>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟胜利">> <<elseif $enemy == "狼人">> <<goto "狼人胜利">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂胜利">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人胜利">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师胜利">> <<elseif $enemy == "催情植物">> <<goto "催情植物胜利">> <<elseif $enemy == "未知BOSS">> <<goto "永囚恶花胜利">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘胜利">> <</if>> <<elseif $enemy isnot undefined>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂战斗">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人战斗">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师战斗">> <<elseif $enemy == "催情植物">> <<goto "催情植物战斗">> <<elseif $enemy == "未知BOSS">> <<goto "BOSS战斗">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘战斗">> <</if>> <<else>> <<goto "背包">> <</if>> <</button>> <<button "任务失败">> 你撸得手酸也没射,女神嘲笑:“废物,连喷都喷不出来?”<br> <<if $hp <= 0 and $enemy isnot undefined>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟投降">> <<elseif $enemy == "狼人">> <<goto "狼人投降">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂投降">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人投降">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师投降">> <<elseif $enemy == "催情植物">> <<goto "催情植物投降">> <<elseif $enemy == "未知BOSS">> <<goto "永囚恶花投降">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘投降">> <</if>> <<elseif $enemy isnot undefined>> <<if $enemy == "强盗兄弟">> <<goto "强盗兄弟战斗">> <<elseif $enemy == "狼人">> <<goto "狼人战斗">> <<elseif $enemy == "授精蜜蜂">> <<goto "授精蜜蜂战斗">> <<elseif $enemy == "部落兽人">> <<goto "部落兽人战斗">> <<elseif $enemy == "诱拐法师">> <<goto "诱拐法师战斗">> <<elseif $enemy == "催情植物">> <<goto "催情植物战斗">> <<elseif $enemy == "未知BOSS">> <<goto "BOSS战斗">> <<elseif $enemy == "密林娃娘">> <<goto "密林娃娘投降">> <</if>> <<else>> <<goto "背包">> <</if>> <</button>> </div> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment"> <h2>挑个骚货吧,贱货!</h2> <div class="choice-block"> <p>你选择了自己挑,贱货!看看这些骚货,选一个吧!</p> </div> </div> <div class="faction-grid"> <div class="faction-section"> <h2 class="faction-title">英雄阵营</h2> <div class="role"> <img src="" id="王室公主-img" class="role-img" alt="王室公主"> <div class="role-overlay"> <span class="role-name">王室公主(人类)</span> <<button "选择">> <<set $class = "王室公主">> <<set $hp = 14>> <<set $maxhp = 14>> <<set $atk = 2>> <<set $gold = 50>> <<set $chest_key = 1>> <<goto "王室公主开场">> <</button>> </div> </div> <div class="role"> <img src="" id="白浊法师-img" class="role-img" alt="白浊法师"> <div class="role-overlay"> <span class="role-name">白浊法师(人类)- 未开放</span> </div> </div> <div class="role"> <img src="" id="闪影窃精贼-img" class="role-img" alt="闪影窃精贼"> <div class="role-overlay"> <span class="role-name">闪影窃精贼(精灵)- 未开放</span> </div> </div> <div class="role"> <img src="" id="淬茎师-img" class="role-img" alt="淬茎师"> <div class="role-overlay"> <span class="role-name">淬茎师(矮人)- 未开放</span> </div> </div> <div class="role"> <img src="" id="淫狐武士-img" class="role-img" alt="淫狐武士"> <div class="role-overlay"> <span class="role-name">淫狐武士(兽人)- 未开放</span> </div> </div> <div class="role"> <img src="" id="圣乳骑士-img" class="role-img" alt="圣乳骑士"> <div class="role-overlay"> <span class="role-name">圣乳骑士(牛头人)- 未开放</span> </div> </div> </div> <div class="faction-section"> <h2 class="faction-title">暗影阵营</h2> <div class="role"> <img src="" id="触装魔女-img" class="role-img" alt="触装魔女"> <div class="role-overlay"> <span class="role-name">触装魔女 - 未开放</span> </div> </div> <div class="role"> <img src="" id="精饮魅魔-img" class="role-img" alt="精饮魅魔"> <div class="role-overlay"> <span class="role-name">精饮魅魔 - 未开放</span> </div> </div> <div class="role"> <img src="" id="禁欲教徒-img" class="role-img" alt="禁欲教徒"> <div class="role-overlay"> <span class="role-name">禁欲教徒 - 未开放</span> </div> </div> <div class="role"> <img src="" id="冷血僵尸-img" class="role-img" alt="冷血僵尸"> <div class="role-overlay"> <span class="role-name">冷血僵尸 - 未开放</span> </div> </div> <div class="role"> <img src="" id="极恶堕者-img" class="role-img" alt="极恶堕者"> <div class="role-overlay"> <span class="role-name">极恶堕者 - 未开放</span> </div> </div> <div class="role"> <img src="" id="未知暗影-img" class="role-img" alt="未知暗影"> <div class="role-overlay"> <span class="role-name">未知暗影(???)- 未开放</span> </div> </div> </div> </div> <div class="random-buttons"> <<button "返回">> <<goto "律令说明">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment bad-end-segment"> <h2 class="bad-end-title">坏结局:兽嫁者</h2> <div class="bad-end-desc"> 你彻底臣服于野兽的肉棒,只有它们能填满你酸胀的后穴。 那怪异的带刺巨屌带来的痛感让你欲罢不能, 你决定住进狼人巢穴,把身体献给它们繁衍后代。 白天你像个婊子四处勾引,晚上被操得浪叫连连, 从此侍奉它们的肉棒,沉沦在这兽欲地狱,直到永远~ </div> <div class="bad-end-task"> <h3>现实任务</h3> 买个狗或马型大号自慰棒,准备特制精液(加酒精和盐,若不过敏)。 未来5天固定肉棒在墙上,每天:<br> - 早上口交5分钟,深喉3次,寸止一次,饮30mL热精液再寸止一次。 - 晚上60-120bpm操10分钟,寸止一次,结束后完全插入绝顶一次。 </div> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(偷笑,手指戳你脸): “游戏结束,小贱货~姐姐在主页等你重来哦~♥” </div> </div> <div class="random-buttons"> <<button "回到主页">> <<set $shop_spent = undefined>> <!-- 重置商店花费 --> <<set $flesh_pain = 0>> <!-- 重置肉穴酸痛 --> <<goto "Start">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment curse-segment"> <h2>肉穴酸痛诅咒</h2> <div class="curse-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指轻弹):<br> “嘿,小骚货~被狼人操翻了吧?这野兽给你留了个下流印记~ 【肉穴酸痛】叠到第四层你就成兽嫁啦~♥”<br> <<if $flesh_pain == 1>> <strong>[第一层] 轻度扩张</strong><br> 你醒来,后庭隐隐作痛,那狼人昏厥时肯定狠狠操了你一顿~<br> 现实任务:用中等大小自慰棒(最好怪物形状)以120bpm抽插10分钟,注入50mL精液,从现在起插入前涂酒精。 <<elseif $flesh_pain == 2>> <strong>[第二层] 中度痛感</strong><br> 又被野兽干晕,你的后穴更松更痛,甚至有点发情了~<br> 现实任务:用大号自慰棒(带凸起或马形状)以100bpm抽插10分钟,注入100mL精液,插入肉棒尺寸增大一级。 <<elseif $flesh_pain == 3>> <strong>[第三层] 酸胀难忍</strong><br> 醒来后你的后庭渴求野兽肉棒,气味让你上瘾,下次再输就完蛋~<br> 现实任务:插入任务bpm+20,插入前滴一滴风油精,每3格骑肉棒寸止一次。 <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<<if $class is undefined>> <div class="story-segment bag-segment"> <strong>地狱轮盘女神</strong>(皱眉,手指敲你头): <br> “嘿,小贱货~没选角色你看个屁的背包啊? 快去挑个骚身份再来吧,姐姐等着你呢~♥” </div> <div class="random-buttons"> <<return "返回">> </div> <<else>> <<nobr>> <div class="inventory-container"> <h2>背包</h2> <div class="inventory-grid"> <div class="inventory-item"> <div class="item-icon gold-icon"></div> <div class="item-details"> <span class="item-name">金币</span> <span class="item-count"><<print $gold>></span> <span class="item-desc">基本货币,可买道具或贿赂</span> </div> </div> <div class="inventory-item"> <div class="item-icon chestkey-icon"></div> <div class="item-details"> <span class="item-name">宝箱钥匙</span> <span class="item-count"><<print $chest_key>></span> <span class="item-desc">开启神秘宝箱,一次性</span> </div> </div> <div class="inventory-item"> <div class="item-icon potion-icon"></div> <div class="item-details"> <span class="item-name">恢复药水</span> <span class="item-count"><<print $potion>></span> <span class="item-desc">喝一小杯果汁,恢复3点HP</span> <<if $potion gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.potion -= 1; SugarCube.State.active.variables.hp = Math.min(SugarCube.State.active.variables.hp + 3, SugarCube.State.active.variables.maxhp); SugarCube.Engine.play('背包')">使用</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon herb-icon"></div> <div class="item-details"> <span class="item-name">镇静草药</span> <span class="item-count"><<print $herb>></span> <span class="item-desc">嚼一嚼,恢复3点HP,或3个合成酒</span> <<if $herb gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.herb -= 1; SugarCube.State.active.variables.hp = Math.min(SugarCube.State.active.variables.hp + 3, SugarCube.State.active.variables.maxhp); SugarCube.Engine.play('背包')">使用</button> <</if>> <<if $herb >= 3>> <button class="use-button" onclick="SugarCube.State.active.variables.herb -= 3; SugarCube.State.active.variables.calm_wine += 1; SugarCube.Engine.play('背包')">合成镇静之酒</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon mana-icon"></div> <div class="item-details"> <span class="item-name">玛娜瓶</span> <span class="item-count"><<print $mana>></span> <span class="item-desc">白浊法师的精液容器</span> </div> </div> <div class="inventory-item"> <div class="item-icon honey-icon"></div> <div class="item-details"> <span class="item-name">粘稠蜂蜜</span> <span class="item-count"><<print $honey>></span> <span class="item-desc">喝10mL蜂蜜回5HP,或扔敌减骰子1</span> <<if $honey gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.honey -= 1; SugarCube.State.active.variables.hp = Math.min(SugarCube.State.active.variables.hp + 5, SugarCube.State.active.variables.maxhp); SugarCube.State.active.variables.honey_used = true; SugarCube.Engine.play('背包')">喝</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon aphrodisiac-icon"></div> <div class="item-details"> <span class="item-name">浓缩媚药</span> <span class="item-count"><<print $aphrodisiac>></span> <span class="item-desc">扔敌HP-3,下回合敌骰子+2</span> </div> </div> <div class="inventory-item"> <div class="item-icon scroll-icon"></div> <div class="item-details"> <span class="item-name">绝顶卷轴</span> <span class="item-count"><<print $climax_scroll>></span> <span class="item-desc">使用绝顶HP-3,敌HP-5</span> <<if $climax_scroll gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.climax_scroll -= 1; SugarCube.State.active.variables.hp -= 3; SugarCube.Engine.play('绝顶卷轴任务')">使用</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon rune-icon"></div> <div class="item-details"> <span class="item-name">符文卷轴:淫</span> <span class="item-count"><<print $rune_lewd>></span> <span class="item-desc">使用刻淫符文,伤害+1</span> <<if $rune_lewd gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.rune_lewd -= 1; SugarCube.State.active.variables.rune_lewd_active = true; SugarCube.State.active.variables.atk += 1; SugarCube.Engine.play('背包')">使用</button> <</if>> <<if $rune_lewd_active>> <button class="use-button" onclick="SugarCube.State.active.variables.rune_lewd_active = false; SugarCube.State.active.variables.atk -= 1; SugarCube.Engine.play('背包')">擦除</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon wine-icon"></div> <div class="item-details"> <span class="item-name">镇静之酒</span> <span class="item-count"><<print $calm_wine>></span> <span class="item-desc">喝下减1层随机诅咒,bpm-30×3回合</span> <<if $calm_wine gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.calm_wine -= 1; SugarCube.State.active.variables.calm_wine_bpm = 3; if (Math.random() < 0.5 && SugarCube.State.active.variables.curses > 0) { SugarCube.State.active.variables.curses -= 1; } else if (SugarCube.State.active.variables.flesh_pain > 0) { SugarCube.State.active.variables.flesh_pain -= 1; }; SugarCube.Engine.play('背包')">使用</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon milk-icon"></div> <div class="item-details"> <span class="item-name">荷斯陶洛斯牛奶</span> <span class="item-count"><<print $horse_milk>></span> <span class="item-desc">喝回5HP,菊穴回10HP</span> <<if $horse_milk gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.horse_milk -= 1; SugarCube.State.active.variables.hp = Math.min(SugarCube.State.active.variables.hp + 5, SugarCube.State.active.variables.maxhp); SugarCube.Engine.play('背包')">喝</button> <button class="use-button" onclick="SugarCube.State.active.variables.horse_milk -= 1; SugarCube.State.active.variables.hp = Math.min(SugarCube.State.active.variables.hp + 10, SugarCube.State.active.variables.maxhp); SugarCube.Engine.play('背包')">菊穴吸收</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon spring-icon"></div> <div class="item-details"> <span class="item-name">圣泉药剂</span> <span class="item-count"><<print $holy_spring>></span> <span class="item-desc">菊穴减1层屁股诅咒</span> <<if $holy_spring gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.holy_spring -= 1; SugarCube.Engine.play('圣泉药剂任务')">使用</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon meat-icon"></div> <div class="item-details"> <span class="item-name">绿兽人肉干</span> <span class="item-count"><<print $green_meat>></span> <span class="item-desc">下次攻击必定会心</span> <<if $enemy isnot undefined and $green_meat gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.green_meat -= 1; SugarCube.State.active.variables.critical_next = true; if (SugarCube.State.active.variables.enemy == '狼人') { SugarCube.Engine.play('狼人战斗'); } else { SugarCube.Engine.play('强盗兄弟战斗'); }">食用</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon slavekey-icon"></div> <div class="item-details"> <span class="item-name">奴隶钥匙</span> <span class="item-count"><<print $slave_key>></span> <span class="item-desc">减1层奴隶标记</span> <<if $slave_key gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.slave_key -= 1; if (SugarCube.State.active.variables.curses > 0) { SugarCube.State.active.variables.curses -= 1; } SugarCube.Engine.play('背包')">使用</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon charm-icon"></div> <div class="item-details"> <span class="item-name">幸运护身符</span> <span class="item-count"><<print $lucky_charm>></span> <span class="item-desc">战斗中双方下次攻击会心</span> </div> </div> <div class="inventory-item"> <div class="item-icon rope-icon"></div> <div class="item-details"> <span class="item-name">逃生绳</span> <span class="item-count"><<print $escape_rope>></span> <span class="item-desc">战斗中脱离至安全地点</span> <<if $enemy isnot undefined and $escape_rope gt 0>> <button class="use-button" onclick="SugarCube.State.active.variables.escape_rope -= 1; SugarCube.State.active.variables.enemy = undefined; SugarCube.Engine.play('事件选择')">使用</button> <</if>> </div> </div> <div class="inventory-item"> <div class="item-icon dice-icon"></div> <div class="item-details"> <span class="item-name">女神的骰子</span> <span class="item-count"><<print $goddess_dice>></span> <span class="item-desc">重置骰子点数,每敌一次</span> </div> </div> </div> <<if $rune_lewd_active>> <div class="goddess-message"> <strong>符文状态</strong>:你身上刻着“淫荡<<print $class>>”,伤害+1生效中! </div> <</if>> <<if $calm_wine_bpm > 0>> <div class="goddess-message"> <strong>酒劲状态</strong>:镇静之酒生效中,bpm-30剩余<<print $calm_wine_bpm>>回合! </div> <</if>> <<if $critical_next and !$enemy_critical_next>> <div class="goddess-message"> <strong>肉干状态</strong>:绿兽人肉干生效,下次攻击必定会心! </div> <</if>> <<if $critical_next and $enemy_critical_next>> <div class="goddess-message"> <strong>护身符状态</strong>:幸运护身符生效,你和敌人下次攻击必定会心! </div> <</if>> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(朝你抛媚眼,舔着嘴唇): “嘿,小骚货~这些是你在这淫地里混的家底,别乱花哦~♥” </div> </div> <div class="random-buttons"> <<return "返回">> </div> <</nobr>> <</if>>
<div class="story-segment"> 你干翻了【<<print $enemy>>】,他们软趴趭倒在地上,浪叫着求饶。 <br> 你的状态:HP <<print $hp>> / <<print $maxhp>> <<if $enemy == "强盗兄弟">> <<set $gold += 5>> <<set $drop_dice = random(1, 6)>> <<if $drop_dice <= 3>> <<set $potion += 1>> <<print $enemy>>丢下5金币和一瓶[恢复药水],你捡了起来。 <<else>> <<print $enemy>>丢下5金币,你捡了起来。 <</if>> <<elseif $enemy == "狼人">> <<set $gold += 7>> <<set $drop_dice = random(1, 6)>> <<if $drop_dice <= 4>> <<if defined($herb)>> <<set $herb += 1>> <<else>> <<set $herb = 1>> <</if>> <<print $enemy>>丢下7金币和一株[镇静草药],你捡了起来。 <<else>> <<print $enemy>>丢下7金币,你捡了起来。 <</if>> <<else>> <<set $gold += 5>> <<print $enemy>>丢下5金币,你捡了起来(其他掉落待定)。 <</if>> 当前金币:<<print $gold>> 道具:<<print $item>>,恢复药水 x<<print $potion>> <<if defined($herb)>> 镇静草药 x<<print $herb>> <</if>> <<set $special_used = false>> </div> <<button "继续冒险">> <<goto "地图">> <</button>> <<if $potion > 0>> <<button "使用恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> 你喝下一瓶恢复药水(现实里喝一小杯果汁),HP+3(现<<print $hp>>)。 <<goto "胜利1">> <</button>> <</if>>
<<nobr>> <div class="story-segment event-segment"> <h2>花妖的邀请</h2> <div class="event-desc"> 你走在森林深处,几只花妖突然从树丛中冒出, 她们长着人类模样,身上却缠满藤蔓和花瓣,散发着甜腻的花香。 以前她们捕食路人,现在却换了新玩法, 一个花妖扭着腰靠近你,媚声道:“旅行者,赶紧交出你的食物,不然就把你变成我们的同类~” 她们舔着嘴唇,眼里满是淫光~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 当前道具:粘稠蜂蜜 <<print $honey>> | 玛娜瓶 <<print $mana>> </div> </div> <div class="random-buttons"> <<if $honey > 0 or $mana > 0>> <<button "交出蜂蜜或玛娜">> <<goto "花妖的邀请选项1">> <</button>> <<else>> <div class="event-note"> (没有[粘稠蜂蜜]或[玛娜瓶],无法选择交出道具!) </div> <</if>> <<button "我没有食物…请温柔一点…">> <<goto "花妖的邀请任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>花妖的邀请 - 肉体交配</h2> <div class="task-desc"> 你颤抖着说:“我…我没有可以提供的食物…请…请温柔一点…” 花妖们咯咯笑着围上来,媚声道:“过来拥抱我们吧…我们会度过一个愉悦的夜晚的~” 她们的花藤缠上你,甜腻的花蜜灌进你嘴里,身体瞬间燥热无比~ </div> <div class="task-block"> <strong>现实任务:</strong> 你必须先寸止一次,然后让自己毁灭高潮(禁止在射精时停止刺激)。 花蜜的催情效果让你无法抗拒,直到晕过去为止~ </div> <div class="task-result"> 你在花妖的缠绕下高潮崩溃,晕了过去… 醒来时,花妖已离开,你发现体内多了些奇怪的东西, 被施加了1层[触手寄生](现<<print $tentacle_curse>>层)~ <<set $tentacle_curse += 1>> </div> </div> <div class="random-buttons"> <<button "任务完成">> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $insect_pregnancy >= 4>> <<goto "体内受精坏结局">> <<else>> <<goto "体内受精诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>花妖的邀请 - 交出食物</h2> <div class="event-desc"> 你从背包里掏出食物递给花妖,她们接过后笑得更甜了: “你真是个好人,我们会在旅途中帮你的忙哦~” 她们的花藤轻轻拍了拍你,转身消失在林子里~ </div> <div class="event-result"> <<if $honey > 0>> <<set $honey -= 1>> 你交出了1个[粘稠蜂蜜](剩余<<print $honey>>)。 <<elseif $mana > 0>> <<set $mana -= 1>> 你交出了1个[玛娜瓶](剩余<<print $mana>>)。 <</if>> <<if $tentacle_curse > 0>> <<set $tentacle_curse -= 1>> 花妖的花蜜净化了你,移除1层[触手寄生](现<<print $tentacle_curse>>层)。 <<else>> 你用蜂蜜或玛娜作为润滑剂,花妖围着你咯咯笑, 你在她们注视下射了一次,羞耻又畅快~ <</if>> </div> </div> <div class="random-buttons"> <<if $tentacle_curse <= 0>> <<button "射精并离开">> <<goto "地图">> <</button>> <<else>> <<button "继续冒险">> <<goto "地图">> <</button>> <</if>> </div> <</nobr>>
<div class="story-segment event-segment"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流): <br> “哎呀,小贱货~骰子扔出<<print $dice>>,你撞上了个苦难事件~ 这次是啥倒霉事呢?姐姐掷了个<<print $event_dice>>,看看你的骚运吧~♥” <br><br> <<if $event_dice == 1>> <strong>1. 土匪路霸</strong> “还没写好呢,小骚货先等等~” <<elseif $event_dice == 2>> <strong>2. 兽人的慈善机构</strong> “还没写好呢,小骚货先等等~” <<elseif $event_dice == 3>> <strong>3. 花妖的邀请</strong> “还没写好呢,小骚货先等等~” <<elseif $event_dice == 4>> <strong>4. 奴隶训练营</strong> “还没写好呢,小骚货先等等~” <<elseif $event_dice == 5>> <strong>5. 魔法师的陷阱</strong> “还没写好呢,小骚货先等等~” <<else>> <strong>6. 梦中惊喜</strong> “还没写好呢,小骚货先等等~” <</if>> </div> <<button "返回">> <<goto "地图">> <</button>>
<<nobr>> <div class="story-segment bad-end-segment"> <h2 class="bad-end-title">坏结局:无尽的触手地狱</h2> <div class="bad-end-desc"> 你彻底失去反抗和逃离【永囚恶花】的力量,命运已定。 它将你嵌入消化器官的肉壁,永远困在无尽触手之中。 植物榨干你的法力,却用触手喂养你,确保你不会死去, 你沉沦在快感的深渊,失去时间和自我的概念,只剩无穷的快乐~ </div> <div class="bad-end-task"> <h3>现实任务</h3> 准备一个浴缸或儿童充气泳池,保持房间温暖。 倒入1500mL温暖精液或润滑液,将所有藤蔓、自慰棒、性爱玩具(防水,勿用交流电设备)和自慰套放入。 裸体或穿紧身衣物,跳进触手池,让温暖精液覆盖全身。 45分钟内,至少使用每个玩具一次,保持乳头和后穴持续被侵犯,每5分钟寸止一次。 计时结束时绝顶并射精,射精后30秒内不可停止对后穴和肉棒的刺激。 </div> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(咯咯笑着,朝你抛媚眼): “游戏结束,小贱货~姐姐在主页等你重来哦~♥” </div> </div> <div class="random-buttons"> <<button "回到主页">> <<set $shop_spent = undefined>> <<set $swallowed_curse = 0>> <<goto "Start">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment curse-segment"> <h2>被丸吞诅咒</h2> <div class="curse-block"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流):<br> “哎呀,小贱货~被永囚恶花吞了吧?它把你塞进触手地狱啦~ 【被丸吞】叠到第三层你就彻底完蛋咯~♥”<br> <<if $swallowed_curse == 1>> <strong>[第一层] 细品美味</strong><br> 你屈服于触手的攻击,被食人花拖入它体内的“监狱”。这是一个四壁都是生物构成的监狱,你甚至可以听到其他冒险者的呻吟声。你决定集中力量准备逃跑。<br> <strong>现实任务:</strong> 在你身体上浇上200mL温暖的精液。口穴和后庭同时被黏滑粗长触手侵犯20分钟,期间不断补充温暖的精液。 <<elseif $swallowed_curse == 2>> <strong>[第二层] 消化阶段</strong><br> 你再次输给了食人花,被带回牢房。触手认出你的味道,为了消化你,射了更多粘液在你身上。身体越来越虚弱,但你决定拼死一搏。下次再输就无处可逃!<br> <strong>现实任务:</strong> 在后穴灌入500mL精液,再浇300mL温暖精液在身上。后庭被触手操20分钟,期间强制深喉10次。若喷出后穴精液,立即重新补充。 <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<div class="story-segment role-intro"> <<if $class == "王室公主">> 你转生成了【王室公主】,人类王室的一员。可别高兴得太早, 在这个淫乱世界里,贵族身份更像是个操蛋的诅咒。 所有公主最后都逃不过悲惨的命运——被绑架,被强奸,又或是堕落成烂货, 这就是这片骚地里大多数公主的结局。 你能顶着这顶破冠活下来吗,小贱货? <br><br> <strong>属性</strong> HP: 14(你的理智值,能扛住多骚的攻势就看它了~) ATK: 2(你的诱惑力,够不够骚全在这儿) <br><br> <strong>攻击方式</strong> <br> [弱击] 不雅照片 掀开裙子,双腿大张,揉着奶头骚叫:“看好了,贱种!” 让敌人盯着你下流的身体爽到鼻血狂喷,造成基础伤害。 <br> [有效] 贵族服务 掏出自慰棒捅进后庭,挤出前列腺液,舔着手指朝敌人笑:“想要吗?” 重点刺激你的骚点,下次攻击伤害+1。 <br> [会心] 皇家表演 解下贞操带,后庭狂干150bpm,边寸止边摆出啊嘿颜:“公主还能这么骚~” 若射精直接输,成功则造成双倍伤害。 <br> [特殊技能] 指挥特权 “跪下,贱民!”用自慰棒捅后庭挤前列腺液,指挥敌人发呆。 敌人眩晕1回合(跳过其回合),你回复5点HP。 <br><br> <strong>种族被动</strong> <br> [父王的钱包] 王室富得流油,你从金库顺了50金币和一把[宝箱钥匙]当启动资金。 但每次被诅咒,丢50金币,没钱就清零哦~ <br> [喜欢被捕] 公主天生就是被抓的命,贞洁教育让她们被绑时脑子里全是下流幻想。 每次诅咒+1最大HP并回复(最多6次),每3次诅咒+1ATK(最多3次)。 <br><br> <strong>服饰 [皇家装束]</strong> 金色长发,长连衣裙,长手套,外加贞操带锁住你的小弟弟。 所有肉棒任务改后庭任务,寸止任务变150bpm后庭狂干。 <<elseif $class == "白浊法师">> 你是【白浊法师】,属性和骚技待定,小贱货先等等~ <<elseif $class == "闪影窃精贼">> 你是【闪影窃精贼】,属性和骚技待定,小贱货先等等~ <<elseif $class == "淬茎师">> 你是【淬茎师】,属性和骚技待定,小贱货先等等~ <<elseif $class == "淫狐武士">> 你是【淫狐武士】,属性和骚技待定,小贱货先等等~ <<elseif $class == "圣乳骑士">> 你是【圣乳骑士】,属性和骚技待定,小贱货先等等~ <<elseif $class == "触装魔女">> 你是【触装魔女】,属性和骚技待定,小贱货先等等~ <<elseif $class == "精饮魅魔">> 你是【精饮魅魔】,属性和骚技待定,小贱货先等等~ <<elseif $class == "禁欲教徒">> 你是【禁欲教徒】,属性和骚技待定,小贱货先等等~ <<elseif $class == "冷血僵尸">> 你是【冷血僵尸】,属性和骚技待定,小贱货先等等~ <<elseif $class == "极恶堕者">> 你是【极恶堕者】,属性和骚技待定,小贱货先等等~ <<elseif $class == "未知暗影">> 你是【未知暗影】,属性和骚技待定,小贱货先等等~ <</if>> </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<<nobr>> <div class="story-segment bad-end-segment"> <h2 class="bad-end-title">坏结局:与触手共生</h2> <div class="bad-end-desc"> 触手终于将你的身体同化为它们的一部分, 最外层的触手伪装成衣服,掩盖你这操蛋的命运。 寄生改造了你的肉体,你再也离不开它们带来的快感, 你屈服了,配合着在城镇中传播触手的后代。 作为回报,它们吞噬你的排泄物,赐你永不结束的淫乐, 你的大脑逐渐被蚕食殆尽,最终沦为触手的空壳, 永远在这片淫地游荡,散播欲望~ </div> <div class="bad-end-task"> <h3>现实任务</h3> 准备紧身衣和乳胶内裤(泳衣或防水服,小1-2号), 煮一大盆韧性面条混大量润滑液。 乳头和肉棒固定跳蛋,穿上紧身衣, 将面条塞满衣物覆盖处,密封开口防漏。 在紧身衣外套正常衣物,穿此“触手服”室外待1小时。 完成后隔着衣物绝顶,迎接你的寄生新生活~ </div> <div class="goddess-message"> <strong>地狱轮盘女神</strong>(咯咯笑着,朝你抛媚眼): “游戏结束,小贱货~姐姐在主页等你重来哦~♥” </div> </div> <div class="random-buttons"> <<button "回到主页">> <<set $shop_spent = undefined>> <!-- 重置商店花费 --> <<set $tentacle_curse = 0>> <!-- 重置触手寄生 --> <<goto "Start">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment curse-segment"> <h2>触手寄生诅咒</h2> <div class="curse-block"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流):<br> “哎呀,小贱货~又被催情植物操翻了吧?它给你留了个骚寄生哦~ 【触手寄生】叠到第四层你就彻底完蛋啦~♥”<br> <<if $tentacle_curse == 1>> <strong>[第一层] 早期症状</strong><br> 你醒了,身体里多了些怪东西,触手的影子在你体内扭动。 你假装没事,但后穴总觉得湿腻腻的~<br> <strong>现实任务:</strong> 用双倍润滑液涂满后穴,肉棒绑一颗跳蛋,持续游戏时假装它不存在,想象触手在你体内蠕动。 <<elseif $tentacle_curse == 2>> <strong>[第二层] 体征改变</strong><br> 你醒了,衣服黏糊糊的,触手往你体内注入了骚激素。 你知道自己被寄生了,但还是硬撑着无视~<br> <strong>现实任务:</strong> 乳头固定两枚跳蛋,煮三小碗面条混润滑液,两碗塞胸罩或内衣,一碗塞内裤,持续游戏感受触手的滑腻。 <<elseif $tentacle_curse == 3>> <strong>[第三层] 深入骨髓</strong><br> 触手完全感染了你的肉体,在体内发育成型。 它们放你走,让你传播寄生,下次再输就等着坏结局吧,小贱货~<br> <strong>现实任务:</strong> 所有插入任务bpm+20,闲时后穴插中等自慰棒,持续游戏想象触手在你体内滋长。 <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<div class="story-segment role-intro"> 你转生成了【触装魔女】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 12 ATK: 3 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<<if $enemy == "强盗兄弟">> <div class="story-segment curse-segment"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流): <br> “哎呀,小公主~又被操翻了吧?这次强盗兄弟给你留了个骚记号哦~ 人类种族的诅咒【奴隶标记】叠到第四层你就彻底完蛋啦~♥” <br><br> <<if $curses == 1>> <strong>[奴隶标记] 第一层:戴上项圈</strong> 你醒了,发现脖子上套了个操蛋的项圈,扯都扯不掉。 身体酸得要命,那些贱种在你晕过去时肯定干了啥下流事~ <br> 在现实里戴上项圈,用敌人大小的肉棒以100bpm操后庭5分钟, 结束后灌50mL精液,想象强盗兄弟的臭味钻进你鼻子里。 <<elseif $curses == 2>> <strong>[奴隶标记] 第二层:戴上口球</strong> 你醒了,嘴里被塞了个口球,口水止不住地流,说话都成哼哼~ <br> 在现实里戴上口球,持续游戏直到死亡, 无法买道具或找牧师,含着口水好好体会吧~ <<elseif $curses == 3>> <strong>[奴隶标记] 第三层:永久烙印</strong> 强盗在大腿内侧烙了个骚符文,你反抗不了他们的命令, 下次再输就等着坏结局吧,小贱货~ <br> 在现实里用笔在大腿内侧写“奴隶”+带翅膀爱心, 后庭或口穴被玩时大声呻吟,持续游戏直到死亡。 <</if>> </div> <div class="button-container"> <<set $enemy to undefined>> <<goto "地图">> </div> <<elseif $enemy == "狼人">> <div class="story-segment curse-segment"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指轻弹): <br> “嘿,小骚货~被野兽操翻了吧?这狼人给你留了个下流印记~ 野兽种族的诅咒【肉穴酸痛】叠到第四层你就成兽嫁啦~♥” <br><br> <<if $flesh_pain == 1>> <strong>[肉穴酸痛] 第一层:轻度扩张</strong> 你醒来,后庭隐隐作痛,那狼人昏厥时肯定狠狠操了你一顿~ <br> 用中等大小自慰棒(最好怪物形状)以120bpm抽插10分钟, 注入50mL精液,从现在起插入前涂酒精。 <<elseif $flesh_pain == 2>> <strong>[肉穴酸痛] 第二层:中度痛感</strong> 又被野兽干晕,你的后穴更松更痛,甚至有点发情了~ <br> 用大号自慰棒(带凸起或马形状)以100bpm抽插10分钟, 注入100mL精液,插入肉棒尺寸增大一级。 <<elseif $flesh_pain == 3>> <strong>[肉穴酸痛] 第三层:酸胀难忍</strong> 醒来后你的后庭渴求野兽肉棒,气味让你上瘾,下次再输就完蛋~ <br> 插入任务bpm+20,插入前滴一滴风油精,每3格骑肉棒寸止一次。 <</if>> </div> <div class="button-container"> <<set $enemy to undefined>> <<goto "地图">> </div> <<else>> <div class="story-segment curse-segment"> <strong>地狱轮盘女神</strong>(捂嘴偷笑,眼神下流): <br> “哎呀,小贱货~被<<print $enemy>>操翻了吧? 这家伙还没写好诅咒,暂时没啥骚印记哦~♥” </div> <div class="button-container"> <<set $enemy to undefined>> <<goto "地图">> </div> <</if>>
<<nobr>> <div class="story-segment task-segment"> <h2>诱拐法师反击</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~诱拐法师骰子扔出<<print $enemy_dice>>,现在轮到她玩你啦~ 现实里配合她的骚魔法,5分钟内顶住,不然伤害翻倍哦~老实点,姐姐不管你爽不爽!♥” <<if $double_attack gt 0>> <br>“指挥特权没搞定,连操你<<print $double_attack>>回合,撑住哦~”<</if>> <<if $enemy_critical_next>> “护身符力量,敌人这次必定会心,小心点~”<</if>> </div> <div class="task-block"> <<if $enemy_critical_next or $enemy_dice > 4>> <h3>[会心] 符咒:羞辱幻境</h3> <p>法师让你如临梦境般的环境…法师施展了一个幻术。你正以为自己正赤身裸体地走在一个小镇上。法师还召唤出肉棒,将精液喷到你身上,让镇上的人嘲笑你。你什么也做不了,只能感到无尽的羞辱,被幻觉弄得又脏又湿。<br> <strong>现实任务:</strong> 脱光衣服,用精液涂满全身,走到屋外或建筑内其他地方。呆在外面躲5分钟。如果你在任务途中寸止,则你受到的伤害减半。<br> 基础伤害6<<if $lewd_tattoo >= 2>>+1<<endif>>,失败双倍12<<if $lewd_tattoo >= 2>>+2<<endif>><<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>>(寸止减半至<<print Math.floor((6 + ($lewd_tattoo >= 2 ? 1 : 0)) / 2)>>))</p> <<elseif $enemy_dice <= 2>> <h3>[弱击] 符咒:除你武器</h3> <p>法师用魔咒强行把你剥光了…法师施放的风系法术可以用来解除敌人的武器,但同样也可以让敌人一丝不挂。在施法之后,她强迫你为她们表演一个节目。<br> <strong>现实任务:</strong> 除了BDSM装备或贞操带之外,你身上穿的每件衣服都要被脱光。此效果在本场战斗中持续生效。用跳蛋刺激你的肉棒。想象一大堆法师女孩正在一边嘲笑一边看你自慰。<br> 基础伤害1<<if $lewd_tattoo >= 2>>+1<<endif>>,失败双倍2<<if $lewd_tattoo >= 2>>+2<<endif>><<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<else>> <h3>[有效] 符咒:强制射精</h3> <p>法师用魔咒强迫你射精…法师施展了一个强大的精神攻击,可以使任何意志薄弱的人产生无比幸福的射精。射精只是身体上的物理效果,你不会因此而绝顶。虽然使用卷轴或者是魔力更强大的法师可以做到那个。<br> <strong>现实任务:</strong> 让自己的肉棒寸止到极限,然后稍稍越过极限后,立刻停止所有刺激,完成一次无高潮射精。你在射精途中不可以做任何刺激。如果你有贞操带,那么你可以暂时解开它,让自己的身体寸止一次,但你不可以射精。<br> 基础伤害2<<if $lewd_tattoo >= 2>>+1<<endif>>,失败双倍4<<if $lewd_tattoo >= 2>>+2<<endif>><<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $enemy_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "诱拐法师任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $enemy_critical_next or $enemy_dice > 4>> <<if !$climax_used>> <<set $hp -= (6 + ($lewd_tattoo >= 2 ? 1 : 0) + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= Math.floor((6 + ($lewd_tattoo >= 2 ? 1 : 0) + ($enemy_boost gt 0 ? 1 : 0)) / 2)>> <<set $climax_used = false>> <</if>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (1 + ($lewd_tattoo >= 2 ? 1 : 0) + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (2 + ($lewd_tattoo >= 2 ? 1 : 0) + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "诱拐法师投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "诱拐法师任务执行">> <<else>> <<goto "诱拐法师战斗">> <</if>> <</button>> <<button "任务失败">> <<if $enemy_critical_next or $enemy_dice > 4>> <<if !$climax_used>> <<set $hp -= (12 + ($lewd_tattoo >= 2 ? 2 : 0) + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= Math.floor((12 + ($lewd_tattoo >= 2 ? 2 : 0) + ($enemy_boost gt 0 ? 1 : 0)) / 2)>> <<set $climax_used = false>> <</if>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (2 + ($lewd_tattoo >= 2 ? 2 : 0) + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (4 + ($lewd_tattoo >= 2 ? 2 : 0) + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "诱拐法师投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "诱拐法师任务执行">> <<else>> <<goto "诱拐法师战斗">> <</if>> <</button>> <<if $enemy_critical_next or $enemy_dice > 4>> <<button "寸止">> <<set $hp -= Math.floor((6 + ($lewd_tattoo >= 2 ? 1 : 0) + ($enemy_boost gt 0 ? 1 : 0)) / 2)>> <<set $enemy_critical_next = false>> <<set $climax_used = true>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "诱拐法师投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "诱拐法师任务执行">> <<else>> <<goto "诱拐法师战斗">> <</if>> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment battle-segment"> <h2>遭遇诱拐法师</h2> <div class="enemy-block"> 一个【诱拐法师】笑盈盈地走来,看似善良却满眼淫光,手持跳蛋魔杖盯着你这猎物~<br> <strong>敌人状态:</strong> HP <<print $enemyhp>> | ATK B(强力魔法,小心被羞辱~)<br> 种族:魔法师 | 魔杖:小,跳蛋(嗡嗡作响,骚得要命)<br> <<if $stun gt 0>>敌人眩晕中,下回合无法攻击<</if>> <<if $enemy_critical_next>>敌人下次攻击必定会心<</if>> </div> <div class="player-block"> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | ATK <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>><br> <<if $special_used>>指挥特权已用<<else>>指挥特权可用<</if>><br> <<if $calm_wine_bpm gt 0>>镇静之酒生效,bpm-30剩<<print $calm_wine_bpm>>回合<</if>> <<if $critical_next>>绿兽人肉干或护身符生效,下次攻击必定会心<</if>> <<if $lewd_tattoo >= 2>>[淫纹刻印]生效,受到伤害+1<<endif>> </div> </div> <div class="random-buttons"> <<button "扔骰子攻击">> <<if $stun gt 0>> <<set $stun -= 1>> <</if>> <<set $player_dice = random(1, 6)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "诱拐法师战斗">> <</button>> <<button "扔粘稠蜂蜜">> <<set $honey -= 1>> <<set $enemy_boost = -1>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $aphrodisiac gt 0>> <<button "扔浓缩媚药">> <<set $aphrodisiac -= 1>> <<set $enemyhp -= 3>> <<set $enemy_boost = 2>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $climax_scroll gt 0>> <<button "用绝顶卷轴">> <<set $climax_scroll -= 1>> <<goto "绝顶卷轴任务">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $horse_milk gt 0>> <<button "喝牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<goto "诱拐法师战斗">> <</button>> <<button "菊穴吸收牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 10, $maxhp)>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $holy_spring gt 0>> <<button "用圣泉药剂">> <<set $holy_spring -= 1>> <<goto "圣泉药剂任务">> <</button>> <</if>> <<if $green_meat gt 0>> <<button "吃绿兽人肉干">> <<set $green_meat -= 1>> <<set $critical_next = true>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $slave_key gt 0>> <<button "用奴隶钥匙">> <<set $slave_key -= 1>> <<if $curses > 0>> <<set $curses -= 1>> <</if>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $lucky_charm gt 0 and !$lucky_used>> <<button "用幸运护身符">> <<set $lucky_used = true>> <<set $critical_next = true>> <<set $enemy_critical_next = true>> <<goto "诱拐法师战斗">> <</button>> <</if>> <<if $escape_rope gt 0>> <<button "用逃生绳">> <<set $escape_rope -= 1>> <<set $enemy = undefined>> <<goto "地图">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment defeat-segment"> <h2>被诱拐法师操翻</h2> <div class="defeat-block"> 你被【诱拐法师】操翻了,瘫在地上浪叫着屈服~ 她用魔法羞辱得你神志不清,满身淫纹的余韵。<br> <strong>地狱轮盘女神</strong>(嘲笑,手指戳你脸): “小贱货~被操死了还想赖在这里?滚回上一格去吧~”<br> <<set $lewd_tattoo += 1>> <<set $player_x = $last_x>> <!-- 回退到上一格 --> <<set $player_y = $last_y>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <</if>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <</if>> <<set $hp = $maxhp>> <<set $enemyhp = 5>> <<set $enemyatk = "B">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <strong>后果:</strong> [淫纹刻印] +1层(现<<print $lewd_tattoo>>层)<br> <<if $class == "王室公主">> [喜欢被捕] <<print $like_capture>>次<br> <<if $like_capture <= 6>>最大HP+1(现<<print $maxhp>>,上限20)<<else>>最大HP已达上限(<<print $maxhp>>)<</if>><br> <<if $like_capture % 3 == 0>> <<if $atk < 5>>ATK+1(现<<print $atk>>,上限5)<<else>>ATK已达上限(<<print $atk>>)<</if>> <<else>>ATK无变化(现<<print $atk>>)<</if>><br> <</if>> HP已恢复至最大值(<<print $maxhp>>),位置退回(<<print $player_x>>, <<print $player_y>>)<br> </div> </div> <div class="random-buttons"> <<button "查看诅咒">> <<if $lewd_tattoo >= 4>> <<goto "淫纹刻印坏结局">> <<else>> <<goto "淫纹刻印诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment victory-segment"> <h2>胜利!你干翻了诱拐法师</h2> <p>你喘着粗气,把这骚法师揍得趴在地上,跳蛋魔杖掉在一边嗡嗡作响。她眼神迷离,再也没法操弄你了。你擦掉脸上的魔法残渣,感觉自己真他妈硬气!</p> <<set $drop_dice = random(1, 6)>> <div class="drop-block"> <strong>战利品:</strong><br> - 金币 +6(从她袍子里抖出来的)<br> <<set $gold += 6>> <<if $drop_dice <= 2>> - 绝顶卷轴 x1(她藏的魔法玩意儿)<br> <<set $climax_scroll += 1>> <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment"> <h2>转生:淫乱世界的开端</h2> <div class="intro-block"> <p>等你意识回笼,眼前不是医院的臭消毒水味,而是一个像是天堂又像地狱的鬼地方。 云雾缭绕,空气里飘着骚气,一位穿着花里胡哨的女神站在你面前,笑得一脸贱样,低头俯视你。 被那东之国称为“异世界转生”的狗屎事件,貌似砸你头上了。 你咬咬牙,决定抛弃那操蛋的过去,在这个新世界当个骚货重新开干!</p> </div> <div class="world-block"> <p>前一任恶魔领主死后,一切都变了。一位高阶魅魔取缔了他的位置, 这个世界上所有生物都必须遵守的新规则被制定。 现在世界正处于一片混乱,所有人都在像动物一样交配! 听好了,这就是这个世界的规则!</p> </div> </div> <div class="random-buttons"> <<button "听女神唠叨">> <<goto "女神对话">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment tutorial-segment"> <h2>进阶教学</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(翘着腿,手指绕着头发):<br> “好了,小弟弟~战斗可不是光会骚就行,还有点下流后果得了解下~♥” </div> <div class="tutorial-block"> <h3>战斗败北</h3> <p>“要是你在这场性爱对决里输了,嘿嘿~那就得乖乖承受惩罚啦~ 敌人可以对你为所欲为,想怎么操怎么操,全看他们是什么骚货~ 每次败北,你就被甩上一层专属诅咒,叠到第四层,嘭! 你就得死翘翘,又回我这报道啦~想知道细节?自己瞅诅咒系统去吧!”</p> </div> <div class="tutorial-block"> <h3>战斗胜利</h3> <p>“要是你赢了,对方通常会丢点骚道具给你, 下次战斗拿来用,可能会让你的骚技更带劲哦~”</p> </div> <div class="tutorial-block"> <h3>道具使用</h3> <p>“战斗里可以用道具助攻,但每回合只能玩一个,别贪心哦~”</p> </div> <div class="tutorial-block"> <h3>HP恢复</h3> <p>“赢了战斗别指望HP自己回血,得靠道具补补理智。 输了倒是爽,直接满血复活~毕竟我可不想你太快挂掉嘛,嘿嘿~♥ 好了,规矩讲完,接下来还有点骚技能要教哦~”</p> </div> </div> <div class="random-buttons"> <<button "听技能教学">> <<goto "特殊技能教学">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>部落兽人反击</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~部落兽人骰子扔出<<print $enemy_dice>>,现在轮到它操你啦~ 现实里配合它的骚招,5分钟内顶住,不然伤害翻倍哦~老实点,姐姐不管你爽不爽!♥” <<if $double_attack gt 0>><br> “指挥特权没搞定,连操你<<print $double_attack>>回合,撑住哦~”<</if>> <<if $enemy_critical_next>> “护身符力量,敌人这次必定会心,小心点~”<</if>> </div> <div class="task-block"> <<if $enemy_critical_next or $enemy_dice > 4>> <h3>[会心] 兽人强奸</h3> <p>绿兽人粗暴地玩弄着你…绿兽人从后面抱住你,一边大力揉捏你的身体,一边在你身后蹭他们的肉棒。<br> <strong>现实任务:</strong> 把肉棒吸在你身后的墙上,让它以60bpm的速度操你。每次抽插都需要拔出到龟头处并且插入最深处。同时挤压你的乳头和乳房,大声呻吟,偶尔拍打自己的身体。你需要在他操你时寸止至少一次。<br> 基础伤害5,失败双倍10<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice <= 2>> <h3>[弱击] 强制魔力回复</h3> <p>兽人强迫着你喝下一种白色液体…他强行打开你的嘴,并取出一小瓶他的精液。大多数绿兽人都会携带他们的精液,他们的目标是强迫对方屈服于他们的性能力之下…<br> <strong>现实任务:</strong> 跪下来,把大量精液放在一个杯子里。捏住你的脸,强行打开你的嘴。想象着兽人强迫你张嘴,这样你就可以喝下他们的“魔力”了。让精液满到溢出来(不要咽下去哦)。<br> 基础伤害2,失败双倍4<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<else>> <h3>[有效] 兽人肉棒猛击</h3> <p>绿兽人在你的脸上拍打他的肉棒…绿兽人掏出肉棒,猛烈地拍在你的脸上。他们的肉棒大力摩擦你的脸,好像你对他来说仅仅是一个物品。你最终屈服了,自愿为他口交…<br> <strong>现实任务:</strong> 拿出仿真自慰棒,在冠状沟处加上耻垢(芝士和盐)。用肉棒反复拍打你的脸,让脸有点疼。然后以30bpm的速度口交。你必须计时结束前至少深喉肉棒一次。<br> 基础伤害3,失败双倍6<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $enemy_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "部落兽人任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (5 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (3 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "部落兽人投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "部落兽人任务执行">> <<else>> <<goto "部落兽人战斗">> <</if>> <</button>> <<button "任务失败">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (10 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (4 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (6 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "部落兽人投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "部落兽人任务执行">> <<else>> <<goto "部落兽人战斗">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment battle-segment"> <h2>遭遇部落兽人</h2> <div class="enemy-block"> 一个【部落兽人】从林子里冲出来,肌肉鼓胀,满脸淫笑,盯着你这新玩具~<br> <strong>敌人状态:</strong> HP <<print $enemyhp>> | ATK A(超强诱惑力,小心被操翻~)<br> 种族:绿兽人 | 阴茎:大,仿真(粗得一批,硬邦邦)<br> <<if $stun gt 0>>敌人眩晕中,下回合无法攻击<</if>> <<if $enemy_critical_next>>敌人下次攻击必定会心<</if>> <<if $mind_submit >= 3>>[精神屈服]生效,你的伤害减半<<endif>> </div> <div class="player-block"> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | ATK <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>><br> <<if $special_used>>指挥特权已用<<else>>指挥特权可用<</if>><br> <<if $calm_wine_bpm gt 0>>镇静之酒生效,bpm-30剩<<print $calm_wine_bpm>>回合<</if>> <<if $critical_next>>绿兽人肉干或护身符生效,下次攻击必定会心<</if>> </div> </div> <div class="random-buttons"> <<button "扔骰子攻击">> <<if $stun gt 0>> <<set $stun -= 1>> <</if>> <<set $player_dice = random(1, 6)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "部落兽人战斗">> <</button>> <<button "扔粘稠蜂蜜">> <<set $honey -= 1>> <<set $enemy_boost = -1>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $aphrodisiac gt 0>> <<button "扔浓缩媚药">> <<set $aphrodisiac -= 1>> <<set $enemyhp -= 3>> <<set $enemy_boost = 2>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $climax_scroll gt 0>> <<button "用绝顶卷轴">> <<set $climax_scroll -= 1>> <<goto "绝顶卷轴任务">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $horse_milk gt 0>> <<button "喝牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<goto "部落兽人战斗">> <</button>> <<button "菊穴吸收牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 10, $maxhp)>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $holy_spring gt 0>> <<button "用圣泉药剂">> <<set $holy_spring -= 1>> <<goto "圣泉药剂任务">> <</button>> <</if>> <<if $green_meat gt 0>> <<button "吃绿兽人肉干">> <<set $green_meat -= 1>> <<set $critical_next = true>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $slave_key gt 0>> <<button "用奴隶钥匙">> <<set $slave_key -= 1>> <<if $curses > 0>> <<set $curses -= 1>> <</if>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $lucky_charm gt 0 and !$lucky_used>> <<button "用幸运护身符">> <<set $lucky_used = true>> <<set $critical_next = true>> <<set $enemy_critical_next = true>> <<goto "部落兽人战斗">> <</button>> <</if>> <<if $escape_rope gt 0>> <<button "用逃生绳">> <<set $escape_rope -= 1>> <<set $enemy = undefined>> <<goto "地图">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment defeat-segment"> <h2>被部落兽人操翻</h2> <div class="defeat-block"> 你被【部落兽人】操翻了,跪在地上浪叫着屈服~ 他粗暴地干了你一顿,巨屌把你操得神志不清。<br> <strong>地狱轮盘女神</strong>(嘲笑,手指戳你脸): “小贱货~被操死了还想赖在这里?滚回上一格去吧~”<br> <<set $mind_submit += 1>> <<set $player_x = $last_x>> <!-- 回退到上一格 --> <<set $player_y = $last_y>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <</if>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <</if>> <<set $hp = $maxhp>> <<set $enemyhp = 10>> <<set $enemyatk = "A">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <strong>后果:</strong> [精神屈服] +1层(现<<print $mind_submit>>层)<br> <<if $class == "王室公主">> [喜欢被捕] <<print $like_capture>>次<br> <<if $like_capture <= 6>>最大HP+1(现<<print $maxhp>>,上限20)<<else>>最大HP已达上限(<<print $maxhp>>)<</if>><br> <<if $like_capture % 3 == 0>> <<if $atk < 5>>ATK+1(现<<print $atk>>,上限5)<<else>>ATK已达上限(<<print $atk>>)<</if>> <<else>>ATK无变化(现<<print $atk>>)<</if>><br> <</if>> HP已恢复至最大值(<<print $maxhp>>),位置退回(<<print $player_x>>, <<print $player_y>>)<br> </div> </div> <div class="random-buttons"> <<button "查看诅咒">> <<if $mind_submit >= 4>> <<goto "精神屈服坏结局">> <<else>> <<goto "精神屈服诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment victory-segment"> <h2>胜利!你干翻了部落兽人</h2> <p>你喘着粗气,把这头绿皮兽人揍得趴在地上,巨屌软塌塌地垂着,再也没法操你了。你擦掉脸上的臭汗,感觉自己真他妈牛逼!</p> <<set $drop_dice = random(1, 6)>> <div class="drop-block"> <strong>战利品:</strong><br> - 金币 +8(从他脏裤子里掏出来的)<br> <<set $gold += 8>> <<if $drop_dice <= 3>> - 绿兽人肉干 x1(这玩意儿硬得像石头)<br> <<set $green_meat += 1>> <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "地图">> <</button>> </div> <</nobr>>
<div class="story-segment role-intro"> 你转生成了【闪影窃精贼】,这片淫乱大陆上的一员。 敌人来了,操起你的骚技干翻他们吧! <br><br> <strong>属性</strong> HP: 12 ATK: 4 (其他属性待定,小贱货先等等~) </div> <<button "准备开干">> <<goto "战斗教学">> <</button>>
<div class="story-segment"> <strong>地狱轮盘女神</strong>(咯咯笑着): <br> “哎呀,小弟弟~你选了随机骚事啊,可惜这块儿我还没想好咋玩~ 先回去挑别的吧,等我后面搞点下流事件再来浪哦~♥” </div> <<button "返回">> <<goto "地图">> <</button>>
<<nobr>> <div class="story-segment event-segment"> <h2>魔法师的陷阱</h2> <div class="event-desc"> 你走在森林小径上,突然脚下一沉,触发了个隐秘的魔法陷阱。 一个女法师从阴影中缓步走出,嘴角挂着戏谑的笑: “别怕,小东西,我不会伤害你,只是想试试新学的符咒~” 魔法绳索绑住你,你动弹不得,只能任她在你身上乱写符文~ 她舔舔嘴唇:“赶紧让我看看你的身体吧,要好好表现哦~” </div> <div class="event-options"> <strong>你的选择:</strong><br> 你被困住了,只能选一个应对方式~ </div> </div> <div class="random-buttons"> <<button "臭法师给我滚!我不会让你得逞的!">> <<set $lewd_tattoo += 1>> <div class="event-result"> 你咬牙拒绝,怒骂着挣扎,法师耸耸肩:“真没趣,那就留个纪念吧!” 她随手在你身上画了个符文,你感到一阵刺痛,获得1层[淫纹刻印](现<<print $lewd_tattoo>>层)~ </div> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<if $lewd_tattoo >= 3>> <<goto "淫纹刻印坏结局">> <<else>> <<goto "淫纹刻印诅咒">> <</if>> <</button>> <<button "是…是的主人…我会好好表现的……">> <<goto "魔法师的陷阱任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>魔法师的陷阱 - 符文屈服</h2> <div class="task-desc"> 你低声屈服:“是…是的主人…我会好好表现的……” 法师咯咯笑着靠近,手指划过你的皮肤:“真乖,那就让我玩玩吧~” 她命令你脱光衣服,在你身上写下淫荡的符文, 她的目光让你羞耻又兴奋,身体不由自主地颤抖~ </div> <div class="task-block"> <strong>现实任务:</strong> 将你除BDSM装备外的衣物全部脱去, 在肚脐上方写下“我是个母狗”,在小腹写上“请用肉棒插我”和一个箭头(或类似句子)。 写符文时必须让自己寸止,保持寸止状态才能动笔, 不停止刺激,完成任务则无诅咒。 若不小心射精,你将被施加1层[淫纹刻印]。 </div> <div class="task-result"> <<if $task_completed>> 你颤抖着写下符文,寸止状态下勉强完成, 法师满意地拍拍你的脸:“不错,小母狗~”她玩腻了放你走~ <<else>> 你没忍住射了出来,法师失望地啧啧嘴:“太没用了!” 她在你身上多画了个符文,你获得1层[淫纹刻印](现<<print $lewd_tattoo>>层)~ <<set $lewd_tattoo += 1>> <</if>> </div> </div> <div class="random-buttons"> <<button "任务完成(保持寸止)">> <<set $task_completed = true>> <<goto "地图">> <</button>> <<button "任务失败(射精)">> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <</if>> <<set $task_completed = false>> <<set $lewd_tattoo += 1>> <<if $lewd_tattoo >= 3>> <<goto "淫纹刻印坏结局">> <<else>> <<goto "淫纹刻印诅咒">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment chest-segment"> <h2>开启上锁宝箱</h2> <div class="chest-desc"> <strong>地狱轮盘女神</strong>(舔嘴唇,抛媚眼):<br> “哟,小贱货~攒了一堆锁箱子,姐姐直接给你开啦,看看掏出啥骚货~♥” </div> <div class="chest-options"> <p><strong>上锁宝箱:</strong> <<print $chest_locked.length>> 个 | 钥匙:<<print $chest_key>> 把</p> <<if $chest_locked.length == 0>> <p>啥锁箱子都没啦,小贱货你开得太快了吧~</p> <<button "返回地图">> <<goto "地图">> <</button>> <<else>> <<for _i = 0; _i < $chest_locked.length; _i++>> <<set _chest = $chest_locked[_i]>> <<set $chest_key -= 1>> <<set $dice = random(1, 6)>> <p>开启宝箱 (<<print _chest[0]>>, <<print _chest[1]>>)!骰子扔出<<print $dice>>~</p> <<if $dice == 1>> <p>奴隶钥匙 x1!解锁你那骚项圈用得着~</p> <<set $slave_key += 1>> <<elseif $dice == 2>> <p>逃生绳 x1!跑路用的,小贱货怕被操翻了吧?</p> <<set $escape_rope += 1>> <<elseif $dice == 3>> <p>50 金币!够你买点骚道具啦~</p> <<set $gold += 50>> <<elseif $dice == 4>> <p>女神的骰子 x1!姐姐亲自祝福的,拿去玩命吧~</p> <<set $goddess_dice += 1>> <<elseif $dice == 5>> <p>幸运护身符 x1!戴上这个,运气骚到爆~</p> <<set $lucky_charm += 1>> <<else>> <p>恢复药水 x5!灌满你的小嘴,补补骚身子~</p> <<set $potion += 5>> <</if>> <<set $chest_locked.splice(_i, 1)>> <<set _i -= 1>> <!-- 调整索引,因splice删除了元素 --> <</for>> <<button "返回地图">> <<goto "地图">> <</button>> <</if>> </div> </div> <</nobr>>
<<nobr>> <<set $map_copper = [ ["墙", "墙", "墙", "墙", "宝箱", "墙", "墙"], ["墙", "墙", "墙", "墙", "事件", "墙", "墙"], ["开始", "事件", "敌人", "事件", "事件", "事件", "出口"], ["墙", "墙", "墙", "墙", "墙", "墙", "墙"] ]>> <<set _initial = ($player_x === null || $player_y === null)>> <!-- 检查是否初次进入 --> <<if _initial>> <<set $player_x = 2>> <!-- 初始位置:开始 (2,0) --> <<set $player_y = 0>> <<set $copper_used = false>> <!-- 传送门使用标记,初始未用 --> <</if>> <div class="story-segment map-segment copper-map"> <h2 class="map-title">铜传送门:淫蛙密林</h2> <div class="map-desc"> 你踏进【铜传送门】,一股湿热淫气扑面而来,周围是黏糊糊的密林,蛙声浪叫不绝于耳~ <strong>地狱轮盘女神</strong>(媚笑,手指滑过你脸,舔唇低语):<br> “哟,小贱货~欢迎到淫蛙地盘,这里的骚蛙正发情呢~ 出口只能用一次,塌了就回主地图咯,玩爽点吧,姐姐盯着你那湿透的小屁股!♥” </div> <div class="map-grid"> <canvas id="mapCanvasCopper" width="420" height="240"></canvas> </div> <div class="map-options"> <p><strong>当前状态</strong><br> HP: <span class="highlight"><<print $hp>> / <<print $maxhp>></span> | 金币: <span class="highlight"><<print $gold>></span></p> <p><strong>移动方向:</strong></p> <<if $player_x > 0 and $map_copper[$player_x - 1][$player_y] != "墙">> <<button "向上">> <<set $player_x -= 1>> <<goto "铜传送门触发">> <</button>> <</if>> <<if $player_x < 3 and $map_copper[$player_x + 1][$player_y] != "墙">> <<button "向下">> <<set $player_x += 1>> <<goto "铜传送门触发">> <</button>> <</if>> <<if $player_y > 0 and $map_copper[$player_x][$player_y - 1] != "墙">> <<button "向左">> <<set $player_y -= 1>> <<goto "铜传送门触发">> <</button>> <</if>> <<if $player_y < 6 and $map_copper[$player_x][$player_y + 1] != "墙">> <<button "向右">> <<set $player_y += 1>> <<goto "铜传送门触发">> <</button>> <</if>> </div> </div> <</nobr>> <<script>> setTimeout(function() { console.log("Copper map script running..."); var canvas = document.getElementById('mapCanvasCopper'); if (!canvas) { console.error("Canvas not found!"); return; } var ctx = canvas.getContext('2d'); if (!ctx) { console.error("Failed to get 2D context!"); return; } var map = SugarCube.State.active.variables.map_copper; var px = SugarCube.State.active.variables.player_x; var py = SugarCube.State.active.variables.player_y; var tileSize = 60; console.log("Copper map dimensions:", map.length, map[0].length); console.log("Player position:", px, py); function drawTile(x, y, text, color, textColor) { ctx.fillStyle = color; ctx.fillRect(y * tileSize, x * tileSize, tileSize - 2, tileSize - 2); if (text === '墙') { ctx.fillStyle = '#8b4513'; for (let brickY = 0; brickY < tileSize; brickY += 10) { for (let brickX = (brickY % 20 === 0 ? 0 : 30); brickX < tileSize; brickX += 60) { ctx.fillRect(y * tileSize + brickX, x * tileSize + brickY, 30, 10); } } } else { ctx.fillStyle = textColor; ctx.font = '12px Arial'; ctx.textAlign = 'center'; ctx.fillText(text, y * tileSize + tileSize / 2, x * tileSize + tileSize / 2 + 4); } } function drawMap() { console.log("Drawing copper map..."); for (var i = 0; i < 4; i++) { for (var j = 0; j < 7; j++) { if (i == px && j == py) { drawTile(i, j, '你', '#ff00ff', '#fff'); } else if (map[i][j] == '墙') { drawTile(i, j, '墙', '#555', '#ccc'); } else if (map[i][j] == '敌人') { drawTile(i, j, '敌', '#ff4500', '#fff'); } else if (map[i][j] == '事件') { drawTile(i, j, '事', '#8a2be2', '#fff'); } else if (map[i][j] == '宝箱') { drawTile(i, j, '宝', '#ffd700', '#000'); } else if (map[i][j] == '出口') { drawTile(i, j, '出', '#00ced1', '#fff'); } else { drawTile(i, j, '始', '#3a4a3a', '#f0d0f0'); } } } } canvas.addEventListener('click', function(e) { console.log("Copper canvas clicked!"); var rect = canvas.getBoundingClientRect(); var clickX = e.clientX - rect.left; var clickY = e.clientY - rect.top; var x = Math.floor(clickY / tileSize); var y = Math.floor(clickX / tileSize); if (x >= 0 && x < 4 && y >= 0 && y < 7 && map[x][y] != '墙' && Math.abs(x - px) + Math.abs(y - py) <= 1) { console.log("Valid move to:", x, y); SugarCube.State.active.variables.player_x = x; SugarCube.State.active.variables.player_y = y; SugarCube.Engine.play('铜传送门触发'); } else { console.log("Invalid move!"); } }); drawMap(); }, 100); <</script>>
<<nobr>> <div class="story-segment portal-end"> <h2 class="portal-title">第二章传送门</h2> <div class="goddess-talk"> <strong>地狱轮盘女神</strong>(媚笑,手指挑起你下巴,舔唇低语):<br> “哟,小贱货~你居然操到第二章传送门啦,真他妈会玩~ 第一章的骚事干得不错,姐姐看得小穴都湿了! 谢谢你陪我浪这么久,后面还有更下流的等着你哦~♥ 是回老家歇歇小弟弟,还是直接退出舔舔手指头?选吧,贱货~” </div> <div class="end-options"> <p>你的淫乱旅程第一章到此结束,骚货玩家!</p> <<button "回到开始地块">> <<set $player_x = 11>> <!-- 出生点 --> <<set $player_y = 5>> <<set $hp = $maxhp>> <!-- 满血复活 --> <<set $enemy = undefined>> <!-- 清空敌人 --> <<goto "地图">> <</button>> <<button "退出游戏">> <<goto "Start">> <!-- 跳回起始页,重置游戏 --> <</button>> </div> </div> <</nobr>>
<<nobr>> <<set $current_tile = $map_copper[$player_x][$player_y]>> <<if $current_tile == "敌人">> <<set $enemy = "密林娃娘">> <<set $enemyhp = 10>> <<set $enemyatk = "C">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <<set $lucky_used = false>> <<set $enemy_critical_next = false>> <<goto "密林娃娘战斗">> <<elseif $current_tile == "事件">> <<set $dice = random(1, 4)>> <<if $dice == 1>> <<goto "玛娜瓶收集者">> <<elseif $dice == 2>> <<goto "服务员">> <<elseif $dice == 3>> <<goto "精液喷泉">> <<else>> <<goto "兽人催眠陷阱">> <</if>> <<elseif $current_tile == "宝箱">> <<if $chest_key >= 1>> <<set $chest_key -= 1>> <<set $dice = random(1, 6)>> <div class="story-segment"> <p>你用[宝箱钥匙]打开了宝箱,骰子扔出<<print $dice>>!</p> <<if $dice == 1>> <<set $slave_key += 1>> <p>获得:奴隶钥匙 x1</p> <<elseif $dice == 2>> <<set $escape_rope += 1>> <p>获得:逃生绳 x1</p> <<elseif $dice == 3>> <<set $gold += 50>> <p>获得:50 金币</p> <<elseif $dice == 4>> <<set $goddess_dice += 1>> <p>获得:女神的骰子 x1</p> <<elseif $dice == 5>> <<set $lucky_charm += 1>> <p>获得:幸运护身符 x1</p> <<else>> <<set $potion += 5>> <p>获得:恢复药水 x5</p> <</if>> <<set $map_copper[$player_x][$player_y] = "空地">> <button onclick="SugarCube.Engine.play('铜传送门地图')">继续冒险</button> </div> <<else>> <div class="story-segment"> <p>你找到一个上锁的宝箱,但没有[宝箱钥匙]! 已标记此宝箱位置(<<print $player_x>>, <<print $player_y>>),去找钥匙吧~</p> <<set $chest_locked.push([$player_x, $player_y, 'copper'])>> <<set $map_copper[$player_x][$player_y] = "空地">> <button onclick="SugarCube.Engine.play('铜传送门地图')">继续冒险</button> </div> <</if>> <<elseif $current_tile == "出口">> <<if $copper_used>> <div class="story-segment"> <p>铜传送门已坍塌,出口封死,你只能在这淫林里浪了~</p> <button onclick="SugarCube.Engine.play('铜传送门地图')">返回</button> </div> <<else>> <<set $copper_used = true>> <<set $player_x = 5>> <<set $player_y = 0>> <!-- 主地图铜传送门入口 --> <<set $map[5][0] = "空地">> <!-- 主地图铜传送门坍塌 --> <div class="story-segment"> <p>你穿过【出口】,铜传送门轰然坍塌,淫蛙密林封死,你回到主地图!</p> <button onclick="SugarCube.Engine.play('地图')">继续冒险</button> </div> <</if>> <<else>> <<goto "铜传送门地图">> <</if>> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>密林娃娘反击</h2> <div class="goddess-talk-block"> <strong>地狱轮盘女神</strong>(咯咯笑着,手指戳你胸口):<br> “嘿,小贱货~密林娃娘骰子扔出<<print $enemy_dice>>,现在轮到她操你啦~ 现实里配合她的黏舌骚招,5分钟内顶住,不然伤害翻倍哦~撑住,姐姐不管你爽不爽!♥” <<if $double_attack gt 0>><br> “指挥特权没搞定,连操你<<print $double_attack>>回合,撑住哦~”<</if>> <<if $enemy_critical_next>> “护身符力量,敌人这次必定会心,小心点~”<</if>> </div> <div class="task-block"> <<if $enemy_critical_next or $enemy_dice > 4>> <h3>[会心] 舌之缠绕</h3> <p>蛙娘跳到你面前,长舌缠住你,黏液浸透全身,侵犯肉棒和后庭!<br> <strong>现实任务:</strong> 用双倍温润滑液(100mL)涂满身和私处,保鲜膜裹躯干, 刺激乳头寸止一次,再用长软自慰棒40bpm插后庭寸止一次。<br> 基础伤害4,失败双倍8<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<elseif $enemy_dice <= 2>> <h3>[弱击] 卵投掷</h3> <p>蛙娘向你扔出黏卵,粘液像精液般糊住你全身!<br> <strong>现实任务:</strong> 准备3个安全套或小气球,各装50mL精液,一个含嘴里, 两个揉身上,全部弄破,黏满全身。<br> 基础伤害1,失败双倍2<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <<else>> <h3>[有效] 青蛙寸止</h3> <p>蛙娘自慰挑逗你,舌插小穴,求你操她,你忍不住跟着撸!<br> <strong>现实任务:</strong> 看魔物娘自慰短片(或人类替代),用双倍润滑液(100mL) 涂肉棒,寸止一次,若视频高潮你也得射。<br> 基础伤害2,失败双倍4<<if $enemy_boost gt 0>>,媚药加成:骰子+2,伤害+1<<elseif $enemy_boost lt 0>>,蜂蜜减益:骰子-1<</if>></p> <</if>> <<if $honey_used>><p class="effect-note">(粘稠蜂蜜效果:本回合bpm+20)</p><</if>> <<if $calm_wine_bpm gt 0>><p class="effect-note">(镇静之酒效果:本回合bpm-30)</p><</if>> </div> </div> <div class="random-buttons"> <<if $goddess_dice gt 0 and !$goddess_dice_used[$enemy]>> <<button "用女神的骰子">> <<set $enemy_dice = random(1, 6)>> <<set $goddess_dice_used[$enemy] = true>> <<goto "密林娃娘任务执行">> <</button>> <</if>> <<button "任务完成">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (4 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (1 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "密林娃娘投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "密林娃娘任务执行">> <<else>> <<goto "密林娃娘战斗">> <</if>> <</button>> <<button "任务失败">> <<if $enemy_critical_next or $enemy_dice > 4>> <<set $hp -= (8 + ($enemy_boost gt 0 ? 1 : 0))>> <<set $enemy_critical_next = false>> <<elseif $enemy_dice <= 2>> <<set $hp -= (2 + ($enemy_boost gt 0 ? 1 : 0))>> <<else>> <<set $hp -= (4 + ($enemy_boost gt 0 ? 1 : 0))>> <</if>> <<set $enemy_boost = 0>> <<set $honey_used = false>> <<if $calm_wine_bpm gt 0>> <<set $calm_wine_bpm -= 1>> <</if>> <<if $hp <= 0>> <<goto "密林娃娘投降">> <<elseif $double_attack gt 0>> <<set $double_attack -= 1>> <<set $enemy_dice = random(1, 6)>> <<goto "密林娃娘任务执行">> <<else>> <<goto "密林娃娘战斗">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment victory-segment"> <h2>胜利!你干翻了密林娃娘</h2> <p>你喘着粗气挣脱黏舌,【密林娃娘】瘫在水洼里,舌头无力甩动,骚气散尽。你擦掉身上的黏液,感觉自己真他妈硬气!</p> <<set $drop_dice = random(1, 6)>> <div class="drop-block"> <strong>战利品:</strong><br> - 金币 +10(从她黏液里抠出来的骚钱)<br> <<set $gold += 10>> <<if $drop_dice <= 3>> - 恢复药水 x2(她舌头分泌的还能喝)<br> <<set $potion += 2>> <</if>> </div> </div> <div class="random-buttons"> <<button "继续冒险">> <<set $enemy = undefined>> <<goto "铜传送门地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment battle-segment"> <h2>遭遇密林娃娘</h2> <div class="enemy-block"> 你踏入湿腻密林,一只【密林娃娘】从水洼里蹦出,长舌甩动,淫笑着朝你扑来,交配季节的骚味熏得你腿软~<br> <strong>敌人状态:</strong> HP <<print $enemyhp>> | ATK C(舌头骚力中等,黏得你发晕~)<br> 种族:两栖 | 阴茎:无,但舌头长而黏(滑腻腻的,恶心又勾魂)<br> <strong>特性:</strong> [黏糊糊](插入任务需双倍润滑液)<br> <<if $stun gt 0>>敌人眩晕中,下回合无法攻击<</if>> <<if $enemy_critical_next>>敌人下次攻击必定会心<</if>> </div> <div class="player-block"> <strong>你的状态:</strong> HP <<print $hp>> / <<print $maxhp>> | ATK <<print $atk>> <<if $rune_lewd_active>>(符文+1)<</if>><br> <<if $special_used>>指挥特权已用<<else>>指挥特权可用<</if>><br> <<if $calm_wine_bpm gt 0>>镇静之酒生效,bpm-30剩<<print $calm_wine_bpm>>回合<</if>> <<if $critical_next>>绿兽人肉干或护身符生效,下次攻击必定会心<</if>> </div> </div> <div class="random-buttons"> <<button "扔骰子攻击">> <<if $stun gt 0>> <<set $stun -= 1>> <</if>> <<set $player_dice = random(1, 6)>> <<goto "任务执行">> <</button>> <<if !$special_used>> <<button "指挥特权">> <<set $special_used = true>> <<goto "特殊任务执行">> <</button>> <</if>> <<if $potion gt 0>> <<button "喝恢复药水">> <<set $potion -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $herb gt 0>> <<button "嚼镇静草药">> <<set $herb -= 1>> <<set $hp = Math.min($hp + 3, $maxhp)>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $honey gt 0>> <<button "喝粘稠蜂蜜">> <<set $honey -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<set $honey_used = true>> <<goto "密林娃娘战斗">> <</button>> <<button "扔粘稠蜂蜜">> <<set $honey -= 1>> <<set $enemy_boost = -1>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $aphrodisiac gt 0>> <<button "扔浓缩媚药">> <<set $aphrodisiac -= 1>> <<set $enemyhp -= 3>> <<set $enemy_boost = 2>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $climax_scroll gt 0>> <<button "用绝顶卷轴">> <<set $climax_scroll -= 1>> <<goto "绝顶卷轴任务">> <</button>> <</if>> <<if $calm_wine gt 0>> <<button "喝镇静之酒">> <<set $calm_wine -= 1>> <<set $calm_wine_bpm = 3>> <<if Math.random() < 0.5 and $curses > 0>> <<set $curses -= 1>> <<elseif $flesh_pain > 0>> <<set $flesh_pain -= 1>> <</if>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $horse_milk gt 0>> <<button "喝牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 5, $maxhp)>> <<goto "密林娃娘战斗">> <</button>> <<button "菊穴吸收牛奶">> <<set $horse_milk -= 1>> <<set $hp = Math.min($hp + 10, $maxhp)>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $holy_spring gt 0>> <<button "用圣泉药剂">> <<set $holy_spring -= 1>> <<goto "圣泉药剂任务">> <</button>> <</if>> <<if $green_meat gt 0>> <<button "吃绿兽人肉干">> <<set $green_meat -= 1>> <<set $critical_next = true>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $slave_key gt 0>> <<button "用奴隶钥匙">> <<set $slave_key -= 1>> <<if $curses > 0>> <<set $curses -= 1>> <</if>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $lucky_charm gt 0 and !$lucky_used>> <<button "用幸运护身符">> <<set $lucky_used = true>> <<set $critical_next = true>> <<set $enemy_critical_next = true>> <<goto "密林娃娘战斗">> <</button>> <</if>> <<if $escape_rope gt 0>> <<button "用逃生绳">> <<set $escape_rope -= 1>> <<set $enemy = undefined>> <<goto "铜传送门地图">> <</button>> <</if>> </div> <</nobr>>
<<nobr>> <div class="story-segment defeat-segment"> <h2>被密林娃娘操翻</h2> <div class="defeat-block"> 你被【密林娃娘】操翻了,倒在水洼里浪叫着屈服~ 长舌缠着你喷满黏液,骚味灌进你脑子,卵液塞满后庭~<br> <strong>地狱轮盘女神</strong>(嘲笑,手指戳你脸): “小贱货~被蛙舌操死了还想赖在这?滚回上一格去吧~”<br> <<set $insect_pregnancy += 1>> <<if $class == "王室公主">> <<set $gold = Math.max(0, $gold - 50)>> <<set $like_capture += 1>> <<if $like_capture <= 6>> <<set $maxhp += 1>> <</if>> <<if $like_capture % 3 == 0 and $atk < 5>> <<set $atk += 1>> <</if>> <</if>> <<set $hp = $maxhp>> <<set $enemyhp = 10>> <<set $enemyatk = "C">> <<set $special_used = false>> <<set $stun = 0>> <<set $atkboost = 0>> <<set $double_attack = 0>> <<set $player_x = $last_x>> <<set $player_y = $last_y>> <strong>后果:</strong> [体内受精] +1层(现<<print $insect_pregnancy>>层)<br> <<if $class == "王室公主">> [喜欢被捕] <<print $like_capture>>次<br> <<if $like_capture <= 6>>最大HP+1(现<<print $maxhp>>,上限20)<<else>>最大HP已达上限(<<print $maxhp>>)<</if>><br> <<if $like_capture % 3 == 0>> <<if $atk < 5>>ATK+1(现<<print $atk>>,上限5)<<else>>ATK已达上限(<<print $atk>>)<</if>> <<else>>ATK无变化(现<<print $atk>>)<</if>><br> <</if>> HP已恢复至最大值(<<print $maxhp>>),位置退回(<<print $player_x>>, <<print $player_y>>)<br> </div> </div> <div class="random-buttons"> <<button "查看诅咒">> <<set $enemy = undefined>> <<if $insect_pregnancy >= 4>> <<goto "体内受精坏结局">> <<else>> <<goto "铜传送门地图">> <</if>> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment event-segment"> <h2>兼职:服务员</h2> <div class="event-desc"> 你晃到森林深处一家破酒馆门口,肚子咕咕叫得像要造反, 你一头扎进去饱餐一顿,吃完才发现口袋空空,没钱付账。 老板淫笑着把你拦住:“小贱货,没金子就留下当服务员,伺候今晚的客!” 他眼冒绿光,盯着你,晚上兽人和强盗挤满酒馆,个个饥渴得像要吃了你~ </div> <div class="event-options"> <strong>你的选择:</strong><br> 当前金币:<<print $gold>> </div> </div> <div class="random-buttons"> <<if $gold >= 100>> <<button "付账走人,别碰我你臭猪!">> <<set $gold -= 100>> <div class="event-result"> 你咬牙甩出100金币,老板咧嘴笑:“够爽快,小骚货!” 他没碰你,放你走人,背后传来几声下流嘀咕~ </div> <<goto "铜传送门地图">> <</button>> <<else>> <div class="event-note"> (金币不足100,无法选择付钱!) </div> <</if>> <<button "没钱...被兽人操一夜赚工钱">> <<goto "服务员任务">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>兽人催眠陷阱</h2> <div class="task-desc"> 你眼尖发现个隐藏宝箱,迫不及待撬开,谁知一股骚烟喷你一脸, 几秒就晕得人事不省。迷雾中几个兽人围过来,淫笑着议论: “抓了个小婊子!”“蠢货,没同意绑回去犯法!”“那就射她一脸跑路!” 他们掏出粗肉棒对着你脸狂射,精液糊满你嘴,然后一哄而散~ </div> <div class="task-block"> <strong>现实任务:</strong> 脱到只剩内衣和BDSM装备,仰卧床上闭眼微张嘴, 用注射器或勺子把温精液(50mL)射脸上,保持休息姿势5分钟, 抹匀加速干燥,想象兽人围着你撸管狂喷。 </div> <div class="task-result"> 你满脸黏精醒来,兽人早已跑光,骚臭钻进脑子,精神被催眠更深~ </div> </div> <div class="random-buttons"> <<button "任务完成">> <<goto "铜传送门地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>陷阱:精液喷泉</h2> <div class="task-desc"> 你晃进森林里一座淫臭扑鼻的小礼拜堂,中央祭坛喷着浓稠玛娜, 像是能白嫖的好地方。你好奇凑近一看,祭坛突然炸开, 一股腥骚玛娜直射你嘴里,糊满你脸,胸前冒出下流咒文~ 黑法师的杰作,操你没商量! </div> <div class="task-block"> <strong>现实任务:</strong> 准备200毫升假精液全灌嘴里, 装不下的就溢出来,流满脸和身上,用可擦马克笔写上“精液上瘾”, 加一个正字,口交或口穴任务+1计数,第二次陷阱再加个下流记号。 </div> <div class="task-result"> 你满嘴满脸精液咽下,咒文刻进皮肤,骚得头晕脑胀,黑法师暗笑远去~ <<if $lewd_tattoo >= 2>> <p>脸上多刻一个“骚货”记号!</p> <</if>> </div> </div> <div class="random-buttons"> <<button "任务完成">> <<goto "铜传送门地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>兼职:玛娜瓶收集者</h2> <div class="task-desc"> 你路过一棵挂满精臭的树,贴着张破招聘广告,索性走近一看, 来到一片帐篷妓院,满地骚气扑鼻。一个淫荡法师盯着你,舔唇道: “嘿,小贱货!想赚金子就捡顾客射满的玛娜瓶,10个热乎乎的精液瓶等着你!” 她指着地上黏糊糊的安全套堆,淫笑不止~ </div> <div class="task-block"> <strong>现实任务:</strong> 准备10个装满精液的安全套,系好后放家10处不便处。 手背身后,用嘴逐个叼回,系在身上或头发上,保持到游戏结束或喝掉。 </div> <div class="task-result"> 你满身黏精捡完瓶子,法师满意地扔给你金子,身上骚味熏得你头晕~ 获得20金币! <<set $gold += 20>> </div> </div> <div class="random-buttons"> <<button "任务完成">> <<goto "铜传送门地图">> <</button>> </div> <</nobr>>
<<nobr>> <div class="story-segment task-segment"> <h2>服务员 - 肉体奉侍</h2> <div class="task-desc"> 你没钱付账,老板淫笑着把你推给一群饥渴兽人, 他们围着你掏出硬邦邦的肉棒,撕开你衣服准备操你一夜, 粗手已经摸上你光溜溜的骚身子:“小贱货,端盘子伺候老子们吧!” </div> <div class="task-block"> <strong>现实任务:</strong> 准备两个托盘,各放一杯水, 在家设50米路径,终点墙上吸一根中号肉棒(站立后入高), 只穿围裙,双脚戴脚铐,乳头和肉棒贴震动器, 端托盘慢慢走完,之后站着被操300下,水洒报酬减半。 </div> <div class="task-result"> 你扭着腰端盘子,满身骚汗被兽人操得腿软, 他们满足离场,老板扔给你工钱,身上黏满他们的臭味~ </div> </div> <div class="random-buttons"> <<button "任务完成">> 你喘着气端完盘子,没洒水,被操得站不稳,老板满意给足工钱~<br> <<set $gold += 30>> <<goto "铜传送门地图">> <</button>> <<button "任务失败(水洒了)">> 你手抖水洒一地,兽人操完还笑你笨,老板扣一半工钱扔给你~<br> <<set $gold += 15>> <<goto "铜传送门地图">> <</button>> </div> <</nobr>>